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babylon-mmd

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import { Quaternion, Vector3 } from "@babylonjs/core/Maths/math.vector"; /** * Ik chain information for solving IK */ export declare class IkChainInfo { /** * Local rotation of the bone for solving IK */ readonly localRotation: Quaternion; /** * Local position of the bone for solving IK */ readonly localPosition: Vector3; /** * The rotation offset value to be moved by the IK solver */ readonly ikRotation: Quaternion; /** * Creates IK chain information */ constructor(); }