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awayjs-display

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import Matrix3D from "awayjs-core/lib/geom/Matrix3D"; import Plane3D from "awayjs-core/lib/geom/Plane3D"; import FreeMatrixProjection from "awayjs-core/lib/projections/FreeMatrixProjection"; import Scene from "../../display/Scene"; import IRenderer from "../../IRenderer"; import Camera from "../../display/Camera"; import ShadowMapperBase from "../../materials/shadowmappers/ShadowMapperBase"; import Single2DTexture from "../../textures/Single2DTexture"; declare class DirectionalShadowMapper extends ShadowMapperBase { _pOverallDepthCamera: Camera; _pLocalFrustum: Array<number>; _pLightOffset: number; _pMatrix: Matrix3D; _pOverallDepthProjection: FreeMatrixProjection; _pSnap: number; _pCullPlanes: Array<Plane3D>; _pMinZ: number; _pMaxZ: number; constructor(); snap: number; lightOffset: number; readonly iDepthProjection: Matrix3D; readonly depth: number; iSetDepthMap(depthMap: Single2DTexture): void; pCreateDepthTexture(): Single2DTexture; pDrawDepthMap(scene: Scene, target: Single2DTexture, renderer: IRenderer): void; pUpdateCullPlanes(camera: Camera): void; pUpdateDepthProjection(camera: Camera): void; pUpdateProjectionFromFrustumCorners(camera: Camera, corners: Array<number>, matrix: Matrix3D): void; } export default DirectionalShadowMapper;