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awayjs-display

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import LineElements from "../graphics/LineElements"; import TriangleElements from "../graphics/TriangleElements"; import Billboard from "../display/Billboard"; import PickingCollision from "../pick/PickingCollision"; import IPickingCollider from "../pick/IPickingCollider"; import MaterialBase from "../materials/MaterialBase"; /** * Pure JS picking collider for display objects. Used with the <code>RaycastPicker</code> picking object. * * @see away.base.DisplayObject#pickingCollider * @see away.pick.RaycastPicker * * @class away.pick.JSPickingCollider */ declare class JSPickingCollider implements IPickingCollider { private _findClosestCollision; /** * Creates a new <code>JSPickingCollider</code> object. * * @param findClosestCollision Determines whether the picking collider searches for the closest collision along the ray. Defaults to false. */ constructor(findClosestCollision?: boolean); /** * Tests a <code>Billboard</code> object for a collision with the picking ray. * * @param billboard The billboard instance to be tested. * @param pickingCollision The collision object used to store the collision results * @param findClosest */ testBillboardCollision(billboard: Billboard, material: MaterialBase, pickingCollision: PickingCollision): boolean; /** * Tests a <code>TriangleElements</code> object for a collision with the picking ray. * * @param triangleElements * @param material * @param pickingCollision * @returns {boolean} */ testTriangleCollision(triangleElements: TriangleElements, material: MaterialBase, pickingCollision: PickingCollision): boolean; /** * Tests a <code>LineElements</code> object for a collision with the picking ray. * * @param triangleElements * @param material * @param pickingCollision * @returns {boolean} */ testLineCollision(lineElements: LineElements, material: MaterialBase, pickingCollision: PickingCollision): boolean; } export default JSPickingCollider;