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babylonjs-materials

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Babylon.js Materials Library =====================

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!function(e,t){"object"==typeof exports&&"object"==typeof module?module.exports=t(require("babylonjs")):"function"==typeof define&&define.amd?define("babylonjs-materials",["babylonjs"],t):"object"==typeof exports?exports["babylonjs-materials"]=t(require("babylonjs")):e.MATERIALS=t(e.BABYLON)}("undefined"!=typeof self?self:"undefined"!=typeof global?global:this,(e=>(()=>{"use strict";var t={597:t=>{t.exports=e}},i={};function r(e){var o=i[e];if(void 0!==o)return o.exports;var n=i[e]={exports:{}};return t[e](n,n.exports,r),n.exports}r.d=(e,t)=>{for(var i in t)r.o(t,i)&&!r.o(e,i)&&Object.defineProperty(e,i,{enumerable:!0,get:t[i]})},r.g=function(){if("object"==typeof globalThis)return globalThis;try{return this||new Function("return this")()}catch(e){if("object"==typeof window)return window}}(),r.o=(e,t)=>Object.prototype.hasOwnProperty.call(e,t),r.r=e=>{"undefined"!=typeof Symbol&&Symbol.toStringTag&&Object.defineProperty(e,Symbol.toStringTag,{value:"Module"}),Object.defineProperty(e,"__esModule",{value:!0})};var o={};r.d(o,{default:()=>T});var n={};r.r(n),r.d(n,{FireMaterial:()=>v});var s={};r.r(s),r.d(s,{FireMaterial:()=>v});var a=function(e,t){return a=Object.setPrototypeOf||{__proto__:[]}instanceof Array&&function(e,t){e.__proto__=t}||function(e,t){for(var i in t)Object.prototype.hasOwnProperty.call(t,i)&&(e[i]=t[i])},a(e,t)};function f(e,t){if("function"!=typeof t&&null!==t)throw new TypeError("Class extends value "+String(t)+" is not a constructor or null");function i(){this.constructor=e}a(e,t),e.prototype=null===t?Object.create(t):(i.prototype=t.prototype,new i)}function u(e,t,i,r){var o,n=arguments.length,s=n<3?t:null===r?r=Object.getOwnPropertyDescriptor(t,i):r;if("object"==typeof Reflect&&"function"==typeof Reflect.decorate)s=Reflect.decorate(e,t,i,r);else for(var a=e.length-1;a>=0;a--)(o=e[a])&&(s=(n<3?o(s):n>3?o(t,i,s):o(t,i))||s);return n>3&&s&&Object.defineProperty(t,i,s),s}Object.create,Object.create,"function"==typeof SuppressedError&&SuppressedError;var d=r(597),l="firePixelShader";d.ShaderStore.ShadersStore[l]||(d.ShaderStore.ShadersStore[l]="precision highp float;uniform vec4 vEyePosition;varying vec3 vPositionW;\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;uniform sampler2D diffuseSampler;uniform vec2 vDiffuseInfos;\n#endif\nuniform sampler2D distortionSampler;uniform sampler2D opacitySampler;\n#ifdef DIFFUSE\nvarying vec2 vDistortionCoords1;varying vec2 vDistortionCoords2;varying vec2 vDistortionCoords3;\n#endif\n#include<clipPlaneFragmentDeclaration>\n#ifdef LOGARITHMICDEPTH\n#extension GL_EXT_frag_depth : enable\n#endif\n#include<logDepthDeclaration>\n#include<fogFragmentDeclaration>\nvec4 bx2(vec4 x)\n{return vec4(2.0)*x-vec4(1.0);}\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_FRAGMENT_MAIN_BEGIN\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition.xyz-vPositionW);vec4 baseColor=vec4(1.,1.,1.,1.);float alpha=1.0;\n#ifdef DIFFUSE\nconst float distortionAmount0 =0.092;const float distortionAmount1 =0.092;const float distortionAmount2 =0.092;vec2 