aws-crt
Version:
NodeJS/browser bindings to the aws-c-* libraries
305 lines (304 loc) • 12.5 kB
TypeScript
import { NativeResource } from "./native_resource";
import { BufferedEventEmitter } from '../common/event';
import { CrtError } from './error';
import * as io from "./io";
import { HttpProxyOptions, HttpRequest } from './http';
export { HttpProxyOptions } from './http';
import { QoS, Payload, MqttRequest, MqttSubscribeRequest, MqttWill, OnMessageCallback, MqttConnectionConnected, MqttConnectionDisconnected, MqttConnectionResumed } from "../common/mqtt";
export { QoS, Payload, MqttRequest, MqttSubscribeRequest, MqttWill, OnMessageCallback, MqttConnectionConnected, MqttConnectionDisconnected, MqttConnectionResumed } from "../common/mqtt";
/**
* Listener signature for event emitted from an {@link MqttClientConnection} when an error occurs
*
* @param error the error that occurred
*
* @category MQTT
*/
export declare type MqttConnectionError = (error: CrtError) => void;
/**
* Listener signature for event emitted from an {@link MqttClientConnection} when the connection has been
* interrupted unexpectedly.
*
* @param error description of the error that occurred
*
* @category MQTT
*/
export declare type MqttConnectionInterrupted = (error: CrtError) => void;
/**
* MQTT client
*
* @category MQTT
*/
export declare class MqttClient extends NativeResource {
readonly bootstrap: io.ClientBootstrap | undefined;
/**
* @param bootstrap The {@link ClientBootstrap} to use for socket connections. Leave undefined to use the
* default system-wide bootstrap (recommended).
*/
constructor(bootstrap?: io.ClientBootstrap | undefined);
/**
* Creates a new {@link MqttClientConnection}
* @param config Configuration for the mqtt connection
* @returns A new connection
*/
new_connection(config: MqttConnectionConfig): MqttClientConnection;
}
/**
* Configuration options for an MQTT connection
*
* @category MQTT
*/
export interface MqttConnectionConfig {
/**
* ID to place in CONNECT packet. Must be unique across all devices/clients.
* If an ID is already in use, the other client will be disconnected.
*/
client_id: string;
/** Server name to connect to */
host_name: string;
/** Server port to connect to */
port: number;
/** Socket options */
socket_options: io.SocketOptions;
/** If true, connect to MQTT over websockets */
use_websocket?: boolean;
/**
* Whether or not to start a clean session with each reconnect.
* If True, the server will forget all subscriptions with each reconnect.
* Set False to request that the server resume an existing session
* or start a new session that may be resumed after a connection loss.
* The `session_present` bool in the connection callback informs
* whether an existing session was successfully resumed.
* If an existing session is resumed, the server remembers previous subscriptions
* and sends mesages (with QoS1 or higher) that were published while the client was offline.
*/
clean_session?: boolean;
/**
* The keep alive value, in seconds, to send in CONNECT packet.
* A PING will automatically be sent at this interval.
* The server will assume the connection is lost if no PING is received after 1.5X this value.
* This duration must be longer than {@link ping_timeout}.
*/
keep_alive?: number;
/**
* Milliseconds to wait for ping response before client assumes
* the connection is invalid and attempts to reconnect.
* This duration must be shorter than keep_alive_secs.
* Alternatively, TCP keep-alive via :attr:`SocketOptions.keep_alive`
* may accomplish this in a more efficient (low-power) scenario,
* but keep-alive options may not work the same way on every platform and OS version.
*/
ping_timeout?: number;
/**
* Milliseconds to wait for the response to the operation requires response by protocol.
* Set to zero to disable timeout. Otherwise, the operation will fail if no response is
* received within this amount of time after the packet is written to the socket.
* It applied to PUBLISH (QoS>0) and UNSUBSCRIBE now.
*/
protocol_operation_timeout?: number;
/**
* Minimum seconds to wait between reconnect attempts.
* Must be <= {@link reconnect_max_sec}.
* Wait starts at min and doubles with each attempt until max is reached.
*/
reconnect_min_sec?: number;
/**
* Maximum seconds to wait between reconnect attempts.
* Must be >= {@link reconnect_min_sec}.
* Wait starts at min and doubles with each attempt until max is reached.
*/
reconnect_max_sec?: number;
/**
* Will to send with CONNECT packet. The will is
* published by the server when its connection to the client is unexpectedly lost.
*/
will?: MqttWill;
/** Username to connect with */
username?: string;
/** Password to connect with */
password?: string;
/**
* TLS context for secure socket connections.
* If None is provided, then an unencrypted connection is used.
*/
tls_ctx?: io.ClientTlsContext;
/** Optional proxy options */
proxy_options?: HttpProxyOptions;
/**
* Optional function to transform websocket handshake request.
* If provided, function is called each time a websocket connection is attempted.
* The function may modify the HTTP request before it is sent to the server.
*/
websocket_handshake_transform?: (request: HttpRequest, done: (error_code?: number) => void) => void;
}
/**
* Information about the connection's queue of operations
*/
export interface ConnectionStatistics {
/**
* Total number of operations submitted to the connection that have not yet been completed. Unacked operations
* are a subset of this.
*/
incompleteOperationCount: number;
/**
* Total packet size of operations submitted to the connection that have not yet been completed. Unacked operations
* are a subset of this.
