awayjs-display
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AwayJS displaylist classes
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text/typescript
import {Box} from "awayjs-core/lib/geom/Box";
import {Point} from "awayjs-core/lib/geom/Point";
import {ArgumentError} from "awayjs-core/lib/errors/ArgumentError";
import {RangeError} from "awayjs-core/lib/errors/RangeError";
import {Extensions} from "awayjs-core/lib/utils/Extensions";
import {DisplayObject} from "../display/DisplayObject";
import {HierarchicalProperties} from "../base/HierarchicalProperties";
import {PartitionBase} from "../partition/PartitionBase";
import {Scene} from "../display/Scene";
/**
* The DisplayObjectContainer class is the base class for all objects that can
* serve as display object containers on the display list. The display list
* manages all objects displayed in the Flash runtimes. Use the
* DisplayObjectContainer class to arrange the display objects in the display
* list. Each DisplayObjectContainer object has its own child list for
* organizing the z-order of the objects. The z-order is the front-to-back
* order that determines which object is drawn in front, which is behind, and
* so on.
*
* <p>DisplayObject is an abstract base class; therefore, you cannot call
* DisplayObject directly. Invoking <code>new DisplayObject()</code> throws an
* <code>ArgumentError</code> exception.</p>
* The DisplayObjectContainer class is an abstract base class for all objects
* that can contain child objects. It cannot be instantiated directly; calling
* the <code>new DisplayObjectContainer()</code> constructor throws an
* <code>ArgumentError</code> exception.
*
* <p>For more information, see the "Display Programming" chapter of the
* <i>ActionScript 3.0 Developer's Guide</i>.</p>
*/
export class DisplayObjectContainer extends DisplayObject
{
public static assetType:string = "[asset DisplayObjectContainer]";
private _mouseChildren:boolean = true;
private _depth_childs:Object = {};
private _nextHighestDepth:number = 0;
private _nextHighestDepthDirty:boolean;
public _children:Array<DisplayObject> = new Array<DisplayObject>();
/**
*
*/
public get assetType():string
{
return DisplayObjectContainer.assetType;
}
/**
* Determines whether or not the children of the object are mouse, or user
* input device, enabled. If an object is enabled, a user can interact with
* it by using a mouse or user input device. The default is
* <code>true</code>.
*
* <p>This property is useful when you create a button with an instance of
* the Sprite class(instead of using the SimpleButton class). When you use a
* Sprite instance to create a button, you can choose to decorate the button
* by using the <code>addChild()</code> method to add additional Sprite
* instances. This process can cause unexpected behavior with mouse events
* because the Sprite instances you add as children can become the target
* object of a mouse event when you expect the parent instance to be the
* target object. To ensure that the parent instance serves as the target
* objects for mouse events, you can set the <code>mouseChildren</code>
* property of the parent instance to <code>false</code>.</p>
*
* <p> No event is dispatched by setting this property. You must use the
* <code>addEventListener()</code> method to create interactive
* functionality.</p>
*/
public get mouseChildren():boolean
{
if (this._hierarchicalPropsDirty & HierarchicalProperties.MOUSE_ENABLED)
this._updateMouseEnabled();
return this._mouseChildren;
}
public set mouseChildren(value:boolean)
{
if (this._mouseChildren == value)
return;
this._mouseChildren = value;
this.pInvalidateHierarchicalProperties(HierarchicalProperties.MOUSE_ENABLED);
}
/**
* Returns the number of children of this object.
*/
public get numChildren():number
{
return this._children.length;
}
/**
* Determines whether the children of the object are tab enabled. Enables or
* disables tabbing for the children of the object. The default is
* <code>true</code>.
*
* <p><b>Note:</b> Do not use the <code>tabChildren</code> property with
* Flex. Instead, use the
* <code>mx.core.UIComponent.hasFocusableChildren</code> property.</p>
*
* @throws IllegalOperationError Calling this property of the Stage object
* throws an exception. The Stage object does
* not implement this property.
