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awv3

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); var _getIterator2 = require("babel-runtime/core-js/get-iterator"); var _getIterator3 = _interopRequireDefault(_getIterator2); var _classCallCheck2 = require("babel-runtime/helpers/classCallCheck"); var _classCallCheck3 = _interopRequireDefault(_classCallCheck2); var _createClass2 = require("babel-runtime/helpers/createClass"); var _createClass3 = _interopRequireDefault(_createClass2); var _three = require("three"); var THREE = _interopRequireWildcard(_three); function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj.default = obj; return newObj; } } function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; } var Snapper = function () { function Snapper(options) { (0, _classCallCheck3.default)(this, Snapper); this.sketch = options.sketch; this.gridStep = options.gridStep; this.pointRadius = options.pointRadius; this.ignoredIds = []; this.keyOffsets = undefined; this.maxSnapDistance = this.gridStep / 5.0; } //note: subobjects (like endpoints of line) are also marked (0, _createClass3.default)(Snapper, [{ key: "ignoreObject", value: function ignoreObject(ccref) { var _iteratorNormalCompletion = true; var _didIteratorError = false; var _iteratorError = undefined; try { for (var _iterator = (0, _getIterator3.default)(ccref.descendants), _step; !(_iteratorNormalCompletion = (_step = _iterator.next()).done); _iteratorNormalCompletion = true) { var obj = _step.value; this.ignoredIds.push(obj.id); } } catch (err) { _didIteratorError = true; _iteratorError = err; } finally { try { if (!_iteratorNormalCompletion && _iterator.return) { _iterator.return(); } } finally { if (_didIteratorError) { throw _iteratorError; } } } } //call this when you start dragging point or curve }, { key: "setDraggedObject", value: function setDraggedObject(ccref, mousePosition) { //save key points of the object relative to mouse position //these points would be snapped to other stuff this.keyOffsets = []; if (ccref.state.class === "CC_Point") { this.keyOffsets.push(new THREE.Vector3(0, 0, 0)); } else if (ccref.state.class === "CC_Line") { this.keyOffsets.push(ccref.startPoint.pos.clone().sub(mousePosition)); this.keyOffsets.push(ccref.endPoint.pos.clone().sub(mousePosition)); } else if (ccref.state.class === "CC_Arc") { this.keyOffsets.push(ccref.startPoint.pos.clone().sub(mousePosition)); this.keyOffsets.push(ccref.endPoint.pos.clone().sub(mousePosition)); this.keyOffsets.push(ccref.center.pos.clone().sub(mousePosition)); } //also ignore the object with subobjects in snapping this.ignoreObject(ccref); } //use this to snap dragged object }, { key: "snapDraggedObject", value: function snapDraggedObject(mousePosition) { var res = this.noneResult(); var _iteratorNormalCompletion2 = true; var _didIteratorError2 = false; var _iteratorError2 = undefined; try { for (var _iterator2 = (0, _getIterator3.default)(this.keyOffsets), _step2; !(_iteratorNormalCompletion2 = (_step2 = _iterator2.next()).done); _iteratorNormalCompletion2 = true) { var key = _step2.value; var position = mousePosition.clone().add(key); var tres = this.snapPoint(position); tres.position.sub(key); if (this.compareResult(res, tres) > 0) res = tres; } } catch (err) { _didIteratorError2 = true; _iteratorError2 = err; } finally { try { if (!_iteratorNormalCompletion2 && _iterator2.return) { _iterator2.return(); } } finally { if (_didIteratorError2) { throw _iteratorError2; } } } return res; } //use this method for drawing things (and NOT for dragging) }, { key: "snapPoint", value: function snapPoint(position) { var res = this.noneResult(); var resPoints = this.snapToSketchPoints(position); if (this.compareResult(res, resPoints) > 0) res = resPoints; var resGrid = this.snapToGrid(position); if (this.compareResult(res, resGrid) > 0) res = resGrid; res.position = res.displacement.clone().add(position); return res; } //internal methods }, { key: "noneResult", value: function noneResult() { return { cost: Infinity, displacement: new THREE.Vector3(0, 0, 0) }; } }, { key: "compareResult", value: function compareResult(resA, resB) { if (Math.abs(resA.cost - resB.cost) <= 1e-3) return 0; return resA.cost < resB.cost ? -1 : 1; } }, { key: "snapToGrid", value: function snapToGrid(position) { if (this.gridStep > 0) { var x = Math.round(position.x / this.gridStep) * this.gridStep; var y = Math.round(position.y / this.gridStep) * this.gridStep; var gridNode = new THREE.Vector3(x, y, 0); var dist = gridNode.distanceTo(position); if (dist < this.maxSnapDistance) { return { cost: dist, displacement: gridNode.clone().sub(position) }; } } return this.noneResult(); } }, { key: "snapToSketchPoints", value: function snapToSketchPoints(position) { var res = this.noneResult(); var _iteratorNormalCompletion3 = true; var _didIteratorError3 = false; var _iteratorError3 = undefined; try { for (var _iterator3 = (0, _getIterator3.default)(this.sketch.descendants), _step3; !(_iteratorNormalCompletion3 = (_step3 = _iterator3.next()).done); _iteratorNormalCompletion3 = true) { var obj = _step3.value; if (obj.state.class !== "CC_Point") continue; if (this.ignoredIds.indexOf(obj.id) !== -1) continue; var pointPos = obj.pos; var dist = pointPos.distanceTo(position); if (dist > this.maxSnapDistance) continue; var snap = { cost: dist, displacement: pointPos.clone().sub(position), toPoint: obj }; if (this.compareResult(snap, res) < 0) res = snap; } } catch (err) { _didIteratorError3 = true; _iteratorError3 = err; } finally { try { if (!_iteratorNormalCompletion3 && _iterator3.return) { _iterator3.return(); } } finally { if (_didIteratorError3) { throw _iteratorError3; } } } return res; } }]); return Snapper; }(); exports.default = Snapper; ;