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awv3

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export const back = { in(k) { let s = 1.70158; return k * k * ((s + 1) * k - s); }, out(k) { let s = 1.70158; return --k * k * ((s + 1) * k + s) + 1; }, inOut(k) { let s = 1.70158 * 1.525; if ((k *= 2) < 1) return 0.5 * (k * k * ((s + 1) * k - s)); return 0.5 * ((k -= 2) * k * ((s + 1) * k + s) + 2); } }; export const bounce = { in(k) { return 1 - outward(1 - k); }, out(k) { if (k < 1 / 2.75) return 7.5625 * k * k; else if (k < 2 / 2.75) return 7.5625 * (k -= 1.5 / 2.75) * k + 0.75; else if (k < 2.5 / 2.75) return 7.5625 * (k -= 2.25 / 2.75) * k + 0.9375; else return 7.5625 * (k -= 2.625 / 2.75) * k + 0.984375; }, inOut(k) { if (k < 0.5) return inward(k * 2) * 0.5; return outward(k * 2 - 1) * 0.5 + 0.5; } }; export const circular = { in(k) { return 1 - Math.sqrt(1 - k * k); }, out(k) { return Math.sqrt(1 - --k * k); }, inOut(k) { if ((k *= 2) < 1) return (-0.5) * (Math.sqrt(1 - k * k) - 1); return 0.5 * (Math.sqrt(1 - (k -= 2) * k) + 1); } }; export const cubic = { in(k) { return k * k * k; }, out(k) { return --k * k * k + 1; }, inOut(k) { if ((k *= 2) < 1) return 0.5 * k * k * k; return 0.5 * ((k -= 2) * k * k + 2); } }; export const elastic = { in(k) { let s, a = 0.1, p = 0.4; if (k === 0) return 0; if (k === 1) return 1; if (!a || a < 1) { a = 1; s = p / 4; } else s = p * Math.asin(1 / a) / (2 * Math.PI); return -(a * Math.pow(2, 10 * (k -= 1)) * Math.sin((k - s) * (2 * Math.PI) / p)); }, out(k) { let s, a = 0.1, p = 0.4; if (k === 0) return 0; if (k === 1) return 1; if (!a || a < 1) { a = 1; s = p / 4; } else s = p * Math.asin(1 / a) / (2 * Math.PI); return a * Math.pow(2, (-10) * k) * Math.sin((k - s) * (2 * Math.PI) / p) + 1; }, inOut(k) { let s, a = 0.1, p = 0.4; if (k === 0) return 0; if (k === 1) return 1; if (!a || a < 1) { a = 1; s = p / 4; } else s = p * Math.asin(1 / a) / (2 * Math.PI); if ((k *= 2) < 1) return (-0.5) * (a * Math.pow(2, 10 * (k -= 1)) * Math.sin((k - s) * (2 * Math.PI) / p)); return a * Math.pow(2, (-10) * (k -= 1)) * Math.sin((k - s) * (2 * Math.PI) / p) * 0.5 + 1; } }; export const exponential = { in(k) { return k === 0 ? 0 : Math.pow(1024, k - 1); }, out(k) { return k === 1 ? 1 : 1 - Math.pow(2, (-10) * k); }, inOut(k) { if (k === 0) return 0; if (k === 1) return 1; if ((k *= 2) < 1) return 0.5 * Math.pow(1024, k - 1); return 0.5 * (-Math.pow(2, (-10) * (k - 1)) + 2); } }; export const linear = function(k) { return k; }; export const quadratic = { in(k) { return k * k; }, out(k) { return k * (2 - k); }, inOut(k) { if ((k *= 2) < 1) return 0.5 * k * k; return (-0.5) * (--k * (k - 2) - 1); } }; export const quartic = { in(k) { return k * k * k * k; }, out(k) { return 1 - --k * k * k * k; }, inOut(k) { if ((k *= 2) < 1) return 0.5 * k * k * k * k; return (-0.5) * ((k -= 2) * k * k * k - 2); } }; export const quintic = { in(k) { return k * k * k * k * k; }, out(k) { return --k * k * k * k * k + 1; }, inOut(k) { if ((k *= 2) < 1) return 0.5 * k * k * k * k * k; return 0.5 * ((k -= 2) * k * k * k * k + 2); } }; export const sinusoidal = { in(k) { return 1 - Math.cos(k * Math.PI / 2); }, out(k) { return Math.sin(k * Math.PI / 2); }, inOut(k) { return 0.5 * (1 - Math.cos(Math.PI * k)); } };