awayjs-display
Version:
AwayJS displaylist classes
69 lines (68 loc) • 2.67 kB
TypeScript
import ElementsBase from "../graphics/ElementsBase";
import MaterialBase from "../materials/MaterialBase";
import PrimitivePrefabBase from "../prefabs/PrimitivePrefabBase";
/**
* A Cube primitive prefab.
*/
declare class PrimitiveCubePrefab extends PrimitivePrefabBase {
private _width;
private _height;
private _depth;
private _tile6;
private _segmentsW;
private _segmentsH;
private _segmentsD;
/**
* Creates a new Cube object.
* @param width The size of the cube along its X-axis.
* @param height The size of the cube along its Y-axis.
* @param depth The size of the cube along its Z-axis.
* @param segmentsW The number of segments that make up the cube along the X-axis.
* @param segmentsH The number of segments that make up the cube along the Y-axis.
* @param segmentsD The number of segments that make up the cube along the Z-axis.
* @param tile6 The type of uv mapping to use. When true, a texture will be subdivided in a 2x3 grid, each used for a single face. When false, the entire image is mapped on each face.
*/
constructor(material?: MaterialBase, elementsType?: string, width?: number, height?: number, depth?: number, segmentsW?: number, segmentsH?: number, segmentsD?: number, tile6?: boolean);
/**
* The size of the cube along its X-axis.
*/
width: number;
/**
* The size of the cube along its Y-axis.
*/
height: number;
/**
* The size of the cube along its Z-axis.
*/
depth: number;
/**
* The type of uv mapping to use. When false, the entire image is mapped on each face.
* When true, a texture will be subdivided in a 3x2 grid, each used for a single face.
* Reading the tiles from left to right, top to bottom they represent the faces of the
* cube in the following order: bottom, top, back, left, front, right. This creates
* several shared edges (between the top, front, left and right faces) which simplifies
* texture painting.
*/
tile6: boolean;
/**
* The number of segments that make up the cube along the X-axis. Defaults to 1.
*/
segmentsW: number;
/**
* The number of segments that make up the cube along the Y-axis. Defaults to 1.
*/
segmentsH: number;
/**
* The number of segments that make up the cube along the Z-axis. Defaults to 1.
*/
segmentsD: number;
/**
* @inheritDoc
*/
_pBuildGraphics(target: ElementsBase, elementsType: string): void;
/**
* @inheritDoc
*/
_pBuildUVs(target: ElementsBase, elementsType: string): void;
}
export default PrimitiveCubePrefab;