babylon-mmd
Version:
babylon.js mmd loader and runtime
1,848 lines (1,689 loc) • 72.2 kB
JavaScript
let wasm;
function logError(f, args) {
try {
return f.apply(this, args);
} catch (e) {
let error = (function () {
try {
return e instanceof Error ? `${e.message}\n\nStack:\n${e.stack}` : e.toString();
} catch(_) {
return "<failed to stringify thrown value>";
}
}());
console.error("wasm-bindgen: imported JS function that was not marked as `catch` threw an error:", error);
throw e;
}
}
let cachedUint8ArrayMemory0 = null;
function getUint8ArrayMemory0() {
if (cachedUint8ArrayMemory0 === null || cachedUint8ArrayMemory0.byteLength === 0) {
cachedUint8ArrayMemory0 = new Uint8Array(wasm.memory.buffer);
}
return cachedUint8ArrayMemory0;
}
let cachedTextDecoder = (typeof TextDecoder !== 'undefined' ? new TextDecoder('utf-8', { ignoreBOM: true, fatal: true }) : { decode: () => { throw Error('TextDecoder not available') } } );
if (typeof TextDecoder !== 'undefined') { cachedTextDecoder.decode(); };
const MAX_SAFARI_DECODE_BYTES = 2146435072;
let numBytesDecoded = 0;
function decodeText(ptr, len) {
numBytesDecoded += len;
if (numBytesDecoded >= MAX_SAFARI_DECODE_BYTES) {
cachedTextDecoder = (typeof TextDecoder !== 'undefined' ? new TextDecoder('utf-8', { ignoreBOM: true, fatal: true }) : { decode: () => { throw Error('TextDecoder not available') } } );
cachedTextDecoder.decode();
numBytesDecoded = len;
}
return cachedTextDecoder.decode(getUint8ArrayMemory0().subarray(ptr, ptr + len));
}
function getStringFromWasm0(ptr, len) {
ptr = ptr >>> 0;
return decodeText(ptr, len);
}
let WASM_VECTOR_LEN = 0;
const cachedTextEncoder = (typeof TextEncoder !== 'undefined' ? new TextEncoder('utf-8') : { encode: () => { throw Error('TextEncoder not available') } } );
const encodeString = (typeof cachedTextEncoder.encodeInto === 'function'
? function (arg, view) {
return cachedTextEncoder.encodeInto(arg, view);
}
: function (arg, view) {
const buf = cachedTextEncoder.encode(arg);
view.set(buf);
return {
read: arg.length,
written: buf.length
};
});
function passStringToWasm0(arg, malloc, realloc) {
if (typeof(arg) !== 'string') throw new Error(`expected a string argument, found ${typeof(arg)}`);
if (realloc === undefined) {
const buf = cachedTextEncoder.encode(arg);
const ptr = malloc(buf.length, 1) >>> 0;
getUint8ArrayMemory0().subarray(ptr, ptr + buf.length).set(buf);
WASM_VECTOR_LEN = buf.length;
return ptr;
}
let len = arg.length;
let ptr = malloc(len, 1) >>> 0;
const mem = getUint8ArrayMemory0();
let offset = 0;
for (; offset < len; offset++) {
const code = arg.charCodeAt(offset);
if (code > 0x7F) break;
mem[ptr + offset] = code;
}
if (offset !== len) {
if (offset !== 0) {
arg = arg.slice(offset);
}
ptr = realloc(ptr, len, len = offset + arg.length * 3, 1) >>> 0;
const view = getUint8ArrayMemory0().subarray(ptr + offset, ptr + len);
const ret = encodeString(arg, view);
if (ret.read !== arg.length) throw new Error('failed to pass whole string');
offset += ret.written;
ptr = realloc(ptr, len, offset, 1) >>> 0;
}
WASM_VECTOR_LEN = offset;
return ptr;
}
let cachedDataViewMemory0 = null;
function getDataViewMemory0() {
if (cachedDataViewMemory0 === null || cachedDataViewMemory0.buffer.detached === true || (cachedDataViewMemory0.buffer.detached === undefined && cachedDataViewMemory0.buffer !== wasm.memory.buffer)) {
cachedDataViewMemory0 = new DataView(wasm.memory.buffer);
}
return cachedDataViewMemory0;
}
function _assertNum(n) {
if (typeof(n) !== 'number') throw new Error(`expected a number argument, found ${typeof(n)}`);
}
/**
* @param {number} physics_world
* @returns {number}
*/
export function createPhysicsRuntime(physics_world) {
_assertNum(physics_world);
const ret = wasm.createPhysicsRuntime(physics_world);
return ret >>> 0;
}
/**
* @param {number} physics_runtime
*/
export function destroyPhysicsRuntime(physics_runtime) {
_assertNum(physics_runtime);
wasm.destroyPhysicsRuntime(physics_runtime);
}
/**
* @param {number} physics_runtime
* @returns {number}
*/
export function physicsRuntimeGetLockStatePtr(physics_runtime) {
_assertNum(physics_runtime);
const ret = wasm.physicsRuntimeGetLockStatePtr(physics_runtime);
return ret >>> 0;
}
/**
* @returns {number}
*/
export function createPhysicsWorld() {
const ret = wasm.createPhysicsWorld();
return ret >>> 0;
}
/**
* @param {number} world
*/
export function destroyPhysicsWorld(world) {
_assertNum(world);
wasm.destroyPhysicsWorld(world);
}
/**
* @param {number} world
* @param {number} x
* @param {number} y
* @param {number} z
*/
export function physicsWorldSetGravity(world, x, y, z) {
_assertNum(world);
wasm.physicsWorldSetGravity(world, x, y, z);
}
/**
* @param {number} world
* @param {number} time_step
* @param {number} max_sub_steps
* @param {number} fixed_time_step
*/
export function physicsWorldStepSimulation(world, time_step, max_sub_steps, fixed_time_step) {
_assertNum(world);
_assertNum(max_sub_steps);
wasm.physicsWorldStepSimulation(world, time_step, max_sub_steps, fixed_time_step);
}
/**
* @param {number} world
* @param {number} rigidbody
*/
export function physicsWorldAddRigidBody(world, rigidbody) {
_assertNum(world);
_assertNum(rigidbody);
wasm.physicsWorldAddRigidBody(world, rigidbody);
}
/**
* @param {number} world
* @param {number} rigidbody
*/
export function physicsWorldRemoveRigidBody(world, rigidbody) {
_assertNum(world);
_assertNum(rigidbody);
wasm.physicsWorldRemoveRigidBody(world, rigidbody);
}
/**
* @param {number} world
* @param {number} bundle
*/
export function physicsWorldAddRigidBodyBundle(world, bundle) {
_assertNum(world);
_assertNum(bundle);
wasm.physicsWorldAddRigidBodyBundle(world, bundle);
}
/**
* @param {number} world
* @param {number} bundle
*/
export function physicsWorldRemoveRigidBodyBundle(world, bundle) {
_assertNum(world);
_assertNum(bundle);
wasm.physicsWorldRemoveRigidBodyBundle(world, bundle);
}
function _assertBoolean(n) {
if (typeof(n) !== 'boolean') {
throw new Error(`expected a boolean argument, found ${typeof(n)}`);
