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awv3

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'use strict'; Object.defineProperty(exports, "__esModule", { value: true }); var _defineProperty2 = require('babel-runtime/core-js/object/define-property'); var _defineProperty3 = _interopRequireDefault(_defineProperty2); var _getPrototypeOf = require('babel-runtime/core-js/object/get-prototype-of'); var _getPrototypeOf2 = _interopRequireDefault(_getPrototypeOf); var _classCallCheck2 = require('babel-runtime/helpers/classCallCheck'); var _classCallCheck3 = _interopRequireDefault(_classCallCheck2); var _createClass2 = require('babel-runtime/helpers/createClass'); var _createClass3 = _interopRequireDefault(_createClass2); var _possibleConstructorReturn2 = require('babel-runtime/helpers/possibleConstructorReturn'); var _possibleConstructorReturn3 = _interopRequireDefault(_possibleConstructorReturn2); var _inherits2 = require('babel-runtime/helpers/inherits'); var _inherits3 = _interopRequireDefault(_inherits2); var _defineProperty4 = require('babel-runtime/helpers/defineProperty'); var _defineProperty5 = _interopRequireDefault(_defineProperty4); var _meshShaderOptions; var _three = require('three'); var THREE = _interopRequireWildcard(_three); var _events = require('./events'); var _events2 = _interopRequireDefault(_events); var _helpers = require('./helpers'); function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj.default = obj; return newObj; } } function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; } var defaults = { resolution: 1, up: [0, 1, 0], stats: false, debug: false, ambientIntensity: 1.0, renderOrder: { Mesh: 0, LineSegments: 100 }, updateView: { focus: false, zoom: false, rotate: false, layers: false }, materials: { lazy: false, multi: true, lineDistances: true, shadows: true, lights: true }, lineShader: THREE.LineBasicMaterial, lineShaderOptions: { transparent: true, fog: false }, meshShader: THREE.MeshPhysicalMaterial, meshShaderOptions: (_meshShaderOptions = { transparent: true, fog: false, reflectivity: 1, polygonOffset: true, polygonOffsetFactor: 1, polygonOffsetUnits: 1, emissive: new THREE.Color(0) }, (0, _defineProperty5.default)(_meshShaderOptions, 'reflectivity', 1), (0, _defineProperty5.default)(_meshShaderOptions, 'metalness', 0.8), (0, _defineProperty5.default)(_meshShaderOptions, 'roughness', 0.7), (0, _defineProperty5.default)(_meshShaderOptions, 'clearCoat', 0.75), (0, _defineProperty5.default)(_meshShaderOptions, 'clearCoatRoughness', 0.5), (0, _defineProperty5.default)(_meshShaderOptions, 'envMapIntensity', 0.75), _meshShaderOptions) }; var Defaults = function (_Events) { (0, _inherits3.default)(Defaults, _Events); function Defaults() { (0, _classCallCheck3.default)(this, Defaults); var _this = (0, _possibleConstructorReturn3.default)(this, (Defaults.__proto__ || (0, _getPrototypeOf2.default)(Defaults)).call(this)); var _loop = function _loop(key) { (0, _defineProperty3.default)(_this, key, { configurable: true, get: function get() { return defaults[key]; }, set: function set(value) { return _this.emit(Defaults.Events.Changed, key, defaults[key] = value); } }); }; for (var key in defaults) { _loop(key); } return _this; } (0, _createClass3.default)(Defaults, [{ key: 'all', get: function get() { return defaults; } }]); return Defaults; }(_events2.default); Defaults.Events = { Changed: 'Changed' }; var instance = new Defaults(); exports.default = instance;