heightAttenuation=vec2(0.3,0.39);vec4 noise0=texture2D(distortionSampler,vDistortionCoords1);vec4 noise1=texture2D(distortionSampler,vDistortionCoords2);vec4 noise2=texture2D(distortionSampler,vDistortionCoords3);vec4 noiseSum=bx2(noise0)*distortionAmount0+bx2(noise1)*distortionAmount1+bx2(noise2)*distortionAmount2;vec4 perturbedBaseCoords=vec4(vDiffuseUV,0.0,1.0)+noiseSum*(vDiffuseUV.y*heightAttenuation.x+heightAttenuation.y);vec4 opacityColor=texture2D(opacitySampler,perturbedBaseCoords.xy);\n#ifdef ALPHATEST\nif (opacityColor.r<0.1)\ndiscard;\n#endif\n#include<depthPrePass>\nbaseColor=texture2D(diffuseSampler,perturbedBaseCoords.xy)*2.0;baseColor*=opacityColor;baseColor.rgb*=vDiffuseInfos.y;\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\nvec3 diffuseBase=vec3(1.0,1.0,1.0);\n#if defined(VERTEXALPHA) || defined(INSTANCESCOLOR) && defined(INSTANCES)\nalpha*=vColor.a;\n#endif\nvec4 color=vec4(baseColor.rgb,alpha);\n#include<logDepthFragment>\n#include<fogFragment>\ngl_FragColor=color;\n#include<imageProcessingCompatibility>\n#define CUSTOM_FRAGMENT_MAIN_END\n}");var c="fireVertexShader";d.ShaderStore.ShadersStore[c]||(d.ShaderStore.ShadersStore[c]="precision highp float;attribute vec3 position;\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n#include<bakedVertexAnimationDeclaration>\n#include<instancesDeclaration>\nuniform mat4 view;uniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\nvarying vec3 vPositionW;\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<logDepthDeclaration>\n#include<fogVertexDeclaration>\nuniform float time;uniform float speed;\n#ifdef DIFFUSE\nvarying vec2 vDistortionCoords1;varying vec2 vDistortionCoords2;varying vec2 vDistortionCoords3;\n#endif\n#define CUSTOM_VERTEX_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_VERTEX_MAIN_BEGIN\n#ifdef VERTEXCOLOR\nvec4 colorUpdated=color;\n#endif\n#include<instancesVertex>\n#include<bonesVertex>\n#include<bakedVertexAnimation>\nvec4 worldPos=finalWorld*vec4(position,1.0);gl_Position=viewProjection*worldPos;vPositionW=vec3(worldPos);\n#ifdef DIFFUSE\nvDiffuseUV=uv;vDiffuseUV.y-=0.2;\n#endif\n#include<clipPlaneVertex>\n#include<logDepthVertex>\n#include<fogVertex>\n#include<vertexColorMixing>\n#if defined(POINTSIZE) && !defined(WEBGPU)\ngl_PointSize=pointSize;\n#endif\n#ifdef DIFFUSE\nvec3 layerSpeed=vec3(-0.2,-0.52,-0.1)*speed;vDistortionCoords1.x=uv.x;vDistortionCoords1.y=uv.y+layerSpeed.x*time/1000.0;vDistortionCoords2.x=uv.x;vDistortionCoords2.y=uv.y+layerSpeed.y*time/1000.0;vDistortionCoords3.x=uv.x;vDistortionCoords3.y=uv.y+layerSpeed.z*time/1000.0;\n#endif\n#define CUSTOM_VERTEX_MAIN_END\n}\n");var p=function(e){function t(){var t=e.call(this)||this;return t.DIFFUSE=!1,t.CLIPPLANE=!1,t.CLIPPLANE2=!1,t.CLIPPLANE3=!1,t.CLIPPLANE4=!1,t.CLIPPLANE5=!1,t.CLIPPLANE6=!1,t.ALPHATEST=!1,t.DEPTHPREPASS=!1,t.POINTSIZE=!1,t.FOG=!1,t.UV1=!1,t.VERTEXCOLOR=!1,t.VERTEXALPHA=!1,t.BonesPerMesh=0,t.NUM_BONE_INFLUENCERS=0,t.INSTANCES=!1,t.INSTANCESCOLOR=!1,t.IMAGEPROCESSINGPOSTPROCESS=!1,t.SKIPFINALCOLORCLAMP=!1,t.LOGARITHMICDEPTH=!1,t.rebuild(),t}return f(t,e),t}(d.MaterialDefines),v=function(e){function t(t,i){var r=e.call(this,t,i)||this;return r.diffuseColor=new d.Color3(1,1,1),r.speed=1,r._scaledDiffuse=new d.Color3,r._lastTime=0,r}return