}
}
/**
* @param {number} world
* @param {number} constraint
* @param {boolean} disable_collisions_between_linked_bodies
*/
export function physicsWorldAddConstraint(world, constraint, disable_collisions_between_linked_bodies) {
_assertNum(world);
_assertNum(constraint);
_assertBoolean(disable_collisions_between_linked_bodies);
wasm.physicsWorldAddConstraint(world, constraint, disable_collisions_between_linked_bodies);
}
/**
* @param {number} world
* @param {number} constraint
*/
export function physicsWorldRemoveConstraint(world, constraint) {
_assertNum(world);
_assertNum(constraint);
wasm.physicsWorldRemoveConstraint(world, constraint);
}
/**
* @param {number} world
* @param {boolean} use_buffer
*/
export function physicsWorldUseMotionStateBuffer(world, use_buffer) {
_assertNum(world);
_assertBoolean(use_buffer);
wasm.physicsWorldUseMotionStateBuffer(world, use_buffer);
}
/**
* @param {number} info_list
* @param {number} len
* @returns {number}
*/
export function createRigidBodyBundle(info_list, len) {
_assertNum(info_list);
_assertNum(len);
const ret = wasm.createRigidBodyBundle(info_list, len);
return ret >>> 0;
}
/**
* @param {number} ptr
*/
export function destroyRigidBodyBundle(ptr) {
_assertNum(ptr);
wasm.destroyRigidBodyBundle(ptr);
}
/**
* @param {number} ptr
* @returns {number}
*/
export function rigidBodyBundleGetMotionStatesPtr(ptr) {
_assertNum(ptr);
const ret = wasm.rigidBodyBundleGetMotionStatesPtr(ptr);
return ret >>> 0;
}
/**
* @param {number} ptr
* @returns {number}
*/
export function rigidBodyBundleGetBufferedMotionStatesPtr(ptr) {
_assertNum(ptr);
const ret = wasm.rigidBodyBundleGetBufferedMotionStatesPtr(ptr);
return ret >>> 0;
}
/**
* @param {number} ptr
* @param {number} index
* @param {number} linear_damping
* @param {number} angular_damping
*/
export function rigidBodyBundleSetDamping(ptr, index, linear_damping, angular_damping) {
_assertNum(ptr);
_assertNum(index);
wasm.rigidBodyBundleSetDamping(ptr, index, linear_damping, angular_damping);
}
/**
* @param {number} ptr
* @param {number} index
* @returns {number}
*/
export function rigidBodyBundleGetLinearDamping(ptr, index) {
_assertNum(ptr);
_assertNum(index);
const ret = wasm.rigidBodyBundleGetLinearDamping(ptr, index);
return ret;
}
/**
* @param {number} ptr
* @param {number} index
* @returns {number}
*/
export function rigidBodyBundleGetAngularDamping(ptr, index) {
_assertNum(ptr);
_assertNum(index);
const ret = wasm.rigidBodyBundleGetAngularDamping(ptr, index);
return ret;
}
/**
* @param {number} ptr
* @param {number} index
* @param {number} mass
* @param {number} local_inertia_x
* @param {number} local_inertia_y
* @param {number} local_inertia_z
*/
export function rigidBodyBundleSetMassProps(ptr, index, mass, local_inertia_x, local_inertia_y, local_inertia_z) {
_assertNum(ptr);
_assertNum(index);
wasm.rigidBodyBundleSetMassProps(ptr, index, mass, local_inertia_x, local_inertia_y, local_inertia_z);
}
/**
* @param {number} ptr
* @param {number} index
* @returns {number}
*/
export function rigidBodyBundleGetMass(ptr, index) {
_assertNum(ptr);
_assertNum(index);
const ret = wasm.rigidBodyBundleGetMass(ptr, index);
return ret;
}
/**
* @param {number} ptr
* @param {number} index
* @param {number} out
*/
export function rigidBodyBundleGetLocalInertia(ptr, index, out) {
_assertNum(ptr);
_assertNum(index);
_assertNum(out);
wasm.rigidBodyBundleGetLocalInertia(ptr, index, out);
}
/**
* @param {number} ptr
* @param {number} index
* @param {number} out
*/
export function rigidBodyBundleGetTotalForce(ptr, index, out) {
_assertNum(ptr);
_assertNum(index);
_assertNum(out);
wasm.rigidBodyBundleGetTotalForce(ptr, index, out);
}
/**
* @param {number} ptr
* @param {number} index
* @param {number} out
*/
export function rigidBodyBundleGetTotalTorque(ptr, index, out) {
_assertNum(ptr);
_assertNum(index);
_assertNum(out);
wasm.rigidBodyBundleGetTotalTorque(ptr, index, out);
}
/**
* @param {number} ptr
* @param {number} index
* @param {number} force_x
* @param {number} force_y
* @param {number} force_z
*/
export function rigidBodyBundleApplyCentralForce(ptr, index, force_x, force_y, force_z) {
_assertNum(ptr);
_assertNum(index);
wasm.rigidBodyBundleApplyCentralForce(ptr, index, force_x, force_y, force_z);
}
/**
* @param {number} ptr
* @param {number} index
* @param {number} torque_x
* @param {number} torque_y
* @param {number} torque_z
*/
export function rigidBodyBundleApplyTorque(ptr, index, torque_x, torque_y, torque_z) {
_assertNum(ptr);
_assertNum(index);
wasm.rigidBodyBundleApplyTorque(ptr, index, torque_x, torque_y, torque_z);
}
/**
* @param {number} ptr
* @param {number} index
* @param {number} force_ptr
* @param {number} relative_position_ptr
*/
export function rigidBodyBundleApplyForce(ptr, index, force_ptr, relative_position_ptr) {
_assertNum(ptr);
_assertNum(index);
_assertNum(force_ptr);
_assertNum(relative_position_ptr);
wasm.rigidBodyBundleApplyForce(ptr, index, force_ptr, relative_position_ptr);
}
/**
* @param {number} ptr
* @param {number} index
* @param {number} impulse_x
* @param {number} impulse_y
* @param {number} impulse_z
*/
export function rigidBodyBundleApplyCentralImpulse(ptr, index, impulse_x, impulse_y, impulse_z) {
_assertNum(ptr);
_assertNum(index);
wasm.rigidBodyBundleApplyCentralImpulse(ptr, index, impulse_x, impulse_y, impulse_z);
}
/**
* @param {number} ptr
* @param {number} index
* @param {number} torque_x
* @param {number} torque_y
* @param {number} torque_z
*/
export function rigidBodyBundleApplyTorqueImpulse(ptr, index, torque_x, torque_y, torque_z) {
_assertNum(ptr);
_assertNum(index);
wasm.rigidBodyBundleApplyTorqueImpulse(ptr, index, torque_x, torque_y, torque_z);
}
/**
* @param {number} ptr
* @param {number} index
* @param {number} impulse_ptr
* @param {number} relative_position_ptr
*/
export function rigidBodyBundleApplyImpulse(ptr, index, impulse_ptr, relative_position_ptr) {
_assertNum(ptr);
_assertNum(index);
_assertNum(impulse_ptr);
_assertNum(relative_position_ptr);
