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babylon-mmd

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let wasm; let cachedUint8ArrayMemory0 = null; function getUint8ArrayMemory0() { if (cachedUint8ArrayMemory0 === null || cachedUint8ArrayMemory0.byteLength === 0) { cachedUint8ArrayMemory0 = new Uint8Array(wasm.memory.buffer); } return cachedUint8ArrayMemory0; } let cachedTextDecoder = (typeof TextDecoder !== 'undefined' ? new TextDecoder('utf-8', { ignoreBOM: true, fatal: true }) : { decode: () => { throw Error('TextDecoder not available') } } ); if (typeof TextDecoder !== 'undefined') { cachedTextDecoder.decode(); }; const MAX_SAFARI_DECODE_BYTES = 2146435072; let numBytesDecoded = 0; function decodeText(ptr, len) { numBytesDecoded += len; if (numBytesDecoded >= MAX_SAFARI_DECODE_BYTES) { cachedTextDecoder = (typeof TextDecoder !== 'undefined' ? new TextDecoder('utf-8', { ignoreBOM: true, fatal: true }) : { decode: () => { throw Error('TextDecoder not available') } } ); cachedTextDecoder.decode(); numBytesDecoded = len; } return cachedTextDecoder.decode(getUint8ArrayMemory0().subarray(ptr, ptr + len)); } function getStringFromWasm0(ptr, len) { ptr = ptr >>> 0; return decodeText(ptr, len); } export function init() { wasm.init(); } /** * @param {number} size * @returns {number} */ export function allocateBuffer(size) { const ret = wasm.allocateBuffer(size); return ret >>> 0; } /** * Deallocate a buffer allocated by `allocateBuffer`. * # Safety * `ptr` must be a pointer to a buffer allocated by `allocateBuffer`. * @param {number} ptr * @param {number} size */ export function deallocateBuffer(ptr, size) { wasm.deallocateBuffer(ptr, size); } /** * @returns {MmdRuntime} */ export function createMmdRuntime() { const ret = wasm.createMmdRuntime(); return MmdRuntime.__wrap(ret); } /** * @returns {AnimationPool} */ export function createAnimationPool() { const ret = wasm.createAnimationPool(); return AnimationPool.__wrap(ret); } function isLikeNone(x) { return x === undefined || x === null; } const AnimationPoolFinalization = (typeof FinalizationRegistry === 'undefined') ? { register: () => {}, unregister: () => {} } : new FinalizationRegistry(ptr => wasm.__wbg_animationpool_free(ptr >>> 0, 1)); export class AnimationPool { static __wrap(ptr) { ptr = ptr >>> 0; const obj = Object.create(AnimationPool.prototype); obj.__wbg_ptr = ptr; AnimationPoolFinalization.register(obj, obj.__wbg_ptr, obj); return obj; } __destroy_into_raw() { const ptr = this.__wbg_ptr; this.__wbg_ptr = 0; AnimationPoolFinalization.unregister(this); return ptr; } free() { const ptr = this.__destroy_into_raw(); wasm.__wbg_animationpool_free(ptr, 0); } /** * @param {number} count * @returns {number} */ allocateLengthsBuffer(count) { const ret = wasm.animationpool_allocateLengthsBuffer(this.__wbg_ptr, count); return ret >>> 0; } /** * @param {number} ptr * @param {number} count */ deallocateLengthsBuffer(ptr, count) { wasm.animationpool_deallocateLengthsBuffer(this.__wbg_ptr, ptr, count); } /** * @param {number} track_lengths * @param {number} track_count * @returns {number} */ createBoneTracks(track_lengths, track_count) { const ret = wasm.animationpool_createBoneTracks(this.__wbg_ptr, track_lengths, track_count); return ret >>> 0; } /** * @param {number} tracks * @param {number} index * @returns {number} */ getBoneTrackFrameNumbers(tracks, index) { const ret = wasm.animationpool_getBoneTrackFrameNumbers(this.