awv3
Version:
⚡ AWV3 embedded CAD
134 lines (99 loc) • 5.38 kB
JavaScript
;
Object.defineProperty(exports, "__esModule", {
value: true
});
exports.default = undefined;
var _slicedToArray2 = require('babel-runtime/helpers/slicedToArray');
var _slicedToArray3 = _interopRequireDefault(_slicedToArray2);
var _getPrototypeOf = require('babel-runtime/core-js/object/get-prototype-of');
var _getPrototypeOf2 = _interopRequireDefault(_getPrototypeOf);
var _classCallCheck2 = require('babel-runtime/helpers/classCallCheck');
var _classCallCheck3 = _interopRequireDefault(_classCallCheck2);
var _createClass2 = require('babel-runtime/helpers/createClass');
var _createClass3 = _interopRequireDefault(_createClass2);
var _possibleConstructorReturn2 = require('babel-runtime/helpers/possibleConstructorReturn');
var _possibleConstructorReturn3 = _interopRequireDefault(_possibleConstructorReturn2);
var _get3 = require('babel-runtime/helpers/get');
var _get4 = _interopRequireDefault(_get3);
var _inherits2 = require('babel-runtime/helpers/inherits');
var _inherits3 = _interopRequireDefault(_inherits2);
var _three = require('three');
var THREE = _interopRequireWildcard(_three);
var _base = require('./base');
var _base2 = _interopRequireDefault(_base);
function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj.default = obj; return newObj; } }
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }
function closestAngle(value, to) {
var pi2 = 2 * Math.PI;
while (Math.abs(value - pi2 - to) < Math.abs(value - to)) {
value -= pi2;
}while (Math.abs(value + pi2 - to) < Math.abs(value - to)) {
value += pi2;
}return value;
}
var Angular = function (_BaseGraphics) {
(0, _inherits3.default)(Angular, _BaseGraphics);
function Angular() {
var _ref;
(0, _classCallCheck3.default)(this, Angular);
for (var _len = arguments.length, args = Array(_len), _key = 0; _key < _len; _key++) {
args[_key] = arguments[_key];
}
return (0, _possibleConstructorReturn3.default)(this, (_ref = Angular.__proto__ || (0, _getPrototypeOf2.default)(Angular)).call.apply(_ref, [this].concat(args, [2, 2, 2])));
}
(0, _createClass3.default)(Angular, [{
key: 'updateFromState',
value: function updateFromState(state) {
var _get2;
//take local coordinates of four points from CC data members
var _map = ['startPt', 'endPt', 'dimPt', 'cornerPt'].map(function (x) {
return new THREE.Vector3().fromArray(state.members[x].value);
}),
_map2 = (0, _slicedToArray3.default)(_map, 4),
start = _map2[0],
end = _map2[1],
dim = _map2[2],
corner = _map2[3];
var extendCrn = state.members.extendToCorner.value;
//calculate radius & polar angles of the arc
var radius = corner.distanceTo(dim);
var startAng = Math.atan2(start.y - corner.y, start.x - corner.x),
endAng = Math.atan2(end.y - corner.y, end.x - corner.x);
//arc always goes from "start" to "end" according to "ccw" flag
if (!state.members.ccw.value) {
;
var _ref2 = [end, start, endAng, startAng];
start = _ref2[0];
end = _ref2[1];
startAng = _ref2[2];
endAng = _ref2[3];
}if (endAng < startAng) endAng += 2 * Math.PI;
//check if dim-pos is outside of sector
var midAng = (startAng + endAng) * 0.5;
var dimAng = Math.atan2(dim.y - corner.y, dim.x - corner.x);
dimAng = closestAngle(dimAng, midAng);
var outside = dimAng < startAng || dimAng > endAng;
//set geometry for dimension
var _map3 = [start, end].map(function (x) {
return x.clone().sub(corner).setLength(radius).add(corner);
}),
_map4 = (0, _slicedToArray3.default)(_map3, 2),
startFoot = _map4[0],
endFoot = _map4[1];
var startTang = new THREE.Vector3(Math.sin(startAng), -Math.cos(startAng), 0).multiplyScalar(outside ? -1 : 1);
var endTang = new THREE.Vector3(-Math.sin(endAng), Math.cos(endAng), 0).multiplyScalar(outside ? -1 : 1);
this.updateLine(0, extendCrn ? corner : start, startFoot);
this.updateLine(1, endFoot, extendCrn ? corner : end);
this.updateArc(0, corner, radius, startAng, dimAng);
this.updateArc(1, corner, radius, endAng, dimAng);
this.updateArrow(0, startFoot, startTang);
this.updateArrow(1, endFoot, endTang);
for (var _len2 = arguments.length, args = Array(_len2 > 1 ? _len2 - 1 : 0), _key2 = 1; _key2 < _len2; _key2++) {
args[_key2 - 1] = arguments[_key2];
}
(_get2 = (0, _get4.default)(Angular.prototype.__proto__ || (0, _getPrototypeOf2.default)(Angular.prototype), 'updateFromState', this)).call.apply(_get2, [this, state].concat(args));
}
}]);
return Angular;
}(_base2.default);
exports.default = Angular;