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babylon-mmd

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/** * Animation handle for runtime animations in MMD runtime */ export type MmdRuntimeAnimationHandle = number & { __brand: "RuntimeAnimationHandle"; }; /** * Create a new runtime animation handle * * This function generates a unique handle for each animation. * The handle is a number that can be used to identify the animation in the runtime. * * @returns A unique runtime animation handle */ export declare function CreateMmdRuntimeAnimationHandle(): MmdRuntimeAnimationHandle;