azury-djs
Version:
Azury-djs, the best NPM Package you can have, with fun Minigames, button interactions, and more! Fun for your bot!
314 lines (297 loc) • 6.45 kB
TypeScript
import { Guild, GuildMember, Message, User } from 'discord.js';
interface Calc {
message: Message;
embed?: {
title?: string;
color?: string;
footer?: string;
timestamp?: boolean;
};
disabledQuery?: string;
invalidQuery?: string;
othersMessage?: string;
}
interface Chaos {
message: Message;
embed?: {
title?: string;
description?: string;
color?: string;
field1?: string;
field2?: string;
field3?: string;
field4?: string;
footer?: string;
timestamp?: boolean;
};
winMessage?: string;
loseMessage?: string;
wrongWordMessage?: string;
correctWordMessage?: string;
time?: number;
words?: string[];
charGenerated?: number;
maxTries?: number;
buttonText: string;
othersMessage?: string;
}
interface Fast {
message: Message;
embed?: {
title?: string;
description?: string;
color?: string;
footer?: string;
timestamp?: boolean;
};
sentence?: string;
winMessage?: string;
loseMessage?: string;
cancelMessage?: string;
time?: number;
buttonText?: string;
othersMessage?: string;
}
interface fight {
message: Message;
opponent: User;
embed?: {
title?: string;
color?: string;
footer?: string;
timestamp: boolean;
};
buttons?: {
hit?: string;
heal: string;
cancel?: string;
accept?: string;
deny?: string;
};
acceptMessage?: string;
winMessage?: string;
endMessage?: string;
cancelMessage?: string;
fightMessage?: string;
opponentsTurnMessage?: string;
highHealthMessage?: string;
lowHealthMessage?: string;
returnWinner?: boolean;
othersMessage?: string;
}
interface guessTheNumber {
message: Message;
embed?: {
title?: string;
description?: string;
color?: string;
footer?: string;
timestamp?: boolean;
};
publicGame?: boolean;
number?: number;
time?: number;
winMessage?: {
publicGame: string;
privateGame: string;
};
loseMessage: string;
bigNumberMessage: string;
smallNumberMessage: string;
othersMessage: string;
buttonText: string;
ongoingMessage: string;
returnWinner: boolean;
}
interface guessThePokemon {
message: Message;
embed?: {
title?: string;
description?: string;
color?: string;
footer?: string;
timestamp?: boolean;
};
thinkMessage?: string;
othersMessage?: string;
winMessage?: string;
loseMessage?: string;
time: ?number;
incorrectMessage?: string;
buttonText?: string;
}
interface lieSwatter {
message: Message;
embed?: {
title?: string;
color?: string;
footer?: string;
timestamp?: boolean;
};
thinkMessage?: string;
winMessage?: string;
loseMessage?: string;
othersMessage?: string;
buttons?: { true?: string; lie?: string };
}
interface neverHaveIEver {
message: Message;
embed?: {
title?: string;
color?: string;
footer?: string;
timestamp?: boolean;
};
thinkMessage?: string;
othersMessage?: string;
buttons?: { optionA?: string; optionB?: string };
}
interface quickClick {
message: Message;
embed?: {
title?: string;
color?: string;
footer?: string;
timestamp?: boolean;
};
time?: number;
waitMessage?: string;
startMessage?: string;
winMessage?: string;
loseMessage?: string;
emoji?: string;
ongoingMessage?: string;
}
interface rockPaperScissors {
message: Message;
opponent: User;
embed?: {
title?: string;
description?: string;
color?: string;
footer?: string;
timestamp?: boolean;
};
buttons?: {
rock?: string;
paper?: string;
scissors?: string;
accept?: string;
deny?: string;
};
time?: number;
acceptMessage?: string;
winMessage?: string;
drawMessage?: string;
endMessage?: string;
timeEndMessage?: string;
cancelMessage?: string;
choseMessage?: string;
noChangeMessage?: string;
othersMessage?: string;
returnWinner?: boolean;
}
interface shuffleGuess {
message: Message;
embed?: {
title?: string;
color?: string;
footer?: string;
timestamp?: boolean;
};
word?: string[];
button?: { cancel: string; reshuffle: string };
startMessage?: string;
winMessage?: string;
loseMessage?: string;
incorrectMessage?: string;
othersMessage?: string;
time?: number;
}
interface snake {
message: Message;
embed?: {
title?: string;
description?: string;
color?: string;
footer?: string;
timestamp?: boolean;
};
emojis?: {
empty?: string;
snakeBody?: string;
food?: string;
up?: string;
right?: string;
down?: string;
left?: string;
};
othersMessage?: string;
buttonText?: string;
}
interface sudo {
message: Message;
member: GuildMember;
text: string;
deleteMessage: boolean;
}
interface trivia {
message: Message;
embed?: {
title?: string;
color?: string;
footer?: string;
timestamp?: boolean;
};
difficulty?: string;
thinkMessage?: string;
winMessage?: string;
loseMessage?: string;
emojis?: {
one?: string;
two?: string;
three?: string;
four?: string;
};
othersMessage?: string;
returnWinner?: boolean;
}
interface wyptb {
message: Message;
embed: {
title?: string;
color?: string;
footer?: string;
timestamp?: boolean;
};
button: { yes: string; no: string };
thinkMessage: string;
othersMessage: string;
}
declare module 'weky' {
export function Calculator(options: Calc): void;
export function ChaosWords(options: Chaos): void;
export function FastType(options: Fast): void;
export function Fight(options: fight): void;
export function GuessTheNumber(options: guessTheNumber): void;
export function GuessThePokemon(options: guessThePokemon): void;
export function LieSwatter(options: lieSwatter): void;
export function NeverHaveIEver(options: neverHaveIEver): void;
export function QuickClick(options: quickClick): void;
export function RockPaperScissors(options: rockPaperScissors): void;
export function ShuffleGuess(options: shuffleGuess): void;
export function Snake(options: snake): void;
export function Sudo(options: sudo): void;
export function Trivia(options: trivia): void;
export function WillYouPressTheButton(options: wyptb): void;
export function bent(message: string): string;
export function flip(message: string): string;
export function mirror(message: string): string;
export function randomCase(message: string): string;
export function randomHexColor(): string;
export function randomizeNumber(start: number, end: number): number;
export function randomizeString(array: string[]): string;
export function reverseText(text: string): string;
export function tinyCaptial(text: string): string;
export function vaporwave(text: string): string;
}