wasm.rigidBodyBundleApplyImpulse(ptr, index, impulse_ptr, relative_position_ptr);
}
/**
* @param {number} ptr
* @param {number} index
* @param {number} impulse_ptr
* @param {number} relative_position_ptr
*/
export function rigidBodyBundleApplyPushImpulse(ptr, index, impulse_ptr, relative_position_ptr) {
_assertNum(ptr);
_assertNum(index);
_assertNum(impulse_ptr);
_assertNum(relative_position_ptr);
wasm.rigidBodyBundleApplyPushImpulse(ptr, index, impulse_ptr, relative_position_ptr);
}
/**
* @param {number} ptr
* @param {number} index
* @param {number} out
*/
export function rigidBodyBundleGetPushVelocity(ptr, index, out) {
_assertNum(ptr);
_assertNum(index);
_assertNum(out);
wasm.rigidBodyBundleGetPushVelocity(ptr, index, out);
}
/**
* @param {number} ptr
* @param {number} index
* @param {number} out
*/
export function rigidBodyBundleGetTurnVelocity(ptr, index, out) {
_assertNum(ptr);
_assertNum(index);
_assertNum(out);
wasm.rigidBodyBundleGetTurnVelocity(ptr, index, out);
}
/**
* @param {number} ptr
* @param {number} index
* @param {number} velocity_x
* @param {number} velocity_y
* @param {number} velocity_z
*/
export function rigidBodyBundleSetPushVelocity(ptr, index, velocity_x, velocity_y, velocity_z) {
_assertNum(ptr);
_assertNum(index);
wasm.rigidBodyBundleSetPushVelocity(ptr, index, velocity_x, velocity_y, velocity_z);
}
/**
* @param {number} ptr
* @param {number} index
* @param {number} velocity_x
* @param {number} velocity_y
* @param {number} velocity_z
*/
export function rigidBodyBundleSetTurnVelocity(ptr, index, velocity_x, velocity_y, velocity_z) {
_assertNum(ptr);
_assertNum(index);
wasm.rigidBodyBundleSetTurnVelocity(ptr, index, velocity_x, velocity_y, velocity_z);
}
/**
* @param {number} ptr
* @param {number} index
* @param {number} impulse_x
* @param {number} impulse_y
* @param {number} impulse_z
*/
export function rigidBodyBundleApplyCentralPushImpulse(ptr, index, impulse_x, impulse_y, impulse_z) {
_assertNum(ptr);
_assertNum(index);
wasm.rigidBodyBundleApplyCentralPushImpulse(ptr, index, impulse_x, impulse_y, impulse_z);
}
/**
* @param {number} ptr
* @param {number} index
* @param {number} torque_x
* @param {number} torque_y
* @param {number} torque_z
*/
export function rigidBodyBundleApplyTorqueTurnImpulse(ptr, index, torque_x, torque_y, torque_z) {
_assertNum(ptr);
_assertNum(index);
wasm.rigidBodyBundleApplyTorqueTurnImpulse(ptr, index, torque_x, torque_y, torque_z);
}
/**
* @param {number} ptr
* @param {number} index
*/
export function rigidBodyBundleClearForces(ptr, index) {
_assertNum(ptr);
_assertNum(index);
wasm.rigidBodyBundleClearForces(ptr, index);
}
/**
* @param {number} ptr
* @param {number} index
* @param {number} out
*/
export function rigidBodyBundleGetLinearVelocity(ptr, index, out) {
_assertNum(ptr);
_assertNum(index);
_assertNum(out);
wasm.rigidBodyBundleGetLinearVelocity(ptr, index, out);
}
/**
* @param {number} ptr
* @param {number} index
* @param {number} out
*/
export function rigidBodyBundleGetAngularVelocity(ptr, index, out) {
_assertNum(ptr);
_assertNum(index);
_assertNum(out);
wasm.rigidBodyBundleGetAngularVelocity(ptr, index, out);
}
/**
* @param {number} ptr
* @param {number} index
* @param {number} velocity_x
* @param {number} velocity_y
* @param {number} velocity_z
*/
export function rigidBodyBundleSetLinearVelocity(ptr, index, velocity_x, velocity_y, velocity_z) {
_assertNum(ptr);
_assertNum(index);
wasm.rigidBodyBundleSetLinearVelocity(ptr, index, velocity_x, velocity_y, velocity_z);
}
/**
* @param {number} ptr
* @param {number} index
* @param {number} velocity_x
* @param {number} velocity_y
* @param {number} velocity_z
*/
export function rigidBodyBundleSetAngularVelocity(ptr, index, velocity_x, velocity_y, velocity_z) {
_assertNum(ptr);
_assertNum(index);
wasm.rigidBodyBundleSetAngularVelocity(ptr, index, velocity_x, velocity_y, velocity_z);
}
/**
* @param {number} ptr
* @param {number} index
* @param {number} relative_position_ptr
* @param {number} out
*/
export function rigidBodyBundleGetVelocityInLocalPoint(ptr, index, relative_position_ptr, out) {
_assertNum(ptr);
_assertNum(index);
_assertNum(relative_position_ptr);
_assertNum(out);
wasm.rigidBodyBundleGetVelocityInLocalPoint(ptr, index, relative_position_ptr, out);
}
/**
* @param {number} ptr
* @param {number} index
* @param {number} relative_position_ptr
* @param {number} out
*/
export function rigidBodyBundleGetPushVelocityInLocalPoint(ptr, index, relative_position_ptr, out) {
_assertNum(ptr);
_assertNum(index);
_assertNum(relative_position_ptr);
_assertNum(out);
wasm.rigidBodyBundleGetPushVelocityInLocalPoint(ptr, index, relative_position_ptr, out);
}
/**
* @param {number} ptr
* @param {number} index
* @param {number} translation_x
* @param {number} translation_y
* @param {number} translation_z
*/
export function rigidBodyBundleTranslate(ptr, index, translation_x, translation_y, translation_z) {
_assertNum(ptr);
_assertNum(index);
wasm.rigidBodyBundleTranslate(ptr, index, translation_x, translation_y, translation_z);
}
/**
* @param {number} ptr
* @param {number} index
* @param {number} shape
*/
export function rigidBodyBundleSetShape(ptr, index, shape) {
_assertNum(ptr);
_assertNum(index);
_assertNum(shape);
wasm.rigidBodyBundleSetShape(ptr, index, shape);
}
/**
* @param {number} ptr
* @param {number} index
* @returns {number}
*/
export function rigidBodyBundleGetWorldTransformPtr(ptr, index) {
_assertNum(ptr);
_assertNum(index);
const ret = wasm.rigidBodyBundleGetWorldTransformPtr(ptr, index);
return ret >>> 0;
}
/**
* @param {number} ptr
* @returns {number}
*/
export function rigidBodyBundleGetKinematicStatesPtr(ptr) {
_assertNum(ptr);
const ret = wasm.rigidBodyBundleGetKinematicStatesPtr(ptr);
return ret >>> 0;
}
export function init() {
wasm.init();
}
/**
* @param {number} size
* @returns {number}
*/
export function allocateBuffer(size) {
_assertNum(size);
const ret = wasm.allocateBuffer(size);
return ret >>> 0;
}
/**
* Deallocate a buffer allocated by `allocateBuffer`.
