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awayjs-display

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import {Plane3D} from "awayjs-core/lib/geom/Plane3D"; import {Vector3D} from "awayjs-core/lib/geom/Vector3D"; import {ITraverser} from "../ITraverser"; import {DisplayObject} from "../display/DisplayObject"; import {IContainerNode} from "../partition/IContainerNode"; import {BoundingVolumeBase} from "../bounds/BoundingVolumeBase"; /** * IDisplayObjectNode is an interface for the constructable class definition EntityNode that is used to * create node objects in the partition pipeline that represent the contents of a Entity * * @class away.pool.IDisplayObjectNode */ export interface INode { debugVisible:boolean; bounds:BoundingVolumeBase; numEntities:number; parent:IContainerNode; _iCollectionMark:number; isInFrustum(planes:Array<Plane3D>, numPlanes:number):boolean; isRenderable():boolean; isMask():boolean; isIntersectingRay(rayPosition:Vector3D, rayDirection:Vector3D):boolean; acceptTraverser(traverser:ITraverser); isCastingShadow():boolean; }