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'use strict'; Object.defineProperty(exports, "__esModule", { value: true }); exports.default = undefined; var _slicedToArray2 = require('babel-runtime/helpers/slicedToArray'); var _slicedToArray3 = _interopRequireDefault(_slicedToArray2); var _getPrototypeOf = require('babel-runtime/core-js/object/get-prototype-of'); var _getPrototypeOf2 = _interopRequireDefault(_getPrototypeOf); var _classCallCheck2 = require('babel-runtime/helpers/classCallCheck'); var _classCallCheck3 = _interopRequireDefault(_classCallCheck2); var _createClass2 = require('babel-runtime/helpers/createClass'); var _createClass3 = _interopRequireDefault(_createClass2); var _possibleConstructorReturn2 = require('babel-runtime/helpers/possibleConstructorReturn'); var _possibleConstructorReturn3 = _interopRequireDefault(_possibleConstructorReturn2); var _get3 = require('babel-runtime/helpers/get'); var _get4 = _interopRequireDefault(_get3); var _inherits2 = require('babel-runtime/helpers/inherits'); var _inherits3 = _interopRequireDefault(_inherits2); var _three = require('three'); var THREE = _interopRequireWildcard(_three); var _base = require('./base'); var _base2 = _interopRequireDefault(_base); function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj.default = obj; return newObj; } } function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; } function closestAngle(value, to) { var pi2 = 2 * Math.PI; while (Math.abs(value - pi2 - to) < Math.abs(value - to)) { value -= pi2; }while (Math.abs(value + pi2 - to) < Math.abs(value - to)) { value += pi2; }return value; } var Angular = function (_BaseGraphics) { (0, _inherits3.default)(Angular, _BaseGraphics); function Angular() { var _ref; (0, _classCallCheck3.default)(this, Angular); for (var _len = arguments.length, args = Array(_len), _key = 0; _key < _len; _key++) { args[_key] = arguments[_key]; } return (0, _possibleConstructorReturn3.default)(this, (_ref = Angular.__proto__ || (0, _getPrototypeOf2.default)(Angular)).call.apply(_ref, [this].concat(args, [2, 2, 2]))); } (0, _createClass3.default)(Angular, [{ key: 'updateFromState', value: function updateFromState(state) { var _get2; //take local coordinates of four points from CC data members var _map = ['startPt', 'endPt', 'dimPt', 'cornerPt'].map(function (x) { return new THREE.Vector3().fromArray(state.members[x].value); }), _map2 = (0, _slicedToArray3.default)(_map, 4), start = _map2[0], end = _map2[1], dim = _map2[2], corner = _map2[3]; var extendCrn = state.members.extendToCorner.value; //calculate radius & polar angles of the arc var radius = corner.distanceTo(dim); var startAng = Math.atan2(start.y - corner.y, start.x - corner.x), endAng = Math.atan2(end.y - corner.y, end.x - corner.x); //arc always goes from "start" to "end" according to "ccw" flag if (!state.members.ccw.value) { ; var _ref2 = [end, start, endAng, startAng]; start = _ref2[0]; end = _ref2[1]; startAng = _ref2[2]; endAng = _ref2[3]; }if (endAng < startAng) endAng += 2 * Math.PI; //check if dim-pos is outside of sector var midAng = (startAng + endAng) * 0.5; var dimAng = Math.atan2(dim.y - corner.y, dim.x - corner.x); dimAng = closestAngle(dimAng, midAng); var outside = dimAng < startAng || dimAng > endAng; //set geometry for dimension var _map3 = [start, end].map(function (x) { return x.clone().sub(corner).setLength(radius).add(corner); }), _map4 = (0, _slicedToArray3.default)(_map3, 2), startFoot = _map4[0], endFoot = _map4[1]; var startTang = new THREE.Vector3(Math.sin(startAng), -Math.cos(startAng), 0).multiplyScalar(outside ? -1 : 1); var endTang = new THREE.Vector3(-Math.sin(endAng), Math.cos(endAng), 0).multiplyScalar(outside ? -1 : 1); this.updateLine(0, extendCrn ? corner : start, startFoot); this.updateLine(1, endFoot, extendCrn ? corner : end); this.updateArc(0, corner, radius, startAng, dimAng); this.updateArc(1, corner, radius, endAng, dimAng); this.updateArrow(0, startFoot, startTang); this.updateArrow(1, endFoot, endTang); for (var _len2 = arguments.length, args = Array(_len2 > 1 ? _len2 - 1 : 0), _key2 = 1; _key2 < _len2; _key2++) { args[_key2 - 1] = arguments[_key2]; } (_get2 = (0, _get4.default)(Angular.prototype.__proto__ || (0, _getPrototypeOf2.default)(Angular.prototype), 'updateFromState', this)).call.apply(_get2, [this, state].concat(args)); } }]); return Angular; }(_base2.default); exports.default = Angular;