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babylonjs-godrays

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Performant and lightweight god rays effect for BabylonJS based on geometry

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# God rays for BabylonJS Geometry based godrays for BabylonJS. Few times faster comparing to a built-in post-effect based ones. Configurable rotation speed, colors, size, density. ![God rays](https://media.giphy.com/media/d7na8bnglKVf54foMw/giphy.gif) ## How to use `npm install babylonjs-godrays --save` ``` import { Godrays } from "babylonjs-godrays"; const godrays = new Godrays(scene); godrays.position = new Vector3(x, y, z); ``` Look for a demo source code for more insights. ## API * `godrays.start(multConfig)` Starts rays smoothly applying config passed as an argument. Config interface: ``` interface GodraysConfig { colors: Array<Color3>; // Colors of rays scale: number; // Default is 1 minSpeed: number; // Minimal rotation speed maxSpeed: number; // Maximum rotation speed density: number; // From 0 to 1 defines density of the rays } ``` * `godrays.stop()` Stops rays smoothly. * `godrays.setColors(Array<Color3>)` Sets colors of rays. * `godrays.setRaysScale(number)` Sets scale of rays. * `godrays.setRotataionSpeed(minSpeed: number, maxSpeed: number)` Sets min, max rotation speed applied to rays. * `godrays.setDensity(number)` Sets a density of rays. ## License MIT: http://mit-license.org/ Authored 2018 Denis Radin aka [PixelsCommander](http://pixelscommander.com)