f(t,e),t.prototype.needAlphaBlending=function(){return!1},t.prototype.needAlphaTesting=function(){return!0},t.prototype.getAlphaTestTexture=function(){return null},t.prototype.isReadyForSubMesh=function(e,t,i){var r=t._drawWrapper;if(this.isFrozen&&r._wasPreviouslyReady&&r._wasPreviouslyUsingInstances===i)return!0;t.materialDefines||(t.materialDefines=new p);var o=t.materialDefines,n=this.getScene();if(this._isReadyForSubMesh(t))return!0;var s=n.getEngine();if(o._areTexturesDirty&&(o._needUVs=!1,this._diffuseTexture&&d.MaterialFlags.DiffuseTextureEnabled)){if(!this._diffuseTexture.isReady())return!1;o._needUVs=!0,o.DIFFUSE=!0}if(o.ALPHATEST=!!this._opacityTexture,o._areMiscDirty&&(o.POINTSIZE=this.pointsCloud||n.forcePointsCloud,o.FOG=n.fogEnabled&&e.applyFog&&n.fogMode!==d.Scene.FOGMODE_NONE&&this.fogEnabled,o.LOGARITHMICDEPTH=this._useLogarithmicDepth),(0,d.PrepareDefinesForFrameBoundValues)(n,s,this,o,!!i),(0,d.PrepareDefinesForAttributes)(e,o,!1,!0),o.isDirty){o.markAsProcessed(),n.resetCachedMaterial();var a=new d.EffectFallbacks;o.FOG&&a.addFallback(1,"FOG"),o.NUM_BONE_INFLUENCERS>0&&a.addCPUSkinningFallback(0,e),o.IMAGEPROCESSINGPOSTPROCESS=n.imageProcessingConfiguration.applyByPostProcess;var f=[d.VertexBuffer.PositionKind];o.UV1&&f.push(d.VertexBuffer.UVKind),o.VERTEXCOLOR&&f.push(d.VertexBuffer.ColorKind),(0,d.PrepareAttributesForBones)(f,e,o,a),(0,d.PrepareAttributesForInstances)(f,o);var u=["world","view","viewProjection","vEyePosition","vFogInfos","vFogColor","pointSize","vDiffuseInfos","mBones","diffuseMatrix","logarithmicDepthConstant","time","speed"];(0,d.AddClipPlaneUniforms)(u);var l=o.toString();t.setEffect(n.getEngine().createEffect("fire",{attributes:f,uniformsNames:u,uniformBuffersNames:[],samplers:["diffuseSampler","distortionSampler","opacitySampler"],defines:l,fallbacks:a,onCompiled:this.onCompiled,onError:this.onError,indexParameters:null,maxSimultaneousLights:4,transformFeedbackVaryings:null},s),o,this._materialContext)}return!(!t.effect||!t.effect.isReady()||(o._renderId=n.getRenderId(),r._wasPreviouslyReady=!0,r._wasPreviouslyUsingInstances=!!i,0))},t.prototype.bindForSubMesh=function(e,t,i){var r=this.getScene(),o=i.materialDefines;if(o){var n=i.effect;n&&(this._activeEffect=n,this.bindOnlyWorldMatrix(e),this._activeEffect.setMatrix("viewProjection",r.getTransformMatrix()),(0,d.BindBonesParameters)(t,this._activeEffect),this._mustRebind(r,n,i)&&(this._diffuseTexture&&d.MaterialFlags.DiffuseTextureEnabled&&(this._activeEffect.setTexture("diffuseSampler",this._diffuseTexture),this._activeEffect.setFloat2("vDiffuseInfos",this._diffuseTexture.coordinatesIndex,this._diffuseTexture.level),this._activeEffect.setMatrix("diffuseMatrix",this._diffuseTexture.getTextureMatrix()),this._activeEffect.setTexture("distortionSampler",this._distortionTexture),this._activeEffect.setTexture("opacitySampler",this._opacityTexture)),(0,d.BindClipPlane)(this._activeEffect,this,r),this.pointsCloud&&this._activeEffect.setFloat("pointSize",this.pointSize),this._useLogarithmicDepth&&(0,d.BindLogDepth)(o,n,r),r.bindEyePosition(n)),this._activeEffect.setColor4("vDiffuseColor",this._scaledDiffuse,this.alpha*t.visibility),r.fogEnabled&&t.applyFog&&r.fogMode!