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awayjs-display

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import Vector3D from "awayjs-core/lib/geom/Vector3D"; import Scene from "../display/Scene"; import View from "../View"; import PickingCollision from "../pick/PickingCollision"; /** * Provides an interface for picking objects that can pick 3d objects from a view or scene. * * @interface away.pick.IPicker */ interface IPicker { /** * Gets the collision object from the screen coordinates of the picking ray. * * @param x The x coordinate of the picking ray in screen-space. * @param y The y coordinate of the picking ray in screen-space. * @param view The view on which the picking object acts. */ getViewCollision(x: number, y: number, view: View): PickingCollision; /** * Gets the collision object from the scene position and direction of the picking ray. * * @param position The position of the picking ray in scene-space. * @param direction The direction of the picking ray in scene-space. * @param scene The scene on which the picking object acts. */ getSceneCollision(position: Vector3D, direction: Vector3D, scene: Scene): PickingCollision; /** * Determines whether the picker takes account of the mouseEnabled properties of entities. Defaults to true. */ onlyMouseEnabled: boolean; /** * Disposes memory used by the IPicker object */ dispose(): any; } export default IPicker;