babylon-mmd
Version:
babylon.js mmd loader and runtime
45 lines (44 loc) • 1.58 kB
TypeScript
import type { IMmdCamera } from "../IMmdCamera";
import type { IMmdBindableCameraAnimation } from "./IMmdBindableAnimation";
import type { IMmdRuntimeCameraAnimation } from "./IMmdRuntimeAnimation";
import { MmdCompositeAnimation } from "./mmdCompositeAnimation";
/**
* Mmd composite runtime camera animation
*
* An object with mmd composite animation and camera binding information
*/
export declare class MmdCompositeRuntimeCameraAnimation implements IMmdRuntimeCameraAnimation {
/**
* The animation data
*/
readonly animation: MmdCompositeAnimation;
private readonly _camera;
private readonly _runtimeAnimations;
private _onSpanAdded;
private _onSpanRemoved;
private constructor();
private static readonly _ActiveAnimationSpans;
private static readonly _ActiveRuntimeAnimations;
private static readonly _CameraPosition;
private static readonly _CameraRotation;
/**
* Update animation
* @param frameTime Frame time in 30fps
*/
animate(frameTime: number): void;
/**
* Dispose. remove all event listeners
*/
dispose(): void;
/**
* Bind animation to camera
* @param animation Animation to bind
* @param camera Bind target
* @returns MmdCompositeRuntimeCameraAnimation instance
*/
static Create(animation: MmdCompositeAnimation, camera: IMmdCamera): MmdCompositeRuntimeCameraAnimation;
}
declare module "./mmdCompositeAnimation" {
interface MmdCompositeAnimation extends IMmdBindableCameraAnimation<MmdCompositeRuntimeCameraAnimation> {
}
}