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awayjs-display

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import * as adapters from "./lib/adapters"; import * as animators from "./lib/animators"; import * as base from "./lib/base"; import * as bounds from "./lib/bounds"; import * as controllers from "./lib/controllers"; import * as display from "./lib/display"; import * as draw from "./lib/draw"; import * as errors from "./lib/errors"; import * as events from "./lib/events"; import * as factories from "./lib/factories"; import * as graphics from "./lib/graphics"; import * as managers from "./lib/managers"; import * as materials from "./lib/materials"; import * as partition from "./lib/partition"; import * as pick from "./lib/pick"; import * as prefabs from "./lib/prefabs"; import * as text from "./lib/text"; import * as textures from "./lib/textures"; import * as utils from "./lib/utils"; import {IRenderer} from "./lib/IRenderer"; import {ITraverser} from "./lib/ITraverser"; import {View} from "./lib/View"; partition.PartitionBase.registerAbstraction(partition.CameraNode, display.Camera); partition.PartitionBase.registerAbstraction(partition.DirectionalLightNode, display.DirectionalLight); partition.PartitionBase.registerAbstraction(partition.EntityNode, display.Sprite); partition.PartitionBase.registerAbstraction(partition.EntityNode, display.Shape); partition.PartitionBase.registerAbstraction(partition.EntityNode, display.MovieClip); partition.PartitionBase.registerAbstraction(partition.EntityNode, display.Billboard); partition.PartitionBase.registerAbstraction(partition.EntityNode, display.LineSegment); partition.PartitionBase.registerAbstraction(partition.EntityNode, display.TextField); partition.PartitionBase.registerAbstraction(partition.EntityNode, display.TextFieldMultiRender); partition.PartitionBase.registerAbstraction(partition.LightProbeNode, display.LightProbe); partition.PartitionBase.registerAbstraction(partition.PointLightNode, display.PointLight); partition.PartitionBase.registerAbstraction(partition.SkyboxNode, display.Skybox); export { adapters, animators, base, bounds, controllers, display, draw, errors, events, factories, graphics, managers, materials, partition, pick, prefabs, text, textures, utils, IRenderer, ITraverser, View }