*/
public tabChildren:boolean;
/**
* Calling the <code>new DisplayObjectContainer()</code> constructor throws
* an <code>ArgumentError</code> exception. You <i>can</i>, however, call
* constructors for the following subclasses of DisplayObjectContainer:
* <ul>
* <li><code>new Loader()</code></li>
* <li><code>new Sprite()</code></li>
* <li><code>new MovieClip()</code></li>
* </ul>
*/
constructor()
{
super();
}
/**
* Adds a child DisplayObject instance to this DisplayObjectContainer
* instance. The child is added to the front(top) of all other children in
* this DisplayObjectContainer instance.(To add a child to a specific index
* position, use the <code>addChildAt()</code> method.)
*
* <p>If you add a child object that already has a different display object
* container as a parent, the object is removed from the child list of the
* other display object container. </p>
*
* <p><b>Note:</b> The command <code>stage.addChild()</code> can cause
* problems with a published SWF file, including security problems and
* conflicts with other loaded SWF files. There is only one Stage within a
* Flash runtime instance, no matter how many SWF files you load into the
* runtime. So, generally, objects should not be added to the Stage,
* directly, at all. The only object the Stage should contain is the root
* object. Create a DisplayObjectContainer to contain all of the items on the
* display list. Then, if necessary, add that DisplayObjectContainer instance
* to the Stage.</p>
*
* @param child The DisplayObject instance to add as a child of this
* DisplayObjectContainer instance.
* @return The DisplayObject instance that you pass in the <code>child</code>
* parameter.
* @throws ArgumentError Throws if the child is the same as the parent. Also
* throws if the caller is a child(or grandchild etc.)
* of the child being added.
* @event added Dispatched when a display object is added to the display
* list.
*/
public addChild(child:DisplayObject):DisplayObject
{
return this.addChildAt(child, this._children.length);
}
public addChildAtDepth(child:DisplayObject, depth:number, replace:boolean = true):DisplayObject
{
if (child == null)
throw new ArgumentError("Parameter child cannot be null.");
//if child already has a parent, remove it.
if (child._pParent)
child._pParent.removeChildAtInternal(child._pParent.getChildIndex(child));
var index = this.getDepthIndexInternal(depth);
if (index != -1) {
if (replace) {
this.removeChildAt(index);
} else {
//move depth of existing child up by 1
this.addChildAtDepth(this._children[index], depth + 1, false);
}
}
if (this._nextHighestDepth < depth + 1)
this._nextHighestDepth = depth + 1;
this._depth_childs[depth] = child;
this._children.push(child);
child._depthID = depth;
child.iSetParent(this);
this._invalidateChildren();
return child;
}
/**
* Adds a child DisplayObject instance to this DisplayObjectContainer
* instance. The child is added at the index position specified. An index of
* 0 represents the back(bottom) of the display list for this
* DisplayObjectContainer object.
*
* <p>For example, the following example shows three display objects, labeled
* a, b, and c, at index positions 0, 2, and 1, respectively:</p>
*
* <p>If you add a child object that already has a different display object
* container as a parent, the object is removed from the child list of the
* other display object container. </p>
*
* @param child The DisplayObject instance to add as a child of this
* DisplayObjectContainer instance.
* @param index The index position to which the child is added. If you
* specify a currently occupied index position, the child object
* that exists at that position and all higher positions are
* moved up one position in the child list.
* @return The DisplayObject instance that you pass in the <code>child</code>
* parameter.
* @throws ArgumentError Throws if the child is the same as the parent. Also
* throws if the caller is a child(or grandchild etc.)
* of the child being added.
* @throws RangeError Throws if the index position does not exist in the
* child list.
* @event added Dispatched when a display object is added to the display
* list.
*/
public addChildAt(child:DisplayObject, index:number):DisplayObject
{
return this.addChildAtDepth(child, (index < this._children.length)? this._children[index]._depthID : this.getNextHighestDepth(), false);
}
public addChildren(...childarray:Array<DisplayObject>):void
{
var len:number = childarray.length;
for (var i:number = 0; i < len; i++)
this.addChild(childarray[i]);
}
/**
*
*/
public clone():DisplayObjectContainer
{
var newInstance:DisplayObjectContainer = new DisplayObjectContainer();
this.copyTo(newInstance);
return newInstance;
}
public copyTo(newInstance:DisplayObjectContainer):void
{
super.copyTo(newInstance);
newInstance.mouseChildren = this._mouseChildren;
var len:number = this._children.length;
for (var i:number = 0; i < len; ++i)
newInstance.addChild(this._children[i].clone());
}
/**
* Determines whether the specified display object is a child of the
* DisplayObjectContainer instance or the instance itself. The search
* includes the entire display list including this DisplayObjectContainer
* instance. Grandchildren, great-grandchildren, and so on each return
* <code>true</code>.
