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babylonjs-fbx-loader

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import { IFBXLoaderRuntime } from '../loader'; export declare class FBXMaterial { private static _SupportedTextureTypes; /** * Parses all available materials in the FBX file. * @param runtime defines the reference to the current FBX runtime. */ static ParseMaterials(runtime: IFBXLoaderRuntime): void; /** * Configures all the given textures. */ private static _ParseTextures; /** * Parses all the available Video FBX nodes and returns the created textures dictionary. */ private static _ParseVideos; }