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awrtc_browser

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Compatible browser implementation to the Unity asset WebRTC Video Chat. Try examples in build folder

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import { SignalingConfig, WebRtcDataPeer, NetworkEvent, ConnectionId, IBasicNetwork } from "./index"; export declare enum WebRtcNetworkServerState { Invalid = 0, Offline = 1, Starting = 2, Online = 3 } export declare class WebRtcNetwork implements IBasicNetwork { private mTimeout; private mInSignaling; private mNextId; private mSignaling; private mEvents; private mIdToConnection; protected get IdToConnection(): { [id: number]: WebRtcDataPeer; }; private mConnectionIds; GetConnections(): Array<ConnectionId>; private mServerState; private mRtcConfig; private mSignalingNetwork; private mLogDelegate; private mIsDisposed; SetLog(logDel: (s: string) => void): void; constructor(signalingConfig: SignalingConfig, lRtcConfig: RTCConfiguration); StartServer(): void; StartServer(address: string): void; protected StartServerInternal(address?: string): void; StopServer(): void; Connect(address: string): ConnectionId; Update(): void; Dequeue(): NetworkEvent; Peek(): NetworkEvent; Flush(): void; SendData(id: ConnectionId, data: Uint8Array, reliable: boolean): boolean; GetBufferedAmount(id: ConnectionId, reliable: boolean): number; Disconnect(id: ConnectionId): void; Shutdown(): void; protected DisposeInternal(): void; Dispose(): void; protected CreatePeer(peerId: ConnectionId, rtcConfig: RTCConfiguration): WebRtcDataPeer; private CheckSignalingState; private UpdateSignalingNetwork; private UpdatePeers; private AddOutgoingConnection; private AddIncomingConnection; private ConnectionEstablished; private SignalingFailed; private HandleDisconnect; private NextConnectionId; private StringToBuffer; private BufferToString; }