*
* @param child The child object to test.
* @return <code>true</code> if the <code>child</code> object is a child of
* the DisplayObjectContainer or the container itself; otherwise
* <code>false</code>.
*/
public contains(child:DisplayObject):boolean
{
return this._children.indexOf(child) >= 0;
}
/**
*
*/
public disposeValues():void
{
for (var i:number = this._children.length - 1; i >= 0; i--)
this.removeChild(this._children[i]);
super.disposeValues();
}
public getChildAtDepth(depth:number):DisplayObject
{
return this._depth_childs[depth];
}
/**
* Returns the child display object instance that exists at the specified
* index.
*
* @param index The index position of the child object.
* @return The child display object at the specified index position.
* @throws RangeError Throws if the index does not exist in the child
* list.
*/
public getChildAt(index:number):DisplayObject
{
var child:DisplayObject = this._children[index];
if (child == null)
throw new RangeError("Index does not exist in the child list of the caller");
return child;
}
/**
* Returns the child display object that exists with the specified name. If
* more that one child display object has the specified name, the method
* returns the first object in the child list.
*
* <p>The <code>getChildAt()</code> method is faster than the
* <code>getChildByName()</code> method. The <code>getChildAt()</code> method
* accesses a child from a cached array, whereas the
* <code>getChildByName()</code> method has to traverse a linked list to
* access a child.</p>
*
* @param name The name of the child to return.
* @return The child display object with the specified name.
*/
public getChildByName(name:string):DisplayObject
{
var len:number = this._children.length;
for (var i:number = 0; i < len; ++i)
if (this._children[i].name == name)
return this._children[i];
return null;
}
/**
* Returns the index position of a <code>child</code> DisplayObject instance.
*
* @param child The DisplayObject instance to identify.
* @return The index position of the child display object to identify.
* @throws ArgumentError Throws if the child parameter is not a child of this
* object.
*/
public getChildIndex(child:DisplayObject):number
{
var childIndex:number = this._children.indexOf(child);
if (childIndex == -1)
throw new ArgumentError("Child parameter is not a child of the caller");
return childIndex;
}
public getNextHighestDepth():number
{
if (this._nextHighestDepthDirty)
this._updateNextHighestDepth();
return this._nextHighestDepth;
}
/**
* Returns an array of objects that lie under the specified point and are
* children(or grandchildren, and so on) of this DisplayObjectContainer
* instance. Any child objects that are inaccessible for security reasons are
* omitted from the returned array. To determine whether this security
* restriction affects the returned array, call the
* <code>areInaccessibleObjectsUnderPoint()</code> method.
*
* <p>The <code>point</code> parameter is in the coordinate space of the
* Stage, which may differ from the coordinate space of the display object
* container(unless the display object container is the Stage). You can use
* the <code>globalToLocal()</code> and the <code>localToGlobal()</code>
* methods to convert points between these coordinate spaces.</p>
*
* @param point The point under which to look.
* @return An array of objects that lie under the specified point and are
* children(or grandchildren, and so on) of this
* DisplayObjectContainer instance.
*/
public getObjectsUnderPoint(point:Point):Array<DisplayObject>
{
return new Array<DisplayObject>();
}
/**
* Removes the specified <code>child</code> DisplayObject instance from the
* child list of the DisplayObjectContainer instance. The <code>parent</code>
* property of the removed child is set to <code>null</code> , and the object
* is garbage collected if no other references to the child exist. The index
* positions of any display objects above the child in the
* DisplayObjectContainer are decreased by 1.
*
* <p>The garbage collector reallocates unused memory space. When a variable
* or object is no longer actively referenced or stored somewhere, the
* garbage collector sweeps through and wipes out the memory space it used to
* occupy if no other references to it exist.</p>
*
* @param child The DisplayObject instance to remove.
* @return The DisplayObject instance that you pass in the <code>child</code>
* parameter.
