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awrtc_browser

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Compatible browser implementation to the Unity asset WebRTC Video Chat. Try examples in build folder

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/* Copyright (c) 2019, because-why-not.com Limited All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of the copyright holder nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ import { SLog } from "../network/Helper"; import { BrowserMediaStream } from "../media_browser/index"; export enum FramePixelFormat { Invalid = 0, Format32bppargb } //replace with interface after typescript 2.0 update (properties in interfaces aren't supported yet) export class IFrameData { public get Format(): FramePixelFormat{ return FramePixelFormat.Format32bppargb; } public get Buffer(): Uint8Array { return null; } public get Width(): number { return -1; } public get Height(): number { return -1; } public constructor() { } } //Container for the raw bytes of the current frame + height and width. //Format is currently fixed based on the browser getImageData format export class RawFrame extends IFrameData{ private mBuffer: Uint8Array = null; public get Buffer(): Uint8Array { return this.mBuffer; } private mWidth: number; public get Width(): number { return this.mWidth; } private mHeight: number; public get Height(): number { return this.mHeight; } constructor(buffer: Uint8Array, width: number, height: number) { super(); this.mBuffer = buffer; this.mWidth = width; this.mHeight = height; } } /** * This class is suppose to increase the speed of the java script implementation. * Instead of creating RawFrames every Update call (because the real fps are unknown currently) it will * only create a lazy frame which will delay the creation of the RawFrame until the user actually tries * to access any data. * Thus if the game slows down or the user doesn't access any data the expensive copy is avoided. */ export class LazyFrame extends IFrameData{ private mFrameGenerator: BrowserMediaStream; public get FrameGenerator() { return this.mFrameGenerator; } private mRawFrame: RawFrame; public get Buffer(): Uint8Array { this.GenerateFrame(); if (this.mRawFrame == null) return null; return this.mRawFrame.Buffer; } public get Width(): number { this.GenerateFrame(); if (this.mRawFrame == null) return -1; return this.mRawFrame.Width; } public get Height(): number { this.GenerateFrame(); if (this.mRawFrame == null) return -1; return this.mRawFrame.Height; } constructor(frameGenerator: BrowserMediaStream) { super(); this.mFrameGenerator = frameGenerator; } //Called before access of any frame data triggering the creation of the raw frame data private GenerateFrame() { if (this.mRawFrame == null) { try { this.mRawFrame = this.mFrameGenerator.CreateFrame(); } catch (exception) { this.mRawFrame = null; SLog.LogWarning("frame skipped in GenerateFrame due to exception: " + JSON.stringify(exception)); } } } }