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awrtc_browser

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Compatible browser implementation to the Unity asset WebRTC Video Chat. Try examples in build folder

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import { ICall } from "./ICall"; import { IMediaNetwork } from "./IMediaNetwork"; import { CallEventHandler } from "./CallEventArgs"; import { NetworkConfig } from "./NetworkConfig"; import { MediaConfig } from "./MediaConfig"; import { ConnectionId } from "../network/index"; declare enum CallState { Invalid = 0, Initialized = 1, Configuring = 2, Configured = 3, RequestingAddress = 4, WaitingForIncomingCall = 5, WaitingForOutgoingCall = 6, InCall = 7, Closed = 8 } /**This class wraps an implementation of * IMediaStream and converts its polling system * to an easier to use event based system. * * Ideally use only features defined by * ICall to avoid having to deal with internal changes * in future updates. */ export declare class AWebRtcCall implements ICall { private MESSAGE_TYPE_INVALID; private MESSAGE_TYPE_DATA; private MESSAGE_TYPE_STRING; private MESSAGE_TYPE_CONTROL; protected mNetworkConfig: NetworkConfig; private mMediaConfig; private mCallEventHandlers; addEventListener(listener: CallEventHandler): void; removeEventListener(listener: CallEventHandler): void; protected mNetwork: IMediaNetwork; private mConnectionInfo; private mConferenceMode; private mState; get State(): CallState; private mIsDisposed; private mServerInactive; private mPendingListenCall; private mPendingCallCall; private mPendingAddress; constructor(config?: NetworkConfig); protected Initialize(network: IMediaNetwork): void; Configure(config: MediaConfig): void; Call(address: string): void; Listen(address: string): void; Send(message: string, reliable?: boolean, id?: ConnectionId): void; private InternalSendToAll; private InternalSendTo; SendData(message: Uint8Array, reliable: boolean, id: ConnectionId): void; private PackStringMsg; private UnpackStringMsg; private PackDataMsg; private UnpackDataMsg; private InternalSendRawTo; Update(): void; private FrameToCallEvent; private MediaEventToCallEvent; private PendingCall; private ProcessCall; private PendingListen; private ProcessListen; private DoPending; private ClearPending; private CheckDisposed; private EnsureConfiguration; private TriggerCallEvent; private OnConfigurationComplete; private OnConfigurationFailed; protected DisposeInternal(disposing: boolean): void; Dispose(): void; } export {};