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babylonjs

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* We recommend using the [Core ES6-supported version](https://www.npmjs.com/package/@babylonjs/core);

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# Babylon.js * We recommend using the [Core ES6-supported version](https://www.npmjs.com/package/@babylonjs/core); Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it. [![npm version](https://badge.fury.io/js/babylonjs.svg)](https://badge.fury.io/js/babylonjs) [![Build Status](https://dev.azure.com/babylonjs/ContinousIntegration/_apis/build/status/CI?branchName=master)](https://dev.azure.com/babylonjs/ContinousIntegration/_build/latest?definitionId=1&branchName=master) [![Average time to resolve an issue](http://isitmaintained.com/badge/resolution/BabylonJS/Babylon.js.svg)](http://isitmaintained.com/project/BabylonJS/Babylon.js "Average time to resolve an issue") [![Percentage of issues still open](https://isitmaintained.com/badge/open/babylonJS/babylon.js.svg)](https://isitmaintained.com/project/babylonJS/babylon.js "Percentage of issues still open") [![Build Size](https://img.badgesize.io/BabylonJS/Babylon.js/master/dist/preview%20release/babylon.js.svg?compression=gzip)](https://img.badgesize.io/BabylonJS/Babylon.js/master/dist/preview%20release/babylon.js.svg?compression=gzip) [![Twitter](https://img.shields.io/twitter/follow/babylonjs.svg?style=social&label=Follow)](https://twitter.com/intent/follow?screen_name=babylonjs) **Any questions?** Here is our official [forum](https://forum.babylonjs.com/). ## CDN - <https://cdn.babylonjs.com/babylon.js> - <https://cdn.babylonjs.com/babylon.max.js> For the preview release, use the following URLs: - <https://preview.babylonjs.com/babylon.js> - <https://preview.babylonjs.com/babylon.max.js> ## npm BabylonJS and its modules are published on npm with full typing support. To install, use: ```text npm install babylonjs --save ``` This will allow you to import BabylonJS entirely using: ```javascript import * as BABYLON from 'babylonjs'; ``` or individual classes using: ```javascript import { Scene, Engine } from 'babylonjs'; ``` If using TypeScript, don't forget to add 'babylonjs' to 'types' in `tsconfig.json`: ```json ... "types": [ "babylonjs", "anotherAwesomeDependency" ], ... ``` To add a module, install the respective package. A list of extra packages and their installation instructions can be found on the [babylonjs user on npm](https://www.npmjs.com/~babylonjs). ## Usage See [Getting Started](https://doc.babylonjs.com/start): ```javascript // Get the canvas DOM element var canvas = document.getElementById('renderCanvas'); // Load the 3D engine var engine = new BABYLON.Engine(canvas, true, {preserveDrawingBuffer: true, stencil: true}); // CreateScene function that creates and return the scene var createScene = function(){ // Create a basic BJS Scene object var scene = new BABYLON.Scene(engine); // Create a FreeCamera, and set its position to {x: 0, y: 5, z: -10} var camera = new BABYLON.FreeCamera('camera1', new BABYLON.Vector3(0, 5, -10), scene); // Target the camera to scene origin camera.setTarget(BABYLON.Vector3.Zero()); // Attach the camera to the canvas camera.attachControl(canvas, false); // Create a basic light, aiming 0, 1, 0 - meaning, to the sky var light = new BABYLON.HemisphericLight('light1', new BABYLON.Vector3(0, 1, 0), scene); // Create a built-in "sphere" shape; its constructor takes 6 params: name, segment, diameter, scene, updatable, sideOrientation var sphere = BABYLON.Mesh.CreateSphere('sphere1', 16, 2, scene, false, BABYLON.Mesh.FRONTSIDE); // Move the sphere upward 1/2 of its height sphere.position.y = 1; // Create a built-in "ground" shape; its constructor takes 6 params : name, width, height, subdivision, scene, updatable var ground = BABYLON.Mesh.CreateGround('ground1', 6, 6, 2, scene, false); // Return the created scene return scene; } // call the createScene function var scene = createScene(); // run the render loop engine.runRenderLoop(function(){ scene.render(); }); // the canvas/window resize event handler window.addEventListener('resize', function(){ engine.resize(); }); ``` ## Documentation - [Documentation](https://doc.babylonjs.com) - [Examples](https://playground.babylonjs.com) ## Contributing Please see the [Contributing Guidelines](./contributing.md). ## Useful links - Official web site: [www.babylonjs.com](https://www.babylonjs.com/) - Online [playground](https://playground.babylonjs.com/) to learn by experimentating - Online [sandbox](https://www.babylonjs.com/sandbox) where you can test your .babylon and glTF scenes with a simple drag'n'drop - Online [shader creation tool](https://www.babylonjs.com/cyos/) where you can learn how to create GLSL shaders - 3DS Max [exporter](https://github.com/BabylonJS/Exporters/tree/master/3ds%20Max) can be used to generate a .babylon file from 3DS Max - Maya [exporter](https://github.com/BabylonJS/Exporters/tree/master/Maya) can be used to generate a .babylon file from Maya - Blender [exporter](https://github.com/BabylonJS/Exporters/tree/master/Blender) can be used to generate a .babylon file from Blender 3d - Unity 5[ (deprecated) exporter](https://github.com/BabylonJS/Exporters/tree/master/Unity) can be used to export your geometries from Unity 5 scene editor(animations are supported) - [glTF Tools](https://github.com/KhronosGroup/glTF#gltf-tools) by KhronosGroup ## Features To get a complete list of supported features, please visit [Babylon.js website](https://www.babylonjs.com/).