* # Safety
* `ptr` must be a pointer to a buffer allocated by `allocateBuffer`.
* @param {number} ptr
* @param {number} size
*/
export function deallocateBuffer(ptr, size) {
_assertNum(ptr);
_assertNum(size);
wasm.deallocateBuffer(ptr, size);
}
/**
* @returns {MmdRuntime}
*/
export function createMmdRuntime() {
const ret = wasm.createMmdRuntime();
return MmdRuntime.__wrap(ret);
}
/**
* @returns {AnimationPool}
*/
export function createAnimationPool() {
const ret = wasm.createAnimationPool();
return AnimationPool.__wrap(ret);
}
/**
* @param {number} info
* @returns {number}
*/
export function createRigidBody(info) {
_assertNum(info);
const ret = wasm.createRigidBody(info);
return ret >>> 0;
}
/**
* @param {number} ptr
*/
export function destroyRigidBody(ptr) {
_assertNum(ptr);
wasm.destroyRigidBody(ptr);
}
/**
* @param {number} ptr
* @returns {number}
*/
export function rigidBodyGetMotionStatePtr(ptr) {
_assertNum(ptr);
const ret = wasm.rigidBodyGetMotionStatePtr(ptr);
return ret >>> 0;
}
/**
* @param {number} ptr
* @returns {number}
*/
export function rigidBodyGetBufferedMotionStatePtr(ptr) {
_assertNum(ptr);
const ret = wasm.rigidBodyGetBufferedMotionStatePtr(ptr);
return ret >>> 0;
}
/**
* @param {number} ptr
* @param {number} linear_damping
* @param {number} angular_damping
*/
export function rigidBodySetDamping(ptr, linear_damping, angular_damping) {
_assertNum(ptr);
wasm.rigidBodySetDamping(ptr, linear_damping, angular_damping);
}
/**
* @param {number} ptr
* @returns {number}
*/
export function rigidBodyGetLinearDamping(ptr) {
_assertNum(ptr);
const ret = wasm.rigidBodyGetLinearDamping(ptr);
return ret;
}
/**
* @param {number} ptr
* @returns {number}
*/
export function rigidBodyGetAngularDamping(ptr) {
_assertNum(ptr);
const ret = wasm.rigidBodyGetAngularDamping(ptr);
return ret;
}
/**
* @param {number} ptr
* @param {number} mass
* @param {number} local_inertia_x
* @param {number} local_inertia_y
* @param {number} local_inertia_z
*/
export function rigidBodySetMassProps(ptr, mass, local_inertia_x, local_inertia_y, local_inertia_z) {
_assertNum(ptr);
wasm.rigidBodySetMassProps(ptr, mass, local_inertia_x, local_inertia_y, local_inertia_z);
}
/**
* @param {number} ptr
* @returns {number}
*/
export function rigidBodyGetMass(ptr) {
_assertNum(ptr);
const ret = wasm.rigidBodyGetMass(ptr);
return ret;
}
/**
* @param {number} ptr
* @param {number} out
*/
export function rigidBodyGetLocalInertia(ptr, out) {
_assertNum(ptr);
_assertNum(out);
wasm.rigidBodyGetLocalInertia(ptr, out);
}
/**
* @param {number} ptr
* @param {number} out
*/
export function rigidBodyGetTotalForce(ptr, out) {
_assertNum(ptr);
_assertNum(out);
wasm.rigidBodyGetTotalForce(ptr, out);
}
/**
* @param {number} ptr
* @param {number} out
*/
export function rigidBodyGetTotalTorque(ptr, out) {
_assertNum(ptr);
_assertNum(out);
wasm.rigidBodyGetTotalTorque(ptr, out);
}
/**
* @param {number} ptr
* @param {number} force_x
* @param {number} force_y
* @param {number} force_z
*/
export function rigidBodyApplyCentralForce(ptr, force_x, force_y, force_z) {
_assertNum(ptr);
wasm.rigidBodyApplyCentralForce(ptr, force_x, force_y, force_z);
}
/**
* @param {number} ptr
* @param {number} torque_x
* @param {number} torque_y
* @param {number} torque_z
*/
export function rigidBodyApplyTorque(ptr, torque_x, torque_y, torque_z) {
_assertNum(ptr);
wasm.rigidBodyApplyTorque(ptr, torque_x, torque_y, torque_z);
}
/**
* @param {number} ptr
* @param {number} force_ptr
* @param {number} relative_position_ptr
*/
export function rigidBodyApplyForce(ptr, force_ptr, relative_position_ptr) {
_assertNum(ptr);
_assertNum(force_ptr);
_assertNum(relative_position_ptr);
wasm.rigidBodyApplyForce(ptr, force_ptr, relative_position_ptr);
}
/**
* @param {number} ptr
* @param {number} impulse_x
* @param {number} impulse_y
* @param {number} impulse_z
*/
export function rigidBodyApplyCentralImpulse(ptr, impulse_x, impulse_y, impulse_z) {
_assertNum(ptr);
wasm.rigidBodyApplyCentralImpulse(ptr, impulse_x, impulse_y, impulse_z);
}
/**
* @param {number} ptr
* @param {number} torque_x
* @param {number} torque_y
* @param {number} torque_z
*/
export function rigidBodyApplyTorqueImpulse(ptr, torque_x, torque_y, torque_z) {
_assertNum(ptr);
wasm.rigidBodyApplyTorqueImpulse(ptr, torque_x, torque_y, torque_z);
}
/**
* @param {number} ptr
* @param {number} impulse_ptr
* @param {number} relative_position_ptr
*/
export function rigidBodyApplyImpulse(ptr, impulse_ptr, relative_position_ptr) {
_assertNum(ptr);
_assertNum(impulse_ptr);
_assertNum(relative_position_ptr);
wasm.rigidBodyApplyImpulse(ptr, impulse_ptr, relative_position_ptr);
}
/**
* @param {number} ptr
* @param {number} impulse_ptr
* @param {number} relative_position_ptr
*/
export function rigidBodyApplyPushImpulse(ptr, impulse_ptr, relative_position_ptr) {
_assertNum(ptr);
_assertNum(impulse_ptr);
_assertNum(relative_position_ptr);
wasm.rigidBodyApplyPushImpulse(ptr, impulse_ptr, relative_position_ptr);
}
/**
* @param {number} ptr
* @param {number} out
*/
export function rigidBodyGetPushVelocity(ptr, out) {
_assertNum(ptr);
_assertNum(out);
wasm.rigidBodyGetPushVelocity(ptr, out);
}
/**
* @param {number} ptr
* @param {number} out
*/
export function rigidBodyGetTurnVelocity(ptr, out) {
_assertNum(ptr);
_assertNum(out);
wasm.rigidBodyGetTurnVelocity(ptr, out);
}
/**
* @param {number} ptr
* @param {number} velocity_x
* @param {number} velocity_y
* @param {number} velocity_z
*/
export function rigidBodySetPushVelocity(ptr, velocity_x, velocity_y, velocity_z) {
_assertNum(ptr);