==d.Scene.FOGMODE_NONE&&this._activeEffect.setMatrix("view",r.getViewMatrix()),(0,d.BindFogParameters)(r,t,this._activeEffect),this._lastTime+=r.getEngine().getDeltaTime(),this._activeEffect.setFloat("time",this._lastTime),this._activeEffect.setFloat("speed",this.speed),this._afterBind(t,this._activeEffect,i))}},t.prototype.getAnimatables=function(){var e=[];return this._diffuseTexture&&this._diffuseTexture.animations&&this._diffuseTexture.animations.length>0&&e.push(this._diffuseTexture),this._distortionTexture&&this._distortionTexture.animations&&this._distortionTexture.animations.length>0&&e.push(this._distortionTexture),this._opacityTexture&&this._opacityTexture.animations&&this._opacityTexture.animations.length>0&&e.push(this._opacityTexture),e},t.prototype.getActiveTextures=function(){var t=e.prototype.getActiveTextures.call(this);return this._diffuseTexture&&t.push(this._diffuseTexture),this._distortionTexture&&t.push(this._distortionTexture),this._opacityTexture&&t.push(this._opacityTexture),t},t.prototype.hasTexture=function(t){return!!e.prototype.hasTexture.call(this,t)||this._diffuseTexture===t||this._distortionTexture===t||this._opacityTexture===t},t.prototype.getClassName=function(){return"FireMaterial"},t.prototype.dispose=function(t){this._diffuseTexture&&this._diffuseTexture.dispose(),this._distortionTexture&&this._distortionTexture.dispose(),e.prototype.dispose.call(this,t)},t.prototype.clone=function(e){var i=this;return d.SerializationHelper.Clone((function(){return new t(e,i.getScene())}),this)},t.prototype.serialize=function(){var t=e.prototype.serialize.call(this);return t.customType="BABYLON.FireMaterial",t.diffuseColor=this.diffuseColor.asArray(),t.speed=this.speed,this._diffuseTexture&&(t._diffuseTexture=this._diffuseTexture.serialize()),this._distortionTexture&&(t._distortionTexture=this._distortionTexture.serialize()),this._opacityTexture&&(t._opacityTexture=this._opacityTexture.serialize()),t},t.Parse=function(e,i,r){var o=new t(e.name,i);return o.diffuseColor=d.Color3.FromArray(e.diffuseColor),o.speed=e.speed,o.alpha=e.alpha,o.id=e.id,d.Tags.AddTagsTo(o,e.tags),o.backFaceCulling=e.backFaceCulling,o.wireframe=e.wireframe,e._diffuseTexture&&(o._diffuseTexture=d.Texture.Parse(e._diffuseTexture,i,r)),e._distortionTexture&&(o._distortionTexture=d.Texture.Parse(e._distortionTexture,i,r)),e._opacityTexture&&(o._opacityTexture=d.Texture.Parse(e._opacityTexture,i,r)),o},u([(0,d.serializeAsTexture)("diffuseTexture")],t.prototype,"_diffuseTexture",void 0),u([(0,d.expandToProperty)("_markAllSubMeshesAsTexturesDirty")],t.prototype,"diffuseTexture",void 0),u([(0,d.serializeAsTexture)("distortionTexture")],t.prototype,"_distortionTexture",void 0),u([(0,d.expandToProperty)("_markAllSubMeshesAsTexturesDirty")],t.prototype,"distortionTexture",void 0),u([(0,d.serializeAsTexture)("opacityTexture")],t.prototype,"_opacityTexture",void 0),u([(0,d.expandToProperty)("_markAllSubMeshesAsTexturesDirty")],t.prototype,"opacityTexture",void 0),u([(0,d.serializeAsColor3)("diffuse")],t.prototype,"diffuseColor",void 0),u([(0,d.serialize)()],t.prototype,"speed",void 0),t}(d.PushMaterial);(0,d.RegisterClass)("BABYLON.FireMaterial",v);var h=void 0!==r.g?r.g:"undefined"!=typeof window?window:void 0;if(void 0!==h)for(var y in n)h.BABYLON[y]=n[y];const T=s;return o.default})())); //# sourceMappingURL=babylon.fireMaterial.min.js.map