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awayjs-display

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import AssetBase from "awayjs-core/lib/library/AssetBase"; import FontTable from "../text/TesselatedFontTable"; /** * GraphicBase wraps a TriangleElements as a scene graph instantiation. A GraphicBase is owned by a Sprite object. * * * @see away.base.TriangleElements * @see away.entities.Sprite * * @class away.base.GraphicBase */ class Font extends AssetBase { public static assetType:string = "[asset Font]"; private _font_styles:Array<FontTable> = new Array<FontTable>(); //TODO test shader picking // public get shaderPickingDetails():boolean // { // // return this.sourceEntity.shaderPickingDetails; // } /** * Creates a new TesselatedFont object */ constructor() { super(); } public get font_styles():Array<FontTable> { return this._font_styles; } /** * */ public get assetType():string { return Font.assetType; } /** * */ public dispose() { } /** *Get a font-table for a specific name, or create one if it does not exists. */ public get_font_table(style_name:string):FontTable { var len:number = this._font_styles.length; for (var i:number = 0; i < len; ++i) { if(this._font_styles[i].name==style_name) return this._font_styles[i]; } var font_style:FontTable = new FontTable(); font_style.name=style_name; this._font_styles.push(font_style); return font_style; } } export default Font;