wasm.rigidBodySetPushVelocity(ptr, velocity_x, velocity_y, velocity_z);
}
/**
* @param {number} ptr
* @param {number} velocity_x
* @param {number} velocity_y
* @param {number} velocity_z
*/
export function rigidBodySetTurnVelocity(ptr, velocity_x, velocity_y, velocity_z) {
_assertNum(ptr);
wasm.rigidBodySetTurnVelocity(ptr, velocity_x, velocity_y, velocity_z);
}
/**
* @param {number} ptr
* @param {number} impulse_x
* @param {number} impulse_y
* @param {number} impulse_z
*/
export function rigidBodyApplyCentralPushImpulse(ptr, impulse_x, impulse_y, impulse_z) {
_assertNum(ptr);
wasm.rigidBodyApplyCentralPushImpulse(ptr, impulse_x, impulse_y, impulse_z);
}
/**
* @param {number} ptr
* @param {number} torque_x
* @param {number} torque_y
* @param {number} torque_z
*/
export function rigidBodyApplyTorqueTurnImpulse(ptr, torque_x, torque_y, torque_z) {
_assertNum(ptr);
wasm.rigidBodyApplyTorqueTurnImpulse(ptr, torque_x, torque_y, torque_z);
}
/**
* @param {number} ptr
*/
export function rigidBodyClearForces(ptr) {
_assertNum(ptr);
wasm.rigidBodyClearForces(ptr);
}
/**
* @param {number} ptr
* @param {number} out
*/
export function rigidBodyGetLinearVelocity(ptr, out) {
_assertNum(ptr);
_assertNum(out);
wasm.rigidBodyGetLinearVelocity(ptr, out);
}
/**
* @param {number} ptr
* @param {number} out
*/
export function rigidBodyGetAngularVelocity(ptr, out) {
_assertNum(ptr);
_assertNum(out);
wasm.rigidBodyGetAngularVelocity(ptr, out);
}
/**
* @param {number} ptr
* @param {number} velocity_x
* @param {number} velocity_y
* @param {number} velocity_z
*/
export function rigidBodySetLinearVelocity(ptr, velocity_x, velocity_y, velocity_z) {
_assertNum(ptr);
wasm.rigidBodySetLinearVelocity(ptr, velocity_x, velocity_y, velocity_z);
}
/**
* @param {number} ptr
* @param {number} velocity_x
* @param {number} velocity_y
* @param {number} velocity_z
*/
export function rigidBodySetAngularVelocity(ptr, velocity_x, velocity_y, velocity_z) {
_assertNum(ptr);
wasm.rigidBodySetAngularVelocity(ptr, velocity_x, velocity_y, velocity_z);
}
/**
* @param {number} ptr
* @param {number} relative_position_ptr
* @param {number} out
*/
export function rigidBodyGetVelocityInLocalPoint(ptr, relative_position_ptr, out) {
_assertNum(ptr);
_assertNum(relative_position_ptr);
_assertNum(out);
wasm.rigidBodyGetVelocityInLocalPoint(ptr, relative_position_ptr, out);
}
/**
* @param {number} ptr
* @param {number} relative_position_ptr
* @param {number} out
*/
export function rigidBodyGetPushVelocityInLocalPoint(ptr, relative_position_ptr, out) {
_assertNum(ptr);
_assertNum(relative_position_ptr);
_assertNum(out);
wasm.rigidBodyGetPushVelocityInLocalPoint(ptr, relative_position_ptr, out);
}
/**
* @param {number} ptr
* @param {number} translation_x
* @param {number} translation_y
* @param {number} translation_z
*/
export function rigidBodyTranslate(ptr, translation_x, translation_y, translation_z) {
_assertNum(ptr);
wasm.rigidBodyTranslate(ptr, translation_x, translation_y, translation_z);
}
/**
* @param {number} ptr
* @param {number} shape
*/
export function rigidBodySetShape(ptr, shape) {
_assertNum(ptr);
_assertNum(shape);
wasm.rigidBodySetShape(ptr, shape);
}
/**
* @param {number} ptr
* @returns {number}
*/
export function rigidBodyGetWorldTransformPtr(ptr) {
_assertNum(ptr);
const ret = wasm.rigidBodyGetWorldTransformPtr(ptr);
return ret >>> 0;
}
/**
* @param {number} ptr
* @returns {number}
*/
export function rigidBodyGetKinematicStatePtr(ptr) {
_assertNum(ptr);
const ret = wasm.rigidBodyGetKinematicStatePtr(ptr);
return ret >>> 0;
}
/**
* @param {number} body_a
* @param {number} body_b
* @param {number} frame_a
* @param {number} frame_b
* @param {boolean} use_linear_reference_frame_a
* @returns {number}
*/
export function createGeneric6DofConstraint(body_a, body_b, frame_a, frame_b, use_linear_reference_frame_a) {
_assertNum(body_a);
_assertNum(body_b);
_assertNum(frame_a);
_assertNum(frame_b);
_assertBoolean(use_linear_reference_frame_a);
const ret = wasm.createGeneric6DofConstraint(body_a, body_b, frame_a, frame_b, use_linear_reference_frame_a);
return ret >>> 0;
}
/**
* @param {number} body_bundle
* @param {number} body_a_index
* @param {number} body_b_index
* @param {number} frame_a
* @param {number} frame_b
* @param {boolean} use_linear_reference_frame_a
* @returns {number}
*/
export function createGeneric6DofConstraintFromBundle(body_bundle, body_a_index, body_b_index, frame_a, frame_b, use_linear_reference_frame_a) {
_assertNum(body_bundle);
_assertNum(body_a_index);
_assertNum(body_b_index);
_assertNum(frame_a);
_assertNum(frame_b);
_assertBoolean(use_linear_reference_frame_a);
const ret = wasm.createGeneric6DofConstraintFromBundle(body_bundle, body_a_index, body_b_index, frame_a, frame_b, use_linear_reference_frame_a);
return ret >>> 0;
}
/**
* @param {number} body_a
* @param {number} body_b
* @param {number} frame_a
* @param {number} frame_b
* @param {boolean} use_linear_reference_frame_a
* @returns {number}
*/
export function createGeneric6DofSpringConstraint(body_a, body_b, frame_a, frame_b, use_linear_reference_frame_a) {
_assertNum(body_a);
_assertNum(body_b);
_assertNum(frame_a);
_assertNum(frame_b);
_assertBoolean(use_linear_reference_frame_a);
const ret = wasm.createGeneric6DofSpringConstraint(body_a, body_b, frame_a, frame_b, use_linear_reference_frame_a);
return ret >>> 0;
}
/**
* @param {number} body_bundle
* @param {number} body_a_index
* @param {number} body_b_index
* @param {number} frame_a
* @param {number} frame_b
* @param {boolean} use_linear_reference_frame_a
* @returns {number}
*/
