awv3
Version:
⚡ AWV3 embedded CAD
36 lines (31 loc) • 1.26 kB
HTML
<html>
<head>
<meta charset="utf-8">
<title>test</title>
<meta name="viewport" content="width=device-width, user-scalable=no,initial-scale=1.0, minimum-scale=1.0, maximum-scale=1.0" />
<style>
html, body { margin: 0; padding: 0; overflow: hidden; }
#view { position: absolute; height: 100%; width: 100%; }
</style>
</head>
<body>
<script src="https://cdnjs.cloudflare.com/ajax/libs/babel-polyfill/6.23.0/polyfill.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/88/three.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/socket.io/2.0.2/socket.io.js"></script>
<script src="browser.js"></script>
<div id="view"></div>
<script>
var canvas = new AWV.core.Canvas({ dom: '#view' });
var view = new AWV.core.View(canvas, {
opacity: 1,
background: new THREE.Color(0x303030)
});
var box = new THREE.BoxBufferGeometry(100,100,100);
var material = new THREE.MeshBasicMaterial();
var mesh = new THREE.Mesh(box, material);
view.scene.add(mesh);
view.updateBounds().controls.focus().zoom();
</script>
</body>
</html>