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awv3

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'use strict'; Object.defineProperty(exports, "__esModule", { value: true }); exports.default = undefined; var _getPrototypeOf = require('babel-runtime/core-js/object/get-prototype-of'); var _getPrototypeOf2 = _interopRequireDefault(_getPrototypeOf); var _classCallCheck2 = require('babel-runtime/helpers/classCallCheck'); var _classCallCheck3 = _interopRequireDefault(_classCallCheck2); var _createClass2 = require('babel-runtime/helpers/createClass'); var _createClass3 = _interopRequireDefault(_createClass2); var _possibleConstructorReturn2 = require('babel-runtime/helpers/possibleConstructorReturn'); var _possibleConstructorReturn3 = _interopRequireDefault(_possibleConstructorReturn2); var _inherits2 = require('babel-runtime/helpers/inherits'); var _inherits3 = _interopRequireDefault(_inherits2); var _three = require('three'); var THREE = _interopRequireWildcard(_three); function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj.default = obj; return newObj; } } function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; } var InfinitePlane = function (_THREE$Object3D) { (0, _inherits3.default)(InfinitePlane, _THREE$Object3D); function InfinitePlane() { (0, _classCallCheck3.default)(this, InfinitePlane); var _this = (0, _possibleConstructorReturn3.default)(this, (InfinitePlane.__proto__ || (0, _getPrototypeOf2.default)(InfinitePlane)).call(this)); _this.type = 'InfinitePlane'; _this.plane = new THREE.Plane(); return _this; } (0, _createClass3.default)(InfinitePlane, [{ key: 'raycast', value: function raycast(raycaster, intersects) { var inverseMatrix = new THREE.Matrix4().getInverse(this.matrixWorld); var ray = raycaster.ray.clone().applyMatrix4(inverseMatrix); var distance = ray.distanceToPlane(this.plane); if (distance === null || distance < raycaster.near || distance > raycaster.far) return; intersects.push({ distance: distance, distanceToRay: 0, point: ray.at(distance), index: 0, face: null, object: this }); } }]); return InfinitePlane; }(THREE.Object3D); exports.default = InfinitePlane;