export function createGeneric6DofSpringConstraintFromBundle(body_bundle, body_a_index, body_b_index, frame_a, frame_b, use_linear_reference_frame_a) {
_assertNum(body_bundle);
_assertNum(body_a_index);
_assertNum(body_b_index);
_assertNum(frame_a);
_assertNum(frame_b);
_assertBoolean(use_linear_reference_frame_a);
const ret = wasm.createGeneric6DofSpringConstraintFromBundle(body_bundle, body_a_index, body_b_index, frame_a, frame_b, use_linear_reference_frame_a);
return ret >>> 0;
}
/**
* @param {number} ptr
*/
export function destroyConstraint(ptr) {
_assertNum(ptr);
wasm.destroyConstraint(ptr);
}
/**
* @param {number} ptr
* @param {number} x
* @param {number} y
* @param {number} z
*/
export function constraintSetLinearLowerLimit(ptr, x, y, z) {
_assertNum(ptr);
wasm.constraintSetLinearLowerLimit(ptr, x, y, z);
}
/**
* @param {number} ptr
* @param {number} x
* @param {number} y
* @param {number} z
*/
export function constraintSetLinearUpperLimit(ptr, x, y, z) {
_assertNum(ptr);
wasm.constraintSetLinearUpperLimit(ptr, x, y, z);
}
/**
* @param {number} ptr
* @param {number} x
* @param {number} y
* @param {number} z
*/
export function constraintSetAngularLowerLimit(ptr, x, y, z) {
_assertNum(ptr);
wasm.constraintSetAngularLowerLimit(ptr, x, y, z);
}
/**
* @param {number} ptr
* @param {number} x
* @param {number} y
* @param {number} z
*/
export function constraintSetAngularUpperLimit(ptr, x, y, z) {
_assertNum(ptr);
wasm.constraintSetAngularUpperLimit(ptr, x, y, z);
}
/**
* @param {number} ptr
* @param {number} num
* @param {number} value
* @param {number} axis
*/
export function constraintSetParam(ptr, num, value, axis) {
_assertNum(ptr);
_assertNum(num);
_assertNum(axis);
wasm.constraintSetParam(ptr, num, value, axis);
}
/**
* @param {number} ptr
* @param {boolean} frame_offset_on_off
*/
export function constraintUseFrameOffset(ptr, frame_offset_on_off) {
_assertNum(ptr);
_assertBoolean(frame_offset_on_off);
wasm.constraintUseFrameOffset(ptr, frame_offset_on_off);
}
/**
* @param {number} ptr
* @param {number} index
* @param {boolean} on_off
*/
export function constraintEnableSpring(ptr, index, on_off) {
_assertNum(ptr);
_assertNum(index);
_assertBoolean(on_off);
wasm.constraintEnableSpring(ptr, index, on_off);
}
/**
* @param {number} ptr
* @param {number} index
* @param {number} stiffness
*/
export function constraintSetStiffness(ptr, index, stiffness) {
_assertNum(ptr);
_assertNum(index);
wasm.constraintSetStiffness(ptr, index, stiffness);
}
/**
* @param {number} ptr
* @param {number} index
* @param {number} damping
*/
export function constraintSetDamping(ptr, index, damping) {
_assertNum(ptr);
_assertNum(index);
wasm.constraintSetDamping(ptr, index, damping);
}
/**
* @param {number} physics_world
* @returns {number}
*/
export function createMultiPhysicsRuntime(physics_world) {
_assertNum(physics_world);
const ret = wasm.createMultiPhysicsRuntime(physics_world);
return ret >>> 0;
}
/**
* @param {number} physics_runtime
*/
export function destroyMultiPhysicsRuntime(physics_runtime) {
_assertNum(physics_runtime);
wasm.destroyMultiPhysicsRuntime(physics_runtime);
}
/**
* @param {number} runtime
* @returns {number}
*/
export function multiPhysicsRuntimeGetLockStatePtr(runtime) {
_assertNum(runtime);
const ret = wasm.multiPhysicsRuntimeGetLockStatePtr(runtime);
return ret >>> 0;
}
function isLikeNone(x) {
return x === undefined || x === null;
}
/**
* @param {boolean} allow_dynamic_shadow
* @returns {number}
*/
export function createMultiPhysicsWorld(allow_dynamic_shadow) {
_assertBoolean(allow_dynamic_shadow);
const ret = wasm.createMultiPhysicsWorld(allow_dynamic_shadow);
return ret >>> 0;
}
/**
* @param {number} world
*/
export function destroyMultiPhysicsWorld(world) {
_assertNum(world);
wasm.destroyMultiPhysicsWorld(world);
}
/**
* @param {number} world
* @param {number} x
* @param {number} y
* @param {number} z
*/
export function multiPhysicsWorldSetGravity(world, x, y, z) {
_assertNum(world);
wasm.multiPhysicsWorldSetGravity(world, x, y, z);
}
/**
* @param {number} world
* @param {number} time_step
* @param {number} max_sub_steps
* @param {number} fixed_time_step
*/
export function multiPhysicsWorldStepSimulation(world, time_step, max_sub_steps, fixed_time_step) {
_assertNum(world);
_assertNum(max_sub_steps);
wasm.multiPhysicsWorldStepSimulation(world, time_step, max_sub_steps, fixed_time_step);
}
/**
* @param {number} world
* @param {number} world_id
* @param {number} rigidbody
*/
export function multiPhysicsWorldAddRigidBody(world, world_id, rigidbody) {
_assertNum(world);
_assertNum(world_id);
_assertNum(rigidbody);
wasm.multiPhysicsWorldAddRigidBody(world, world_id, rigidbody);
}
/**
* @param {number} world
* @param {number} world_id
* @param {number} rigidbody
*/
export function multiPhysicsWorldRemoveRigidBody(world, world_id, rigidbody) {
_assertNum(world);
_assertNum(world_id);
_assertNum(rigidbody);
wasm.multiPhysicsWorldRemoveRigidBody(world, world_id, rigidbody);
}
/**
* @param {number} world
* @param {number} world_id
* @param {number} bundle
*/
export function multiPhysicsWorldAddRigidBodyBundle(world, world_id, bundle) {
_assertNum(world);
_assertNum(world_id);
_assertNum(bundle);
wasm.multiPhysicsWorldAddRigidBodyBundle(world, world_id, bundle);
}
/**
* @param {number} world
* @param {number} world_id
* @param {number} bundle
*/
export function multiPhysicsWorldRemoveRigidBodyBundle(world, world_id, bundle) {
_assertNum(world);
_assertNum(world_id);
_assertNum(bundle);
wasm.multiPhysicsWorldRemoveRigidBodyBundle(world, world_id, bundle);
}
/**
* @param {number} world
* @param {number} rigidbody
