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awv3

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import * as THREE from 'three'; import Object3 from '../../../three/object3'; import View from '../../../core/view'; export default class BaseGraphics extends THREE.Object3D { constructor(plugin, nLines = 0, nArcs = 0, nArrows = 0) { super(); const colors = plugin.session.globals.colors; this.lineGeometry = new THREE.CylinderBufferGeometry(1, 1, 1); this.lineMaterial = new THREE.MeshBasicMaterial({ color: colors.primary }); this.arcSegmentGeometry = new THREE.CylinderBufferGeometry(1, 1, 1, 4, 1); this.arcSegmentMaterial = new THREE.MeshBasicMaterial({ color: colors.primary }); this.arrowGeometry = new THREE.ConeBufferGeometry(1, 1); this.arrowGeometry.translate(0, -0.5, 0); this.arrowMaterial = new THREE.MeshBasicMaterial({ color: colors.primary }); this.arcSegments = 64; this.plugin = plugin; this.handles = plugin.handlePrototypes.map(handlePrototype => new handlePrototype(plugin)); this.add(...this.handles); //this callback is async: otherwise CSS text and 3D geometry update at different times (causing visual lag) this.createInteraction({ priority: 1000 }).on(Object3.Events.Lifecycle.Rendered, this.onRender.bind(this), {sync: false}); if (nLines) { this.lines = []; for (let i = 0; i < nLines; ++i) this.lines.push(new THREE.Mesh(this.lineGeometry, this.lineMaterial)); this.add(...this.lines); } if (nArcs) { this.arcs = []; for (let i = 0; i < nArcs; ++i) { this.arcs.push([]); for (let j = 0; j < this.arcSegments; ++j) { this.arcs[i].push(new THREE.Mesh(this.arcSegmentGeometry, this.arcSegmentMaterial)); this.add(...this.arcs[i]); } } this.add(...this.arcs); } if (nArrows) { this.arrows = []; for (let i = 0; i < nArrows; ++i) this.arrows.push(new THREE.Mesh(this.arrowGeometry, this.arrowMaterial)); this.add(...this.arrows); } this.dimPos2 = new THREE.Vector2(); this.text = ''; this.textNode = document.createElement('div'); this.textNode.setAttribute( 'style', `position: absolute; display: inline-block; top: 0; left: 0; padding: 1px 2px; color: ${colors.text}; font-size: 9px; pointer-events: none;`, ); this.userData.meta = {}; for (let hdl of this.handles) hdl.type = 'DimensionHandle'; this.handles[0].material.meta = {}; this.destroyed = false; this.viewFound().then(view => { if (this.destroyed) return; view.dom.appendChild(this.textNode); }); } destroy() { this.destroyed = true; if (this.textNode.parentElement) this.textNode.parentElement.removeChild(this.textNode); super.destroy(); } onRender() { const position = this.handles[0].getWorldPosition(); const scale = this.view.calculateScaleFactor(position, 1.0); for (let line of this.lines || []) line.scale.x = (line.scale.z = scale); for (let arc of this.arcs || []) for (let arcSegment of arc) arcSegment.scale.x = (arcSegment.scale.z = scale); for (let arrow of this.arrows || []) arrow.scale.set(7 * scale, 15 * scale, 7 * scale); const pos2 = this.view.getPoint2(position.clone()); if (!this.dimPos2.equals(pos2)) { this.dimPos2.copy(pos2); this.textNode.style.transform = `translate3d(${pos2.x + 15}px, calc(-50% + ${pos2.y - 15}px), 0)`; } if (this.textNode.innerHTML !== this.handles[0].text) this.textNode.innerHTML = this.handles[0].text; } updateLine(i, start, end) { const line = Number.isInteger(i) ? this.lines[i] : i; // line.geometry describes a cylinder with axis from [0, -0.5, 0] to [0, 0.5, 0] and raidus 1 line.position.lerpVectors(start, end, 0.5); line.quaternion.setFromUnitVectors(new THREE.Vector3(0, 1, 0), end.clone().sub(start).normalize()); line.scale.y = start.distanceTo(end); } updateArc(i, center, radius, startAngle, endAngle) { const arc = this.arcs[i]; for (let j = 0; j < this.arcSegments; ++j) { const arcSegment = arc[j]; const [sStartAngle, sEndAngle] = [j, j + 1].map(k => THREE.Math.lerp(startAngle, endAngle, k / this.arcSegments)); const [start, end] = [sStartAngle, sEndAngle].map(angle => new THREE.Vector3(Math.cos(angle), Math.sin(angle), 0).multiplyScalar(radius).add(center)); this.updateLine(arcSegment, start, end); } } updateArrow(i, end, dir) { const arrow = this.arrows[i]; // arrow.geometry describes a cone with axis from [0, -1, 0] (r=1) to [0, 0, 0] (r=0) arrow.position.copy(end); arrow.quaternion.setFromUnitVectors(new THREE.Vector3(0, 1, 0), dir.clone().normalize()); } updateCoordinateSystem(csys) { csys = csys.map(row => new THREE.Vector3().fromArray(row)); this.matrix.makeBasis(csys[1], csys[2], csys[3]); this.matrix.setPosition(csys[0]); this.matrix.decompose(this.position, this.quaternion, this.scale); this.matrixWorldNeedsUpdate = true; this.updateMatrixWorld(); } updateFromState(state) { this.lastState = state; this.userData.meta.id = state.id; this.updateCoordinateSystem(state.coordinateSystem); for (let handle of this.handles) handle.updateFromState(state); this.handles[0].material.meta.id = state.id; this.handles[0].material.meta.box = this.handles[0].updateBounds().bounds.box; this.view.invalidate(); } }