__wbg_ptr, tracks, index); return ret >>> 0; } /** * @param {number} tracks * @param {number} index * @returns {number} */ getBoneTrackRotations(tracks, index) { const ret = wasm.animationpool_getBoneTrackRotations(this.__wbg_ptr, tracks, index); return ret >>> 0; } /** * @param {number} tracks * @param {number} index * @returns {number} */ getBoneTrackRotationInterpolations(tracks, index) { const ret = wasm.animationpool_getBoneTrackRotationInterpolations(this.__wbg_ptr, tracks, index); return ret >>> 0; } /** * @param {number} tracks * @param {number} index * @returns {number} */ getBoneTrackPhysicsToggles(tracks, index) { const ret = wasm.animationpool_getBoneTrackPhysicsToggles(this.__wbg_ptr, tracks, index); return ret >>> 0; } /** * @param {number} track_lengths * @param {number} track_count * @returns {number} */ createMovableBoneTracks(track_lengths, track_count) { const ret = wasm.animationpool_createMovableBoneTracks(this.__wbg_ptr, track_lengths, track_count); return ret >>> 0; } /** * @param {number} tracks * @param {number} index * @returns {number} */ getMovableBoneTrackFrameNumbers(tracks, index) { const ret = wasm.animationpool_getMovableBoneTrackFrameNumbers(this.__wbg_ptr, tracks, index); return ret >>> 0; } /** * @param {number} tracks * @param {number} index * @returns {number} */ getMovableBoneTrackPositions(tracks, index) { const ret = wasm.animationpool_getMovableBoneTrackPositions(this.__wbg_ptr, tracks, index); return ret >>> 0; } /** * @param {number} tracks * @param {number} index * @returns {number} */ getMovableBoneTrackPositionInterpolations(tracks, index) { const ret = wasm.animationpool_getMovableBoneTrackPositionInterpolations(this.__wbg_ptr, tracks, index); return ret >>> 0; } /** * @param {number} tracks * @param {number} index * @returns {number} */ getMovableBoneTrackRotations(tracks, index) { const ret = wasm.animationpool_getMovableBoneTrackRotations(this.__wbg_ptr, tracks, index); return ret >>> 0; } /** * @param {number} tracks * @param {number} index * @returns {number} */ getMovableBoneTrackRotationInterpolations(tracks, index) { const ret = wasm.animationpool_getMovableBoneTrackRotationInterpolations(this.__wbg_ptr, tracks, index); return ret >>> 0; } /** * @param {number} tracks * @param {number} index * @returns {number} */ getMovableBoneTrackPhysicsToggles(tracks, index) { const ret = wasm.animationpool_getMovableBoneTrackPhysicsToggles(this.__wbg_ptr, tracks, index); return ret >>> 0; } /** * @param {number} track_lengths * @param {number} track_count * @returns {number} */ createMorphTracks(track_lengths, track_count) { const ret = wasm.animationpool_createMorphTracks(this.__wbg_ptr, track_lengths, track_count); return ret >>> 0; } /** * @param {number} tracks * @param {number} index * @returns {number} */ getMorphTrackFrameNumbers(tracks, index) { const ret = wasm.animationpool_getMorphTrackFrameNumbers(this.__wbg_ptr, tracks, index); return ret >>> 0; } /** * @param {number} tracks * @param {number} index * @returns {number} */ getMorphTrackWeights(tracks, index) { const ret = wasm.animationpool_getMorphTrackWeights(this.__wbg_ptr, tracks, index); return ret >>> 0; } /** * @param {number} bone_tracks_ptr * @param {number} bone_track_count * @param {number} movable_bone_tracks_ptr * @param {number} movable_bone_track_count * @param {number} morph_tracks_ptr * @param {number} morph_track_count * @param {number} property_track_length * @param {number} property_track_ik_count * @returns {number} */ createAnimation(bone_tracks_ptr, bone_track_count, movable_bone_tracks_ptr, movable_bone_track_count, morph_tracks_ptr, morph_track_count, property_track_length, property_track_ik_count) { const ret = wasm.animationpool_createAnimation(this.