*/
export function multiPhysicsWorldAddRigidBodyToGlobal(world, rigidbody) {
_assertNum(world);
_assertNum(rigidbody);
wasm.multiPhysicsWorldAddRigidBodyToGlobal(world, rigidbody);
}
/**
* @param {number} world
* @param {number} rigidbody
*/
export function multiPhysicsWorldRemoveRigidBodyFromGlobal(world, rigidbody) {
_assertNum(world);
_assertNum(rigidbody);
wasm.multiPhysicsWorldRemoveRigidBodyFromGlobal(world, rigidbody);
}
/**
* @param {number} world
* @param {number} bundle
*/
export function multiPhysicsWorldAddRigidBodyBundleToGlobal(world, bundle) {
_assertNum(world);
_assertNum(bundle);
wasm.multiPhysicsWorldAddRigidBodyBundleToGlobal(world, bundle);
}
/**
* @param {number} world
* @param {number} bundle
*/
export function multiPhysicsWorldRemoveRigidBodyBundleFromGlobal(world, bundle) {
_assertNum(world);
_assertNum(bundle);
wasm.multiPhysicsWorldRemoveRigidBodyBundleFromGlobal(world, bundle);
}
/**
* @param {number} world
* @param {number} world_id
* @param {number} rigidbody
*/
export function multiPhysicsWorldAddRigidBodyShadow(world, world_id, rigidbody) {
_assertNum(world);
_assertNum(world_id);
_assertNum(rigidbody);
wasm.multiPhysicsWorldAddRigidBodyShadow(world, world_id, rigidbody);
}
/**
* @param {number} world
* @param {number} world_id
* @param {number} rigidbody
*/
export function multiPhysicsWorldRemoveRigidBodyShadow(world, world_id, rigidbody) {
_assertNum(world);
_assertNum(world_id);
_assertNum(rigidbody);
wasm.multiPhysicsWorldRemoveRigidBodyShadow(world, world_id, rigidbody);
}
/**
* @param {number} world
* @param {number} world_id
* @param {number} bundle
*/
export function multiPhysicsWorldAddRigidBodyBundleShadow(world, world_id, bundle) {
_assertNum(world);
_assertNum(world_id);
_assertNum(bundle);
wasm.multiPhysicsWorldAddRigidBodyBundleShadow(world, world_id, bundle);
}
/**
* @param {number} world
* @param {number} world_id
* @param {number} bundle
*/
export function multiPhysicsWorldRemoveRigidBodyBundleShadow(world, world_id, bundle) {
_assertNum(world);
_assertNum(world_id);
_assertNum(bundle);
wasm.multiPhysicsWorldRemoveRigidBodyBundleShadow(world, world_id, bundle);
}
/**
* @param {number} world
* @param {number} world_id
* @param {number} constraint
* @param {boolean} disable_collisions_between_linked_bodies
*/
export function multiPhysicsWorldAddConstraint(world, world_id, constraint, disable_collisions_between_linked_bodies) {
_assertNum(world);
_assertNum(world_id);
_assertNum(constraint);
_assertBoolean(disable_collisions_between_linked_bodies);
wasm.multiPhysicsWorldAddConstraint(world, world_id, constraint, disable_collisions_between_linked_bodies);
}
/**
* @param {number} world
* @param {number} world_id
* @param {number} constraint
*/
export function multiPhysicsWorldRemoveConstraint(world, world_id, constraint) {
_assertNum(world);
_assertNum(world_id);
_assertNum(constraint);
wasm.multiPhysicsWorldRemoveConstraint(world, world_id, constraint);
}
/**
* @param {number} world
* @param {boolean} use_buffer
*/
export function multiPhysicsWorldUseMotionStateBuffer(world, use_buffer) {
_assertNum(world);
_assertBoolean(use_buffer);
wasm.multiPhysicsWorldUseMotionStateBuffer(world, use_buffer);
}
/**
* @param {number} x
* @param {number} y
* @param {number} z
* @returns {number}
*/
export function createBoxShape(x, y, z) {
const ret = wasm.createBoxShape(x, y, z);
return ret >>> 0;
}
/**
* @param {number} radius
* @returns {number}
*/
export function createSphereShape(radius) {
const ret = wasm.createSphereShape(radius);
return ret >>> 0;
}
/**
* @param {number} radius
* @param {number} height
* @returns {number}
*/
export function createCapsuleShape(radius, height) {
const ret = wasm.createCapsuleShape(radius, height);
return ret >>> 0;
}
/**
* @param {number} normal_x
* @param {number} normal_y
* @param {number} normal_z
* @param {number} plane_constant
* @returns {number}
*/
export function createStaticPlaneShape(normal_x, normal_y, normal_z, plane_constant) {
const ret = wasm.createStaticPlaneShape(normal_x, normal_y, normal_z, plane_constant);
return ret >>> 0;
}
/**
* @param {number} ptr
*/
export function destroyShape(ptr) {
_assertNum(ptr);
wasm.destroyShape(ptr);
}
const AnimationPoolFinalization = (typeof FinalizationRegistry === 'undefined')
? { register: () => {}, unregister: () => {} }
: new FinalizationRegistry(ptr => wasm.__wbg_animationpool_free(ptr >>> 0, 1));
export class AnimationPool {
constructor() {
throw new Error('cannot invoke `new` directly');
}
static __wrap(ptr) {
ptr = ptr >>> 0;
const obj = Object.create(AnimationPool.prototype);
obj.__wbg_ptr = ptr;
AnimationPoolFinalization.register(obj, obj.__wbg_ptr, obj);
return obj;
}
__destroy_into_raw() {
const ptr = this.__wbg_ptr;
this.__wbg_ptr = 0;
AnimationPoolFinalization.unregister(this);
return ptr;
}
free() {
const ptr = this.__destroy_into_raw();
wasm.__wbg_animationpool_free(ptr, 0);
}
/**
* @param {number} count
* @returns {number}
*/
allocateLengthsBuffer(count) {
if (this.__wbg_ptr == 0) throw new Error('Attempt to use a moved value');
_assertNum(this.__wbg_ptr);
_assertNum(count);
const ret = wasm.animationpool_allocateLengthsBuffer(this.__wbg_ptr, count);
return ret >>> 0;
}
/**
* @param {number} ptr
* @param {number} count
*/
deallocateLengthsBuffer(ptr, count) {
if (this.__wbg_ptr == 0) throw new Error('Attempt to use a moved value');
_assertNum(this.__wbg_ptr);
_assertNum(ptr);
_assertNum(count);
wasm.animationpool_deallocateLengthsBuffer(this.__wbg_ptr, ptr, count);
}
/**
* @param {number} track_lengths
