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awayjs-display

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import {MaterialBase} from "../materials/MaterialBase"; import {PrimitiveCylinderPrefab} from "../prefabs/PrimitiveCylinderPrefab"; /** * A UV Cone primitive sprite. */ export class PrimitiveConePrefab extends PrimitiveCylinderPrefab { /** * The radius of the bottom end of the cone. */ public get radius():number { return this._pBottomRadius; } public set radius(value:number) { this._pBottomRadius = value; this._pInvalidatePrimitive(); } /** * Creates a new Cone object. * @param radius The radius of the bottom end of the cone * @param height The height of the cone * @param segmentsW Defines the number of horizontal segments that make up the cone. Defaults to 16. * @param segmentsH Defines the number of vertical segments that make up the cone. Defaults to 1. * @param yUp Defines whether the cone poles should lay on the Y-axis (true) or on the Z-axis (false). */ constructor(material:MaterialBase = null, elementsType:string = "triangle", radius:number = 50, height:number = 100, segmentsW:number = 16, segmentsH:number = 1, closed:boolean = true, yUp:boolean = true) { super(material, elementsType, 0, radius, height, segmentsW, segmentsH, false, closed, true, yUp); } }