azure-storage-legacy
Version:
Microsoft Azure Storage Client Library for node for back compat with older versions of node sdk
144 lines (130 loc) • 3.88 kB
JavaScript
//
// Copyright (c) Microsoft and contributors. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
//
// See the License for the specific language governing permissions and
// limitations under the License.
//
/**
* Chunked memory pool allocator.
* It could dramatically reduce the memory usage.
* However, it can't dramatically reduce the CPU time since GC in v8 is very efficient.
*/
function ChunkAllocator(chunkSize, maxCount) {
this._pool = [];
this._requests = [];
//There is no need to track all allocated buffer for now.
this._inuse = 0;
this._chunkSize = chunkSize;
this._maxCount = maxCount || 10;
this._extendMemoryPool();
}
/**
* Asynchronously require a buffer.
* Caller should be aware of that the content of buffer is random since the Buffer.fill is Time-consumed opreation.
* @param {function(error, buffer)} callback
*/
ChunkAllocator.prototype.getBuffer = function(size, callback) {
var buffer = this._getBufferFromPool(size);
if (buffer) {
//There is no need to run this callback in nextTick since it's an internal api for now.
//TODO do some benchmarkes about nextTick;
this._inuse++;
callback(null, buffer);
} else {
this._requests.push(callback);
}
};
/**
* Synchronously require a buffer
* Caller should be aware of that the content of buffer is random since the Buffer.fill is Time-consumed opreation.
*/
ChunkAllocator.prototype.getBufferSync = function(size) {
var buffer = this._getBufferFromPool(size);
if (buffer === null) {
//It means the total memory could larger than this._chunkSize * this._maxCount.
buffer = this._allocateBuffer(size);
}
this._inuse++;
return buffer;
};
/**
* Get buffer from the current memory pool.
*/
ChunkAllocator.prototype._getBufferFromPool = function(size) {
if(size !== this._chunkSize) {
//Create a buffer outside of the memory pool.
return this._allocateBuffer(size);
} else if(this._pool.length === 0) {
this._extendMemoryPool();
}
if(this._pool.length !== 0) {
return this._pool.pop();
} else {
return null;
}
};
/**
* Extend the memory pool
*/
ChunkAllocator.prototype._extendMemoryPool = function() {
var total = this._pool.length + this._inuse;
if(total >= this._maxCount || total < 0) return;
var nextSize = Math.min(total * 2, this._maxCount);
if(nextSize === 0) {
nextSize = 1;
}
var increment = nextSize - total;
this._addChunk(increment);
};
/**
* Add more chunks into memory pool
*/
ChunkAllocator.prototype._addChunk = function(increment) {
for(var i = 0; i < increment; i++) {
var buffer = this._allocateBuffer(this._chunkSize);
this._pool.push(buffer);
}
};
/**
* Release buffer
*/
ChunkAllocator.prototype.releaseBuffer = function(buffer) {
if(buffer.length !== this._chunkSize) {
//Directly delete the buffer if bufferSize is invalid and wait for GC.
buffer = null;
return;
}
if (this._requests.length) {
//Wake up the buffer request.
var bufferRequest = this._requests.shift();
bufferRequest(null, buffer);
return;
}
if (this._pool.length < this._maxCount) {
this._pool.push(buffer);
} else {
//The pool is full and wait for GC
buffer = null;
}
this._inuse--;
if(this._inuse < 0) {
this._inuse = 0;
}
};
/**
* Allocate a new buffer
*/
ChunkAllocator.prototype._allocateBuffer = function(size) {
var buffer = new Buffer(size);
return buffer;
};
module.exports = ChunkAllocator;