awv3
Version:
⚡ AWV3 embedded CAD
69 lines (48 loc) • 2.52 kB
JavaScript
;
Object.defineProperty(exports, "__esModule", {
value: true
});
exports.default = undefined;
var _getPrototypeOf = require('babel-runtime/core-js/object/get-prototype-of');
var _getPrototypeOf2 = _interopRequireDefault(_getPrototypeOf);
var _classCallCheck2 = require('babel-runtime/helpers/classCallCheck');
var _classCallCheck3 = _interopRequireDefault(_classCallCheck2);
var _createClass2 = require('babel-runtime/helpers/createClass');
var _createClass3 = _interopRequireDefault(_createClass2);
var _possibleConstructorReturn2 = require('babel-runtime/helpers/possibleConstructorReturn');
var _possibleConstructorReturn3 = _interopRequireDefault(_possibleConstructorReturn2);
var _inherits2 = require('babel-runtime/helpers/inherits');
var _inherits3 = _interopRequireDefault(_inherits2);
var _three = require('three');
var THREE = _interopRequireWildcard(_three);
function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj.default = obj; return newObj; } }
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }
var InfinitePlane = function (_THREE$Object3D) {
(0, _inherits3.default)(InfinitePlane, _THREE$Object3D);
function InfinitePlane() {
(0, _classCallCheck3.default)(this, InfinitePlane);
var _this = (0, _possibleConstructorReturn3.default)(this, (InfinitePlane.__proto__ || (0, _getPrototypeOf2.default)(InfinitePlane)).call(this));
_this.type = 'InfinitePlane';
_this.plane = new THREE.Plane();
return _this;
}
(0, _createClass3.default)(InfinitePlane, [{
key: 'raycast',
value: function raycast(raycaster, intersects) {
var inverseMatrix = new THREE.Matrix4().getInverse(this.matrixWorld);
var ray = raycaster.ray.clone().applyMatrix4(inverseMatrix);
var distance = ray.distanceToPlane(this.plane);
if (distance === null || distance < raycaster.near || distance > raycaster.far) return;
intersects.push({
distance: distance,
distanceToRay: 0,
point: ray.at(distance),
index: 0,
face: null,
object: this
});
}
}]);
return InfinitePlane;
}(THREE.Object3D);
exports.default = InfinitePlane;