__wbg_ptr, bone_tracks_ptr, bone_track_count, movable_bone_tracks_ptr, movable_bone_track_count, morph_tracks_ptr, morph_track_count, property_track_length, property_track_ik_count); return ret >>> 0; } /** * @param {number} animation_ptr * @returns {number} */ getPropertyTrackFrameNumbers(animation_ptr) { const ret = wasm.animationpool_getPropertyTrackFrameNumbers(this.__wbg_ptr, animation_ptr); return ret >>> 0; } /** * @param {number} animation_ptr * @param {number} index * @returns {number} */ getPropertyTrackIkStates(animation_ptr, index) { const ret = wasm.animationpool_getPropertyTrackIkStates(this.__wbg_ptr, animation_ptr, index); return ret >>> 0; } /** * @param {number} animation_ptr */ destroyAnimation(animation_ptr) { wasm.animationpool_destroyAnimation(this.__wbg_ptr, animation_ptr); } /** * @param {number} animation_ptr * @returns {number} */ createBoneBindIndexMap(animation_ptr) { const ret = wasm.animationpool_createBoneBindIndexMap(this.__wbg_ptr, animation_ptr); return ret >>> 0; } /** * @param {number} animation_ptr * @returns {number} */ createMovableBoneBindIndexMap(animation_ptr) { const ret = wasm.animationpool_createMovableBoneBindIndexMap(this.__wbg_ptr, animation_ptr); return ret >>> 0; } /** * @param {number} animation_ptr * @param {number} morph_lengths * @returns {number} */ createMorphBindIndexMap(animation_ptr, morph_lengths) { const ret = wasm.animationpool_createMorphBindIndexMap(this.__wbg_ptr, animation_ptr, morph_lengths); return ret >>> 0; } /** * @param {number} morph_bind_index_map * @param {number} index * @returns {number} */ getNthMorphBindIndexMap(morph_bind_index_map, index) { const ret = wasm.animationpool_getNthBoneToBodyBindIndexMap(this.__wbg_ptr, morph_bind_index_map, index); return ret >>> 0; } /** * @param {number} animation_ptr * @returns {number} */ createIkSolverBindIndexMap(animation_ptr) { const ret = wasm.animationpool_createIkSolverBindIndexMap(this.__wbg_ptr, animation_ptr); return ret >>> 0; } /** * @param {number} animation_ptr * @param {number} body_lengths * @returns {number} */ createBoneToBodyBindIndexMap(animation_ptr, body_lengths) { const ret = wasm.animationpool_createBoneToBodyBindIndexMap(this.__wbg_ptr, animation_ptr, body_lengths); return ret >>> 0; } /** * @param {number} bone_to_body_bind_index_map * @param {number} index * @returns {number} */ getNthBoneToBodyBindIndexMap(bone_to_body_bind_index_map, index) { const ret = wasm.animationpool_getNthBoneToBodyBindIndexMap(this.__wbg_ptr, bone_to_body_bind_index_map, index); return ret >>> 0; } /** * @param {number} animation_ptr * @param {number} bone_bind_index_map * @param {number} movable_bone_bind_index_map * @param {number} morph_bind_index_map * @param {number} ik_solver_bind_index_map * @param {number} bone_to_body_bind_index_map * @returns {number} */ createRuntimeAnimation(animation_ptr, bone_bind_index_map, movable_bone_bind_index_map, morph_bind_index_map, ik_solver_bind_index_map, bone_to_body_bind_index_map) { const ret = wasm.animationpool_createRuntimeAnimation(this.__wbg_ptr, animation_ptr, bone_bind_index_map, movable_bone_bind_index_map, morph_bind_index_map, ik_solver_bind_index_map, bone_to_body_bind_index_map); return ret >>> 0; } /** * @param {number} runtime_animation_ptr */ destroyRuntimeAnimation(runtime_animation_ptr) { wasm.animationpool_destroyRuntimeAnimation(this.