* @param {number} track_count
* @returns {number}
*/
createBoneTracks(track_lengths, track_count) {
if (this.__wbg_ptr == 0) throw new Error('Attempt to use a moved value');
_assertNum(this.__wbg_ptr);
_assertNum(track_lengths);
_assertNum(track_count);
const ret = wasm.animationpool_createBoneTracks(this.__wbg_ptr, track_lengths, track_count);
return ret >>> 0;
}
/**
* @param {number} tracks
* @param {number} index
* @returns {number}
*/
getBoneTrackFrameNumbers(tracks, index) {
if (this.__wbg_ptr == 0) throw new Error('Attempt to use a moved value');
_assertNum(this.__wbg_ptr);
_assertNum(tracks);
_assertNum(index);
const ret = wasm.animationpool_getBoneTrackFrameNumbers(this.__wbg_ptr, tracks, index);
return ret >>> 0;
}
/**
* @param {number} tracks
* @param {number} index
* @returns {number}
*/
getBoneTrackRotations(tracks, index) {
if (this.__wbg_ptr == 0) throw new Error('Attempt to use a moved value');
_assertNum(this.__wbg_ptr);
_assertNum(tracks);
_assertNum(index);
const ret = wasm.animationpool_getBoneTrackRotations(this.__wbg_ptr, tracks, index);
return ret >>> 0;
}
/**
* @param {number} tracks
* @param {number} index
* @returns {number}
*/
getBoneTrackRotationInterpolations(tracks, index) {
if (this.__wbg_ptr == 0) throw new Error('Attempt to use a moved value');
_assertNum(this.__wbg_ptr);
_assertNum(tracks);
_assertNum(index);
const ret = wasm.animationpool_getBoneTrackRotationInterpolations(this.__wbg_ptr, tracks, index);
return ret >>> 0;
}
/**
* @param {number} tracks
* @param {number} index
* @returns {number}
*/
getBoneTrackPhysicsToggles(tracks, index) {
if (this.__wbg_ptr == 0) throw new Error('Attempt to use a moved value');
_assertNum(this.__wbg_ptr);
_assertNum(tracks);
_assertNum(index);
const ret = wasm.animationpool_getBoneTrackPhysicsToggles(this.__wbg_ptr, tracks, index);
return ret >>> 0;
}
/**
* @param {number} track_lengths
* @param {number} track_count
* @returns {number}
*/
createMovableBoneTracks(track_lengths, track_count) {
if (this.__wbg_ptr == 0) throw new Error('Attempt to use a moved value');
_assertNum(this.__wbg_ptr);
_assertNum(track_lengths);
_assertNum(track_count);
const ret = wasm.animationpool_createMovableBoneTracks(this.__wbg_ptr, track_lengths, track_count);
return ret >>> 0;
}
/**
* @param {number} tracks
* @param {number} index
* @returns {number}
*/
getMovableBoneTrackFrameNumbers(tracks, index) {
if (this.__wbg_ptr == 0) throw new Error('Attempt to use a moved value');
_assertNum(this.__wbg_ptr);
_assertNum(tracks);
_assertNum(index);
const ret = wasm.animationpool_getMovableBoneTrackFrameNumbers(this.__wbg_ptr, tracks, index);
return ret >>> 0;
}
/**
* @param {number} tracks
* @param {number} index
* @returns {number}
*/
getMovableBoneTrackPositions(tracks, index) {
if (this.__wbg_ptr == 0) throw new Error('Attempt to use a moved value');
_assertNum(this.__wbg_ptr);
_assertNum(tracks);
_assertNum(index);
const ret = wasm.animationpool_getMovableBoneTrackPositions(this.__wbg_ptr, tracks, index);
return ret >>> 0;
}
/**
* @param {number} tracks
* @param {number} index
* @returns {number}
*/
getMovableBoneTrackPositionInterpolations(tracks, index) {
if (this.__wbg_ptr == 0) throw new Error('Attempt to use a moved value');
_assertNum(this.__wbg_ptr);
_assertNum(tracks);
_assertNum(index);
const ret = wasm.animationpool_getMovableBoneTrackPositionInterpolations(this.__wbg_ptr, tracks, index);
return ret >>> 0;
}
/**
* @param {number} tracks
* @param {number} index
* @returns {number}
*/
getMovableBoneTrackRotations(tracks, index) {
if (this.__wbg_ptr == 0) throw new Error('Attempt to use a moved value');
_assertNum(this.__wbg_ptr);
_assertNum(tracks);
_assertNum(index);
const ret = wasm.animationpool_getMovableBoneTrackRotations(this.__wbg_ptr, tracks, index);
return ret >>> 0;
}
/**
* @param {number} tracks
* @param {number} index
* @returns {number}
*/
getMovableBoneTrackRotationInterpolations(tracks, index) {
if (this.__wbg_ptr == 0) throw new Error('Attempt to use a moved value');
_assertNum(this.__wbg_ptr);
_assertNum(tracks);
_assertNum(index);
const ret = wasm.animationpool_getMovableBoneTrackRotationInterpolations(this.__wbg_ptr, tracks, index);
return ret >>> 0;
}
/**
* @param {number} tracks
* @param {number} index
* @returns {number}
*/
getMovableBoneTrackPhysicsToggles(tracks, index) {
if (this.__wbg_ptr == 0) throw new Error('Attempt to use a moved value');
_assertNum(this.__wbg_ptr);
_assertNum(tracks);
_assertNum(index);
const ret = wasm.animationpool_getMovableBoneTrackPhysicsToggles(this.__wbg_ptr, tracks, index);
return ret >>> 0;
}
/**
* @param {number} track_lengths
* @param {number} track_count
* @returns {number}
*/
createMorphTracks(track_lengths, track_count) {
if (this.__wbg_ptr == 0) throw new Error('Attempt to use a moved value');
_assertNum(this.__wbg_ptr);
_assertNum(track_lengths);
_assertNum(track_count);
const ret = wasm.animationpool_createMorphTracks(this.__wbg_ptr, track_lengths, track_count);
return ret >>> 0;
}
/**
* @param {number} tracks
* @param {number} index
* @returns {number}
*/
getMorphTrackFrameNumbers(tracks, index) {
if (this.__wbg_ptr == 0) throw new Error('Attempt to use a moved value');
_assertNum(this.__wbg_ptr);
_assertNum(tracks);
_assertNum(index);
const ret = wasm.animationpool_getMorphTrackFrameNumbers(this.__wbg_ptr, tracks, index);
return ret >>> 0;
}
/**
* @param {number} tracks
* @param {number} index
* @returns {number}
*/
getMorphTrackWeights(tracks, index) {
if (this.__wbg_ptr == 0) throw new Error('Attempt to use a moved value');
_assertNum(this.__wbg_ptr);
_as