babylon-vrm-loader
Version:
babylon.js VRM Loader
53 lines (52 loc) • 1.49 kB
TypeScript
import type { Material } from '@babylonjs/core/Materials/material';
import type { Mesh } from '@babylonjs/core/Meshes/mesh';
import type { Nullable } from '@babylonjs/core/types';
import type { IGLTFLoaderExtension, IMaterial, IMeshPrimitive } from '@babylonjs/loaders/glTF/2.0';
import { GLTFLoader } from '@babylonjs/loaders/glTF/2.0';
/**
* VRM 拡張を処理する
* [Specification](https://github.com/vrm-c/vrm-specification/tree/master/specification/0.0)
*/
export declare class VRM implements IGLTFLoaderExtension {
private loader;
/**
* @inheritdoc
*/
readonly name = "VRM";
/**
* @inheritdoc
*/
enabled: boolean;
/**
* この Mesh index 以降が読み込み対象
*/
private meshesFrom;
/**
* この TransformNode index 以降が読み込み対象
*/
private transformNodesFrom;
/**
* この Material index 以降が読み込み対象
*/
private materialsFrom;
/**
* @inheritdoc
*/
constructor(loader: GLTFLoader);
/**
* @inheritdoc
*/
dispose(): void;
/**
* @inheritdoc
*/
onReady(): void;
/**
* @inheritdoc
*/
_loadVertexDataAsync(context: string, primitive: IMeshPrimitive, babylonMesh: Mesh): null;
/**
* @inheritdoc
*/
_loadMaterialAsync(context: string, material: IMaterial, mesh: Mesh, babylonDrawMode: number, assign: (babylonMaterial: Material) => void): Nullable<Promise<Material>>;
}