__wbg_ptr, runtime_animation_ptr); } /** * @param {number} animation_ptr * @param {number} mmd_model_ptr * @param {number} frame_time */ animateMmdModel(animation_ptr, mmd_model_ptr, frame_time) { wasm.animationpool_animateMmdModel(this.__wbg_ptr, animation_ptr, mmd_model_ptr, frame_time); } } const MmdRuntimeFinalization = (typeof FinalizationRegistry === 'undefined') ? { register: () => {}, unregister: () => {} } : new FinalizationRegistry(ptr => wasm.__wbg_mmdruntime_free(ptr >>> 0, 1)); export class MmdRuntime { static __wrap(ptr) { ptr = ptr >>> 0; const obj = Object.create(MmdRuntime.prototype); obj.__wbg_ptr = ptr; MmdRuntimeFinalization.register(obj, obj.__wbg_ptr, obj); return obj; } __destroy_into_raw() { const ptr = this.__wbg_ptr; this.__wbg_ptr = 0; MmdRuntimeFinalization.unregister(this); return ptr; } free() { const ptr = this.__destroy_into_raw(); wasm.__wbg_mmdruntime_free(ptr, 0); } /** * @param {number} serialized_metadata_ptr * @param {number} serialized_metadata_size * @returns {number} */ createMmdModel(serialized_metadata_ptr, serialized_metadata_size) { const ret = wasm.mmdruntime_createMmdModel(this.__wbg_ptr, serialized_metadata_ptr, serialized_metadata_size); return ret >>> 0; } /** * @param {number} ptr */ destroyMmdModel(ptr) { wasm.mmdruntime_destroyMmdModel(this.__wbg_ptr, ptr); } /** * @param {number} ptr * @returns {number} */ getAnimationArena(ptr) { const ret = wasm.mmdruntime_getAnimationArena(this.__wbg_ptr, ptr); return ret >>> 0; } /** * @param {number} ptr * @returns {number} */ getAnimationIkSolverStateArena(ptr) { const ret = wasm.mmdruntime_getAnimationIkSolverStateArena(this.__wbg_ptr, ptr); return ret >>> 0; } /** * @param {number} ptr * @returns {number} */ getAnimationRigidBodyStateArena(ptr) { const ret = wasm.mmdruntime_getAnimationRigidBodyStateArena(this.__wbg_ptr, ptr); return ret >>> 0; } /** * @param {number} ptr * @returns {number} */ getAnimationRigidBodyStateArenaSize(ptr) { const ret = wasm.mmdruntime_getAnimationRigidBodyStateArenaSize(this.__wbg_ptr, ptr); return ret >>> 0; } /** * @param {number} ptr * @returns {number} */ getAnimationMorphArena(ptr) { const ret = wasm.mmdruntime_getAnimationMorphArena(this.__wbg_ptr, ptr); return ret >>> 0; } /** * @param {number} ptr * @returns {number} */ getBoneWorldMatrixArena(ptr) { const ret = wasm.mmdruntime_getBoneWorldMatrixArena(this.__wbg_ptr, ptr); return ret >>> 0; } /** * @param {number} ptr * @returns {number} */ createBoneWorldMatrixBackBuffer(ptr) { const ret = wasm.mmdruntime_createBoneWorldMatrixBackBuffer(this.__wbg_ptr, ptr); return ret >>> 0; } /** * @param {number} ptr * @param {number} runtime_animation */ setRuntimeAnimation(ptr, runtime_animation) { wasm.mmdruntime_setRuntimeAnimation(this.__wbg_ptr, ptr, runtime_animation); } /** * @param {number} ptr * @param {number} rigidbody_state_size */ useExternalPhysics(ptr, rigidbody_state_size) { wasm.mmdruntime_useExternalPhysics(this.__wbg_ptr, ptr, rigidbody_state_size); } /** * @param {number | null} [frame_time] */ beforePhysics(frame_time) { wasm.mmdruntime_beforePhysics(this.__wbg_ptr, isLikeNone(frame_time) ? 0x100000001 : Math.fround(frame_time)); } afterPhysics() { wasm.mmdruntime_afterPhysics(this.__wbg_ptr); } /** * @returns {number} */ getLockStatePtr() { const ret = wasm.mmdruntime_getLockStatePtr(this.__wbg_ptr); return ret >>> 0; } swapWorldMatrixBuffer() { wasm.mmdruntime_swapWorldMatrixBuffer(this.__wbg_ptr); } /** * @returns {number} */ acquireDiagnosticErrorResult() { const ret = wasm.mmdruntime_acquireDiagnosticErrorResult(this.