* @throws ArgumentError Throws if the child parameter is not a child of this
* object.
*/
public removeChild(child:DisplayObject):DisplayObject
{
if (child == null)
throw new ArgumentError("Parameter child cannot be null");
this.removeChildAt(this.getChildIndex(child));
return child;
}
public removeChildAtDepth(depth:number):DisplayObject
{
return this.removeChildAt(this.getDepthIndexInternal(depth));
}
/**
* Removes a child DisplayObject from the specified <code>index</code>
* position in the child list of the DisplayObjectContainer. The
* <code>parent</code> property of the removed child is set to
* <code>null</code>, and the object is garbage collected if no other
* references to the child exist. The index positions of any display objects
* above the child in the DisplayObjectContainer are decreased by 1.
*
* <p>The garbage collector reallocates unused memory space. When a variable
* or object is no longer actively referenced or stored somewhere, the
* garbage collector sweeps through and wipes out the memory space it used to
* occupy if no other references to it exist.</p>
*
* @param index The child index of the DisplayObject to remove.
* @return The DisplayObject instance that was removed.
* @throws RangeError Throws if the index does not exist in the child
* list.
* @throws SecurityError This child display object belongs to a sandbox to
* which the calling object does not have access. You
* can avoid this situation by having the child movie
* call the <code>Security.allowDomain()</code> method.
*/
public removeChildAt(index:number):DisplayObject
{
var child:DisplayObject = this.removeChildAtInternal(index);
child.iSetParent(null);
this._invalidateChildren();
return child;
}
/**
* Removes all <code>child</code> DisplayObject instances from the child list
* of the DisplayObjectContainer instance. The <code>parent</code> property
* of the removed children is set to <code>null</code>, and the objects are
* garbage collected if no other references to the children exist.
*
* The garbage collector reallocates unused memory space. When a variable or
* object is no longer actively referenced or stored somewhere, the garbage
* collector sweeps through and wipes out the memory space it used to occupy
* if no other references to it exist.
*
* @param beginIndex The beginning position. A value smaller than 0 throws a RangeError.
* @param endIndex The ending position. A value smaller than 0 throws a RangeError.
* @throws RangeError Throws if the beginIndex or endIndex positions do
* not exist in the child list.
*/
public removeChildren(beginIndex:number = 0, endIndex:number = 2147483647):void
{
if (beginIndex < 0)
throw new RangeError("beginIndex is out of range of the child list");
if (endIndex > this._children.length)
throw new RangeError("endIndex is out of range of the child list");
for(var i:number /*uint*/ = beginIndex; i < endIndex; i++)
this.removeChild(this._children[i]);
}
/**
* Changes the position of an existing child in the display object container.
* This affects the layering of child objects. For example, the following
* example shows three display objects, labeled a, b, and c, at index
* positions 0, 1, and 2, respectively:
*
* <p>When you use the <code>setChildIndex()</code> method and specify an
* index position that is already occupied, the only positions that change
* are those in between the display object's former and new position. All
* others will stay the same. If a child is moved to an index LOWER than its
* current index, all children in between will INCREASE by 1 for their index
* reference. If a child is moved to an index HIGHER than its current index,
* all children in between will DECREASE by 1 for their index reference. For
* example, if the display object container in the previous example is named
* <code>container</code>, you can swap the position of the display objects
* labeled a and b by calling the following code:</p>
*
* <p>This code results in the following arrangement of objects:</p>
*
* @param child The child DisplayObject instance for which you want to change
* the index number.
* @param index The resulting index number for the <code>child</code> display
* object.
* @throws ArgumentError Throws if the child parameter is not a child of this
* object.
* @throws RangeError Throws if the index does not exist in the child
* list.
*/
public setChildIndex(child:DisplayObject, index:number):void
{
//TODO
}
/**
* Swaps the z-order (front-to-back order) of the two specified child
* objects. All other child objects in the display object container remain in
* the same index positions.
*
* @param child1 The first child object.
* @param child2 The second child object.
* @throws ArgumentError Throws if either child parameter is not a child of
* this object.
*/
public swapChildren(child1:DisplayObject, child2:DisplayObject):void
{
this.swapChildrenAt(this.getChildIndex(child1), this.getChildIndex(child2))
}
/**
* Swaps the z-order(front-to-back order) of the child objects at the two
* specified index positions in the child list. All other child objects in
* the display object container remain in the same index positions.
