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awrtc_browser

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Compatible browser implementation to the Unity asset WebRTC Video Chat. Try examples in build folder

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import { ConnectionId } from "../network/index"; import { IFrameData } from "./RawFrame"; export interface CallEventHandler { (sender: any, args: CallEventArgs): void; } export declare enum CallEventType { Invalid = 0, WaitForIncomingCall = 1, CallAccepted = 2, CallEnded = 3, /** * Backwards compatibility. Use MediaUpdate */ FrameUpdate = 4, Message = 5, ConnectionFailed = 6, ListeningFailed = 7, ConfigurationComplete = 8, ConfigurationFailed = 9, DataMessage = 10, /** * */ MediaUpdate = 20 } export declare class CallEventArgs { private mType; get Type(): CallEventType; constructor(type: CallEventType); } export declare class CallAcceptedEventArgs extends CallEventArgs { private mConnectionId; get ConnectionId(): ConnectionId; constructor(connectionId: ConnectionId); } export declare class CallEndedEventArgs extends CallEventArgs { private mConnectionId; get ConnectionId(): ConnectionId; constructor(connectionId: ConnectionId); } export declare enum CallErrorType { Unknown = 0 } export declare class ErrorEventArgs extends CallEventArgs { private mErrorMessage; get ErrorMessage(): string; private mErrorType; get ErrorType(): CallErrorType; constructor(eventType: CallEventType, type?: CallErrorType, errorMessage?: string); } export declare class WaitForIncomingCallEventArgs extends CallEventArgs { private mAddress; get Address(): string; constructor(address: string); } export declare class MessageEventArgs extends CallEventArgs { private mConnectionId; get ConnectionId(): ConnectionId; private mContent; get Content(): string; private mReliable; get Reliable(): boolean; constructor(id: ConnectionId, message: string, reliable: boolean); } export declare class DataMessageEventArgs extends CallEventArgs { private mConnectionId; get ConnectionId(): ConnectionId; private mContent; get Content(): Uint8Array; private mReliable; get Reliable(): boolean; constructor(id: ConnectionId, message: Uint8Array, reliable: boolean); } /** * Replaces the FrameUpdateEventArgs. Instead of * giving access to video frames only this gives access to * video html tag once it is created. * TODO: Add audio + video tracks + flag that indicates added, updated or removed * after renegotiation is added. */ export declare class MediaUpdatedEventArgs extends CallEventArgs { private mConnectionId; get ConnectionId(): ConnectionId; get IsRemote(): boolean; private mVideoElement; get VideoElement(): HTMLVideoElement; constructor(conId: ConnectionId, videoElement: HTMLVideoElement); } export declare class FrameUpdateEventArgs extends CallEventArgs { private mFrame; get Frame(): IFrameData; private mConnectionId; get ConnectionId(): ConnectionId; get IsRemote(): boolean; constructor(conId: ConnectionId, frame: IFrameData); }