babylonjs-godrays
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Performant and lightweight god rays effect for BabylonJS based on geometry
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{
"name": "babylonjs-godrays",
"version": "1.0.13",
"description": "Performant and lightweight god rays effect for BabylonJS based on geometry",
"main": "dist/index.js",
"module": "dist/index.es.js",
"types": "dist/index.d.js",
"scripts": {
"test": "echo \"Error: no test specified\" && exit 1",
"prepublishOnly": "rollup -c",
"watch": "rollup -cw"
},
"repository": {
"type": "git",
"url": "git+https://github.com/evolution-gaming/BabylonJS-Godrays"
},
"keywords": [
"god rays",
"babylon",
"babylonjs",
"god",
"rays"
],
"author": "Denis Radin",
"license": "MIT",
"bugs": {
"url": "https://github.com/evolution-gaming/BabylonJS-Godraysissues"
},
"homepage": "https://github.com/evolution-gaming/BabylonJS-Godrays#readme",
"devDependencies": {
"rollup": "^0.67.1",
"rollup-plugin-typescript2": "^0.18.0",
"ts-loader": "^5.3.0",
"typescript": "^3.1.6",
"babylonjs": "^3.3.0"
}
}