__wbg_ptr); return ret >>> 0; } /** * @returns {number} */ acquireDiagnosticWarningResult() { const ret = wasm.mmdruntime_acquireDiagnosticWarningResult(this.__wbg_ptr); return ret >>> 0; } /** * @returns {number} */ acquireDiagnosticInfoResult() { const ret = wasm.mmdruntime_acquireDiagnosticInfoResult(this.__wbg_ptr); return ret >>> 0; } releaseDiagnosticResult() { wasm.mmdruntime_releaseDiagnosticResult(this.__wbg_ptr); } } const EXPECTED_RESPONSE_TYPES = new Set(['basic', 'cors', 'default']); async function __wbg_load(module, imports) { if (typeof Response === 'function' && module instanceof Response) { if (typeof WebAssembly.instantiateStreaming === 'function') { try { return await WebAssembly.instantiateStreaming(module, imports); } catch (e) { const validResponse = module.ok && EXPECTED_RESPONSE_TYPES.has(module.type); if (validResponse && module.headers.get('Content-Type') !== 'application/wasm') { console.warn("`WebAssembly.instantiateStreaming` failed because your server does not serve Wasm with `application/wasm` MIME type. Falling back to `WebAssembly.instantiate` which is slower. Original error:\n", e); } else { throw e; } } } const bytes = await module.arrayBuffer(); return await WebAssembly.instantiate(bytes, imports); } else { const instance = await WebAssembly.instantiate(module, imports); if (instance instanceof WebAssembly.Instance) { return { instance, module }; } else { return instance; } } } function __wbg_get_imports() { const imports = {}; imports.wbg = {}; imports.wbg.__wbindgen_init_externref_table = function() { const table = wasm.__wbindgen_export_0; const offset = table.grow(4); table.set(0, undefined); table.set(offset + 0, undefined); table.set(offset + 1, null); table.set(offset + 2, true); table.set(offset + 3, false); ; }; imports.wbg.__wbindgen_throw = function(arg0, arg1) { throw new Error(getStringFromWasm0(arg0, arg1)); }; return imports; } function __wbg_init_memory(imports, memory) { } function __wbg_finalize_init(instance, module) { wasm = instance.exports; __wbg_init.__wbindgen_wasm_module = module; cachedUint8ArrayMemory0 = null; wasm.__wbindgen_start(); return wasm; } function initSync(module) { if (wasm !== undefined) return wasm; if (typeof module !== 'undefined') { if (Object.getPrototypeOf(module) === Object.prototype) { ({module} = module) } else { console.warn('using deprecated parameters for `initSync()`; pass a single object instead') } } const imports = __wbg_get_imports(); __wbg_init_memory(imports); if (!(module instanceof WebAssembly.Module)) { module = new WebAssembly.Module(module); } const instance = new WebAssembly.Instance(module, imports); return __wbg_finalize_init(instance, module); } async function __wbg_init(module_or_path) { if (wasm !== undefined) return wasm; if (typeof module_or_path !== 'undefined') { if (Object.getPrototypeOf(module_or_path) === Object.prototype) { ({module_or_path} = module_or_path) } else { console.warn('using deprecated parameters for the initialization function; pass a single object instead') } } if (typeof module_or_path === 'undefined') { module_or_path = new URL('index_bg.wasm', import.meta.url); } const imports = __wbg_get_imports(); if (typeof module_or_path === 'string' || (typeof Request === 'function' && module_or_path instanceof Request) || (typeof URL === 'function' && module_or_path instanceof URL)) { module_or_path = fetch(module_or_path); } __wbg_init_memory(imports); const { instance, module } = await __wbg_load(await module_or_path, imports); return __wbg_finalize_init(instance, module); } export { initSync }; export default __wbg_init;