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babylonjs-fbx-loader

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import { FBXReaderNode } from 'fbx-parser'; import { Geometry, Scene } from '@babylonjs/core'; import { IFBXLoaderRuntime } from '../loader'; import { IFBXSkeleton } from './skeleton'; export interface IFBXGeometryResult { geometry: Geometry; materialIndices?: number[]; } export declare class FBXGeometry { /** * Parses all available geometries. * @param runtime defines the reference to the current FBX runtime. */ static ParseGeometries(runtime: IFBXLoaderRuntime): void; /** * Imports the given Geometry node and returns its reference. * @param node defines the reference to the Geometry FBX node. * @param scene defines the reference to the scene where to add the geometry. * @param skeleton defines the optional reference to the skeleton linked to the geometry. * @returns the reference to the parsed geometry. */ static Import(node: FBXReaderNode, scene: Scene, skeleton?: IFBXSkeleton, model?: FBXReaderNode): IFBXGeometryResult; /** * Normalizes the given skin weights buffer. */ private static _NormalizeWeights; /** * Cleans the given weights and indices. */ private static _CleanWeights; /** * Generates the final buffers. */ private static _GenerateBuffers; /** * Generates a face according the to given face infos. */ private static _GenerateFace; /** * Parses the given UVs FBX node and returns its parsed geometry data. */ private static _ParseUvs; /** * Parses the given normals FBX node and returns its parsed geometry data. */ private static _ParseNormals; /** * Parses the given materials FBX node and returns its parsed geometry data. */ private static _ParseMaterials; /** * Returns the data associated to the given parsed geometry data. */ private static _GetData; /** * Slices the given array. */ private static _Slice; }