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az-wind

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A library for the exploration of motion in painting

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var PhysicsPointer = require("./PhysicsPointer"); Swinger.prototype = new PhysicsPointer(0, 0); function Swinger() { PhysicsPointer.apply(this, arguments); this.velocity = [0, 0]; this.friction = 0.998; this.scale = 0.01; } Swinger.prototype.step = function() { this.beforeMove(); if (!this.dead) { var dx = this.target[0] - this[0]; var dy = this.target[1] - this[1]; this.velocity[0] += dx * this.scale; this.velocity[1] += dy * this.scale; this.velocity[0] *= this.friction; this.velocity[1] *= this.friction; this[0] += this.velocity[0]; this[1] += this.velocity[1]; this.afterMove(); } }; module.exports = Swinger;