awayjs-display
Version:
AwayJS displaylist classes
61 lines (57 loc) • 2.19 kB
text/typescript
import * as adapters from "./lib/adapters";
import * as animators from "./lib/animators";
import * as base from "./lib/base";
import * as bounds from "./lib/bounds";
import * as controllers from "./lib/controllers";
import * as display from "./lib/display";
import * as draw from "./lib/draw";
import * as errors from "./lib/errors";
import * as events from "./lib/events";
import * as factories from "./lib/factories";
import * as graphics from "./lib/graphics";
import * as managers from "./lib/managers";
import * as materials from "./lib/materials";
import * as partition from "./lib/partition";
import * as pick from "./lib/pick";
import * as prefabs from "./lib/prefabs";
import * as text from "./lib/text";
import * as textures from "./lib/textures";
import * as utils from "./lib/utils";
import IRenderer from "./lib/IRenderer";
import ITraverser from "./lib/ITraverser";
import View from "./lib/View";
partition.PartitionBase.registerAbstraction(partition.CameraNode, display.Camera);
partition.PartitionBase.registerAbstraction(partition.DirectionalLightNode, display.DirectionalLight);
partition.PartitionBase.registerAbstraction(partition.EntityNode, display.Sprite);
partition.PartitionBase.registerAbstraction(partition.EntityNode, display.Shape);
partition.PartitionBase.registerAbstraction(partition.EntityNode, display.MovieClip);
partition.PartitionBase.registerAbstraction(partition.EntityNode, display.Billboard);
partition.PartitionBase.registerAbstraction(partition.EntityNode, display.LineSegment);
partition.PartitionBase.registerAbstraction(partition.EntityNode, display.TextField);
partition.PartitionBase.registerAbstraction(partition.LightProbeNode, display.LightProbe);
partition.PartitionBase.registerAbstraction(partition.PointLightNode, display.PointLight);
partition.PartitionBase.registerAbstraction(partition.SkyboxNode, display.Skybox);
export {
adapters,
animators,
base,
bounds,
controllers,
display,
draw,
errors,
events,
factories,
graphics,
managers,
materials,
partition,
pick,
prefabs,
text,
textures,
utils,
IRenderer,
ITraverser,
View
}