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awrtc_browser

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Compatible browser implementation to the Unity asset WebRTC Video Chat. Try examples in build folder

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/**Contains some helper classes to keep the typescript implementation * similar to the C# implementation. * */ export declare class Queue<T> { private mArr; constructor(); Enqueue(val: T): void; TryDequeue(outp: Output<T>): boolean; Dequeue(): T; Peek(): T; Count(): number; Clear(): void; } export declare class List<T> { private mArr; get Internal(): Array<T>; constructor(); Add(val: T): void; get Count(): number; } export declare class Output<T> { val: T; } export declare class Debug { static Log(s: any): void; static LogError(s: any): void; static LogWarning(s: any): void; } export declare abstract class Encoder { abstract GetBytes(text: string): Uint8Array; abstract GetString(buffer: Uint8Array): string; } export declare class UTF16Encoding extends Encoder { constructor(); GetBytes(text: string): Uint8Array; GetString(buffer: Uint8Array): string; private bufferToString; private stringToBuffer; } export declare class Encoding { static get UTF16(): UTF16Encoding; constructor(); } export declare class Random { static getRandomInt(min: any, max: any): number; } export declare class Helper { static tryParseInt(value: string): number; } export declare enum SLogLevel { None = 0, Errors = 1, Warnings = 2, Info = 3 } export declare class SLog { private static sLogLevel; static SetLogLevel(level: SLogLevel): void; static RequestLogLevel(level: SLogLevel): void; static L(msg: any, tag?: string): void; static LW(msg: any, tag?: string): void; static LE(msg: any, tag?: string): void; static Log(msg: any, tag?: string): void; static LogWarning(msg: any, tag?: string): void; static LogError(msg: any, tag?: string): void; }