awrtc_browser
Version:
Compatible browser implementation to the Unity asset WebRTC Video Chat. Try examples in build folder
55 lines (54 loc) • 1.88 kB
TypeScript
import { SignalingConfig, WebRtcDataPeer, NetworkEvent, ConnectionId, IBasicNetwork } from "./index";
export declare enum WebRtcNetworkServerState {
Invalid = 0,
Offline = 1,
Starting = 2,
Online = 3
}
export declare class WebRtcNetwork implements IBasicNetwork {
private mTimeout;
private mInSignaling;
private mNextId;
private mSignaling;
private mEvents;
private mIdToConnection;
protected get IdToConnection(): {
[id: number]: WebRtcDataPeer;
};
private mConnectionIds;
GetConnections(): Array<ConnectionId>;
private mServerState;
private mRtcConfig;
private mSignalingNetwork;
private mLogDelegate;
private mIsDisposed;
SetLog(logDel: (s: string) => void): void;
constructor(signalingConfig: SignalingConfig, lRtcConfig: RTCConfiguration);
StartServer(): void;
StartServer(address: string): void;
protected StartServerInternal(address?: string): void;
StopServer(): void;
Connect(address: string): ConnectionId;
Update(): void;
Dequeue(): NetworkEvent;
Peek(): NetworkEvent;
Flush(): void;
SendData(id: ConnectionId, data: Uint8Array, reliable: boolean): boolean;
GetBufferedAmount(id: ConnectionId, reliable: boolean): number;
Disconnect(id: ConnectionId): void;
Shutdown(): void;
protected DisposeInternal(): void;
Dispose(): void;
protected CreatePeer(peerId: ConnectionId, rtcConfig: RTCConfiguration): WebRtcDataPeer;
private CheckSignalingState;
private UpdateSignalingNetwork;
private UpdatePeers;
private AddOutgoingConnection;
private AddIncomingConnection;
private ConnectionEstablished;
private SignalingFailed;
private HandleDisconnect;
private NextConnectionId;
private StringToBuffer;
private BufferToString;
}