babylon-vrm-loader
Version:
babylon.js VRM Loader
34 lines (33 loc) • 972 B
TypeScript
import type { TransformNode } from '@babylonjs/core/Meshes/transformNode';
import type { Nullable } from '@babylonjs/core/types';
import type { IVRMSecondaryAnimation } from '../vrm-interfaces';
/**
* function to get bone from nodeIndex
*/
declare type getBone = (nodeIndex: number) => Nullable<TransformNode>;
/**
* VRM SpringBone Controller
*/
export declare class SpringBoneController {
readonly ext: IVRMSecondaryAnimation;
/**
* Spring Bone List
*/
private springs;
/**
* @param ext SecondaryAnimation Object
* @param getBone
*/
constructor(ext: IVRMSecondaryAnimation, getBone: getBone);
dispose(): void;
/**
* Update all SpringBones
*
* @param deltaTime Elapsed sec from previous frame
* @see https://docs.unity3d.com/ScriptReference/Time-deltaTime.html
*/
update(deltaTime: number): Promise<void>;
private constructColliderGroups;
private constructSprings;
}
export {};