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import _inheritsLoose from "@babel/runtime/helpers/inheritsLoose"; import * as THREE from 'three'; var inverseMatrix = new THREE.Matrix4(); var ray = new THREE.Ray(); var distance = 0; var InfinitePlane = /*#__PURE__*/ function (_THREE$Object3D) { _inheritsLoose(InfinitePlane, _THREE$Object3D); function InfinitePlane() { var _this; _this = _THREE$Object3D.call(this) || this; _this.type = 'InfinitePlane'; _this.plane = new THREE.Plane(); return _this; } var _proto = InfinitePlane.prototype; _proto.raycast = function raycast(raycaster, intersects) { inverseMatrix.getInverse(this.matrixWorld); ray.copy(raycaster.ray).applyMatrix4(inverseMatrix); distance = ray.distanceToPlane(this.plane); if (distance === null || distance < raycaster.near || distance > raycaster.far) return; var point = new THREE.Vector3(); ray.at(distance, point); intersects.push({ distance: distance, distanceToRay: 0, point: point, index: 0, face: null, object: this }); }; return InfinitePlane; }(THREE.Object3D); export { InfinitePlane as default };