UNPKG

awrtc_browser

Version:

Compatible browser implementation to the Unity asset WebRTC Video Chat. Try examples in build folder

38 lines (37 loc) 1.74 kB
import { CallEventHandler } from "./CallEventArgs"; import { ConnectionId } from "../network/index"; import { MediaConfig } from "./MediaConfig"; /** Mostly the same as the C# side ICall interface. * * Usage of this interface usually follows a specific pattern: * 1. Create a platform specific instance via a factory with a specific * NetworkConfig * 2. Register an event handler at CallEvent and call Update regularly * (ideally once for each frame shown to the user in realtime * applcations so 30-60 times per second) * 3. Call configure with your own MediaConfig instance defining what * features you need. * 4. Wait for a ConfigurationComplete (or failed) event. During this * time the platform might ask the user the allow access to the devices. * 5. Either call Listen with an address to wait for an incoming connection * or use Call to conect another ICall that already listens on that address. * 6. Wait for CallAccepted and other events. The call is now active and * you can use Send messages, change volume, ... * 7. Call Dispose to cleanup * * Do not forget to call Dispose method after you finished the call or the connection * might run forever in the background! * * See example apps and guides for more information. */ export interface ICall { addEventListener(listener: CallEventHandler): void; removeEventListener(listener: CallEventHandler): void; Call(address: string): void; Configure(config: MediaConfig): void; Listen(address: string): void; Send(message: string, reliable?: boolean, id?: ConnectionId): void; SendData(message: Uint8Array, reliable: boolean, id: ConnectionId): void; Update(): void; Dispose(): void; }