UNPKG

azure-storage-legacy

Version:

Microsoft Azure Storage Client Library for node for back compat with older versions of node sdk

418 lines (383 loc) 13.1 kB
// // Copyright (c) Microsoft and contributors. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // // See the License for the specific language governing permissions and // limitations under the License. // var util = require('util'); var http = require('http'); var https = require('https'); var EventEmitter = require('events').EventEmitter; var os = require('os'); var azureCommon = require('azure-common'); var utils = azureCommon.util; var Logger = azureCommon.Logger; var DEFAULT_OPERATION_MEMORY_USAGE = azureCommon.Constants.BlobConstants.DEFAULT_WRITE_BLOCK_SIZE_IN_BYTES; var DEFAULT_GLOBAL_CONCURRENCY = 5; //Default http connection limitation for nodejs var SystemTotalMemory = os.totalmem(); var nodeVersion = utils.getNodeVersion(); var enableReuseSocket = nodeVersion.major >= 0 && nodeVersion.minor >= 10; /** * Concurrent execute batch operation and call operation callback randomly or in sequence. * Random mode is for uploading. * 1. Fire user callback when the operation is done. * Sequence mode is for downloading. * 1. Fire user callback when the operation is done and all previous operation and callback has finished. * 2. BatchOperation guarantee the user callback is fired one by one. * 3. The next user callback can't be fired util the current one complete. */ function BatchOperation(name, options) { if (!options) { options = {}; } this.name = name; this.logger = options.logger || new Logger(Logger.LogLevels.INFO); this.operationMemoryUsage = options.operationMemoryUsage || DEFAULT_OPERATION_MEMORY_USAGE; this.callbackInorder = options.callbackInorder === true; this._currentOperationId = this.callbackInorder ? 1 : -1; this.concurrency = DEFAULT_GLOBAL_CONCURRENCY; //Total operations count(queued and active and connected) this._totalOperation = 0; //Action operations count(The operations which are connecting to remote or executing callback or queued for executing) this._activeOperation = 0; //Queued operations count(The operations which are connecting to remote or queued for executing) this._queuedOperation = 0; //finished operation should be removed from this array this._operations = []; this._emitter = null; this._enableComplete = false; this._ended = false; this._error = null; this._paused = false; } /** * Operation state */ var OperationState = { INITED : 'inited', QUEUED : 'queued', RUNNING : 'running', COMPLETE : 'complete', CALLBACK : 'callback', ERROR : 'error' }; BatchOperation.OperationState = OperationState; /** * Set batch operation concurrency */ BatchOperation.prototype.setConcurrency = function(concurrency) { if (concurrency) { this.concurrency = concurrency; http.globalAgent.maxSockets = this.concurrency; https.globalAgent.maxSockets = this.concurrency; } }; /** * Is the workload heavy and It can used to determine whether we could queue operations */ BatchOperation.prototype.IsWorkloadHeavy = function() { //Only support one batch operation for now. //In order to work with the multiple batch operation, we can use global operation track objects //BatchOperation acquire a bunch of operation ids from global and allocated ids to RestOperation //RestOperation start to run in order of id var sharedRequest = 1; if(enableReuseSocket) { sharedRequest = 5; } return this._activeOperation >= sharedRequest * this.concurrency || (this._activeOperation >= this.concurrency && this._getApproximateMemoryUsage() > 0.5 * SystemTotalMemory); }; /** * get the approximate memory usage for batch operation */ BatchOperation.prototype._getApproximateMemoryUsage = function() { var currentUsage = process.memoryUsage().rss; var futureUsage = this._queuedOperation * this.operationMemoryUsage; return currentUsage + futureUsage; }; /** * Add a operation into batch operation */ BatchOperation.prototype.addOperation = function(operation) { this._operations.push(operation); operation.status = OperationState.QUEUED; operation.operationId = this._getActiveOperationId(); this._queuedOperation++; this.logger.debug(util.format('Add operation %d into batch operation %s.', operation.operationId, this.name)); //Immediately start the idle operation if workload isn't heavy this._runOperation(operation); return this.IsWorkloadHeavy(); }; /** * Enable batch operation complete when there is no operation to run. */ BatchOperation.prototype.enableComplete = function() { this._enableComplete = true; this.logger.debug(util.format('Enable batch operation %s complete', this.name)); this._tryEmitEndEvent(); }; /** * Stop firing user call back */ BatchOperation.prototype.pause = function() { this._paused = true; }; /** * Start firing user call back */ BatchOperation.prototype.resume = function() { if (this._paused) { this._paused = false; this._fireOperationUserCallback(); } }; /** * Add event listener */ BatchOperation.prototype.on = function(event, listener) { if(!this._emitter) this._emitter = new EventEmitter(); if(this._ended && event === 'end') { listener(); } else { this._emitter.on(event, listener); } }; /** * Run operation */ BatchOperation.prototype._runOperation = function (operation) { this.logger.debug(util.format('Operation %d start to run', operation.operationId)); var cb = this.getBatchOperationCallback(operation); if(this._error) { cb(this._error);//Directly call the callback with previous error. } else { operation.run(cb); } this._activeOperation++; }; /** * Return an general operation call back. * This callback is used to update the internal status and fire user's callback when operation is complete. */ BatchOperation.prototype.getBatchOperationCallback = function (operation) { var self = this; return function (error) { self._queuedOperation--; if (error) { self.logger.debug(util.format('Operation %d failed. Error %s', operation.operationId, error)); //Abort the batch operation if one of them failed self.abort(error); } else { self.logger.debug(util.format('Operation %d succeed', operation.operationId)); } operation._callbackArguments = arguments; if (self._paused) { operation.status = OperationState.CALLBACK; self.logger.debug(util.format('Batch operation pasued and Operation %d wait for firing callback', operation.operationId)); } else if (self.callbackInorder) { if(self._currentOperationId === operation.operationId) { self._fireOperationUserCallback(operation); } else if (self._currentOperationId > operation.operationId) { throw new Error('Debug error: current callback operation id can\'t larger than oepration id'); } else { operation.status = OperationState.CALLBACK; self.logger.debug(util.format('Operation %d wait for firing callback %s', operation.operationId, self._currentOperationId)); } } else { self._fireOperationUserCallback(operation); } self._tryEmitDrainEvent(); operation = null; self = null; }; }; /** * Abort all the operation */ BatchOperation.prototype.abort = function (abortError) { if (abortError) { //Can't really abort all operations now. this._error = abortError; } }; /** * Fire user's call back */ BatchOperation.prototype._fireOperationUserCallback = function (operation) { var index = -1; if (operation) { index = this._operations.indexOf(operation); } else if (this.callbackInorder) { index = this._getCurrentOperationIndex(); } if(index != -1 && !this._paused) { operation = this._operations[index]; if(operation._userCallback) { this.logger.debug(util.format('Fire user call back for operation %d', operation.operationId)); //Make sure UserCallback is a sync operation in sequence mode. //Both async and sync operations are available for random mode. operation._fireUserCallback(); } this._operations.splice(index, 1); this._activeOperation--; operation.status = OperationState.COMPLETE; index = operation = null; if(this._operations.length === 0) { // Emit end event with callbackInorder this._tryEmitEndEvent(); } if(this.callbackInorder) { this._currentOperationId++; } this._fireOperationUserCallback(); } else { this._tryEmitDrainEvent(); } }; /** * Try to emit the BatchOperation end event * End event means all the operation and callback already finished. */ BatchOperation.prototype._tryEmitEndEvent = function () { if(this._enableComplete && this._activeOperation === 0 && this._operations.length === 0) { this._ended = true; if(this._emitter) { this.logger.debug(util.format('Batch operation %s emit the end event', this.name)); var retValue = null; this._emitter.emit('end', this._error, retValue); } return true; } return false; }; /** * Try to emit the drain event */ BatchOperation.prototype._tryEmitDrainEvent = function () { if(!this._emitter) return false; if(!this.IsWorkloadHeavy() || this._activeOperation < this.concurrency) { this._emitter.emit('drain'); return true; } return false; }; /** * Get the current active operation index. * Only the active operation could call user's callback in sequence model. * The other finished but not active operations should wait for wake up. */ BatchOperation.prototype._getCurrentOperationIndex = function () { var operation = null; for(var i = 0, len = this._operations.length; i < len; i++) { operation = this._operations[i]; if (this.callbackInorder) { //Sequence mode if(operation.operationId == this._currentOperationId) { if (operation.status === OperationState.CALLBACK) { return i; } else if (operation.status === OperationState.COMPLETE) { this._currentOperationId ++; return this._getCurrentOperationIndex(); } else { break; } } } else { //Random mode if (operation.status === OperationState.CALLBACK) { return i; } } } return -1; }; /** * Get an operation id */ BatchOperation.prototype._getActiveOperationId = function() { return ++this._totalOperation; }; /** * Rest operation in sdk */ function RestOperation(serviceClient, operation) { this.status = OperationState.Inited; this.operationId = -1; this._userCallback = arguments[arguments.length - 1]; this._callbackArguments = null; var sliceEnd = arguments.length; if(utils.objectIsFunction(this._userCallback)) { sliceEnd--; } else { this._userCallback = null; } var operationArguments = Array.prototype.slice.call(arguments).slice(2, sliceEnd); sliceEnd = null; this.run = function(cb) { var func = serviceClient[operation]; if(!func) { throw new Error(util.format('Unknown operation %s in serviceclient', operation)); } else { if(!cb) cb = this._userCallback; operationArguments.push(cb); this.status = OperationState.RUNNING; func.apply(serviceClient, operationArguments); operationArguments = serviceClient = operation = null; } }; this._fireUserCallback = function () { if(this._userCallback) { this._userCallback.apply(null, this._callbackArguments); } this._userCallback = this._callbackArguments = null; }; } BatchOperation.RestOperation = RestOperation; /** * Common operation wrapper */ function CommonOperation(operationFunc, callback) { this.status = OperationState.Inited; this.operationId = -1; this._callbackArguments = null; var sliceStart = 2; if(utils.objectIsFunction(callback)) { this._userCallback = callback; } else { this._userCallback = null; sliceStart = 1; } var operationArguments = Array.prototype.slice.call(arguments).slice(sliceStart); this.run = function(cb) { if(!cb) cb = this._userCallback; operationArguments.push(cb); this.status = OperationState.RUNNING; operationFunc.apply(null, operationArguments); operationArguments = operationFunc = null; }; this._fireUserCallback = function () { if(this._userCallback) { this._userCallback.apply(null, this._callbackArguments); } this._userCallback = this._callbackArguments = null; }; } BatchOperation.CommonOperation = CommonOperation; /** * Do nothing and directly call the callback. * In random mode, the user callback will be called immediately * In sequence mode, the user callback will be called after the previous callback has been called */ BatchOperation.noOperation = function(cb) { cb(); }; module.exports = BatchOperation;