*/
incompleteOperationSize: number;
/**
* Total number of operations that have been sent to the server and are waiting for a corresponding ACK before
* they can be completed.
*/
unackedOperationCount: number;
/**
* Total packet size of operations that have been sent to the server and are waiting for a corresponding ACK before
* they can be completed.
*/
unackedOperationSize: number;
}
declare const MqttClientConnection_base: {
new (...args: any[]): {
_handle: any;
_super(handle: any): void;
native_handle(): any;
};
} & typeof BufferedEventEmitter;
/**
* MQTT client connection
*
* @category MQTT
*/
export declare class MqttClientConnection extends MqttClientConnection_base {
readonly client: MqttClient;
private config;
readonly tls_ctx?: io.ClientTlsContext;
/**
* @param client The client that owns this connection
* @param config The configuration for this connection
*/
constructor(client: MqttClient, config: MqttConnectionConfig);
private close;
/**
* Emitted when the connection successfully establishes itself for the first time
*
* @event
*/
static CONNECT: string;
/**
* Emitted when connection has disconnected successfully.
*
* @event
*/
static DISCONNECT: string;
/**
* Emitted when an error occurs. The error will contain the error
* code and message.
*
* @event
*/
static ERROR: string;
/**
* Emitted when the connection is dropped unexpectedly. The error will contain the error
* code and message. The underlying mqtt implementation will attempt to reconnect.
*
* @event
*/
static INTERRUPT: string;
/**
* Emitted when the connection reconnects (after an interrupt). Only triggers on connections after the initial one.
*
* @event
*/
static RESUME: string;
/**
* Emitted when any MQTT publish message arrives.
*
* @event
*/
static MESSAGE: string;
on(event: 'connect', listener: MqttConnectionConnected): this;
on(event: 'disconnect', listener: MqttConnectionDisconnected): this;
on(event: 'error', listener: MqttConnectionError): this;
on(event: 'interrupt', listener: MqttConnectionInterrupted): this;
on(event: 'resume', listener: MqttConnectionResumed): this;
on(event: 'message', listener: OnMessageCallback): this;
/**
* Open the actual connection to the server (async).
* @returns A Promise which completes whether the connection succeeds or fails.
* If connection fails, the Promise will reject with an exception.
* If connection succeeds, the Promise will return a boolean that is
* true for resuming an existing session, or false if the session is new
*/
connect(): Promise<boolean>;
/**
* The connection will automatically reconnect. To cease reconnection attempts, call {@link disconnect}.
* To resume the connection, call {@link connect}.
* @deprecated
*/
reconnect(): Promise<boolean>;
/**
* Publish message (async).
* If the device is offline, the PUBLISH packet will be sent once the connection resumes.
*
* @param topic Topic name
* @param payload Contents of message
* @param qos Quality of Service for delivering this message
* @param retain If true, the server will store the message and its QoS so that it can be
* delivered to future subscribers whose subscriptions match the topic name
* @returns Promise which returns a {@link MqttRequest} which will contain the packet id of
* the PUBLISH packet.
*
* * For QoS 0, completes as soon as the packet is sent.
* * For QoS 1, completes when PUBACK is received.
* * For QoS 2, completes when PUBCOMP is received.
*/
publish(topic: string, payload: Payload, qos: QoS, retain?: boolean): Promise<MqttRequest>;
/**
* Subscribe to a topic filter (async).
* The client sends a SUBSCRIBE packet and the server responds with a SUBACK.
*
* subscribe() may be called while the device is offline, though the async
* operation cannot complete successfully until the connection resumes.
*
* Once subscribed, `callback` is invoked each time a message matching
* the `topic` is received. It is possible for such messages to arrive before
* the SUBACK is received.
*
* @param topic Subscribe to this topic filter, which may include wildcards
* @param qos Maximum requested QoS that server may use when sending messages to the client.
* The server may grant a lower QoS in the SUBACK
* @param on_message Optional callback invoked when message received.
* @returns Promise which returns a {@link MqttSubscribeRequest} which will contain the
* result of the SUBSCRIBE. The Promise resolves when a SUBACK is returned
* from the server or is rejected when an exception occurs.
*/
subscribe(topic: string, qos: QoS, on_message?: OnMessageCallback): Promise<MqttSubscribeRequest>;
/**
* Unsubscribe from a topic filter (async).
* The client sends an UNSUBSCRIBE packet, and the server responds with an UNSUBACK.
* @param topic The topic filter to unsubscribe from. May contain wildcards.
* @returns Promise wihch returns a {@link MqttRequest} which will contain the packet id
* of the UNSUBSCRIBE packet being acknowledged. Promise is resolved when an
* UNSUBACK is received from the server or is rejected when an exception occurs.
*/
unsubscribe(topic: string): Promise<MqttRequest>;
/**
* Close the connection (async).
* @returns Promise which completes when the connection is closed.
*/
disconnect(): Promise<void>;
/**
* Queries a small set of numerical statistics about the current state of the connection's operation queue
*
* @group Node-only
*/
getQueueStatistics(): ConnectionStatistics;
private _reject;
private _on_connection_interrupted;
private _on_connection_resumed;
private _on_any_publish;
private _on_connect_callback;
private _on_puback_callback;
private _on_suback_callback;
private _on_unsuback_callback;
private _on_disconnect_callback;
}