*
* @param index1 The index position of the first child object.
* @param index2 The index position of the second child object.
* @throws RangeError If either index does not exist in the child list.
*/
public swapChildrenAt(index1:number, index2:number):void
{
var depth:number = this._children[index2]._depthID;
var child:DisplayObject = this._children[index1];
this.addChildAtDepth(this._children[index2], this._children[index1]._depthID);
this.addChildAtDepth(child, depth);
}
/**
* //TODO
*
* @protected
*/
public _pUpdateBoxBounds():void
{
super._pUpdateBoxBounds();
var box:Box;
var numChildren:number = this._children.length;
if (numChildren > 0) {
var min:number;
var max:number;
var minX:number, minY:number, minZ:number;
var maxX:number, maxY:number, maxZ:number;
for (var i:number = 0; i < numChildren; ++i) {
box = this._children[i].getBox(this);
if (i == 0) {
maxX = box.width + (minX = box.x);
maxY = box.height + (minY = box.y);
maxZ = box.depth + (minZ = box.z);
} else {
max = box.width + (min = box.x);
if (min < minX)
minX = min;
if (max > maxX)
maxX = max;
max = box.height + (min = box.y);
if (min < minY)
minY = min;
if (max > maxY)
maxY = max;
max = box.depth + (min = box.z);
if (min < minZ)
minZ = min;
if (max > maxZ)
maxZ = max;
}
}
this._pBoxBounds.width = maxX - (this._pBoxBounds.x = minX);
this._pBoxBounds.height = maxY - (this._pBoxBounds.y = minY);
this._pBoxBounds.depth = maxZ - (this._pBoxBounds.z = minZ);
} else {
this._pBoxBounds.setBoundIdentity();
}
}
/**
* @protected
*/
public pInvalidateHierarchicalProperties(bitFlag:number):boolean
{
if (super.pInvalidateHierarchicalProperties(bitFlag))
return true;
var len:number = this._children.length;
for (var i:number = 0; i < len; ++i)
this._children[i].pInvalidateHierarchicalProperties(bitFlag);
return false;
}
/**
* @internal
*/
public _iSetScene(value:Scene, partition:PartitionBase):void
{
super._iSetScene(value, partition);
var len:number = this._children.length;
for (var i:number = 0; i < len; ++i)
this._children[i]._iSetScene(value, partition);
}
/**
* @private
*
* @param child
*/
public removeChildAtInternal(index:number):DisplayObject
{
var child:DisplayObject = this._children.splice(index, 1)[0];
//update next highest depth
if (this._nextHighestDepth == child._depthID + 1)
this._nextHighestDepthDirty = true;
delete this._depth_childs[child._depthID];
child._depthID = -16384;
return child;
}
public getDepthIndexInternal(depth:number):number
{
if (!this._depth_childs[depth])
return -1;
return this._children.indexOf(this._depth_childs[depth]);
}
private _updateNextHighestDepth():void
{
this._nextHighestDepthDirty = false;
this._nextHighestDepth = 0;
var len:number = this._children.length;
for (var i:number = 0; i < len; i++)
if (this._nextHighestDepth < this._children[i]._depthID)
this._nextHighestDepth = this._children[i]._depthID;
this._nextHighestDepth += 1;
}
public _hitTestPointInternal(x:number, y:number, shapeFlag:boolean, masksFlag:boolean):boolean
{
var numChildren:number = this._children.length;
for(var i:number = 0; i < numChildren; i++)
if(this._children[i].hitTestPoint(x,y, shapeFlag, masksFlag))
return true;
return false;
}
public _updateMaskMode():void
{
if (this.maskMode)
this.mouseChildren = false;
super._updateMaskMode();
}
private _invalidateChildren():void
{
if (this._pIsContainer != Boolean(this._children.length)) {
if (this._pImplicitPartition)
this._pImplicitPartition._iUnregisterEntity(this);
this._pIsContainer = Boolean(this._children.length);
if (this._pImplicitPartition)
this._pImplicitPartition._iRegisterEntity(this);
}
this._pInvalidateBounds();
}
}