awayjs-display
Version:
AwayJS displaylist classes
32 lines (31 loc) • 1.34 kB
TypeScript
import Matrix3D from "awayjs-core/lib/geom/Matrix3D";
import Plane3D from "awayjs-core/lib/geom/Plane3D";
import FreeMatrixProjection from "awayjs-core/lib/projections/FreeMatrixProjection";
import Scene from "../../display/Scene";
import IRenderer from "../../IRenderer";
import Camera from "../../display/Camera";
import ShadowMapperBase from "../../materials/shadowmappers/ShadowMapperBase";
import Single2DTexture from "../../textures/Single2DTexture";
declare class DirectionalShadowMapper extends ShadowMapperBase {
_pOverallDepthCamera: Camera;
_pLocalFrustum: Array<number>;
_pLightOffset: number;
_pMatrix: Matrix3D;
_pOverallDepthProjection: FreeMatrixProjection;
_pSnap: number;
_pCullPlanes: Array<Plane3D>;
_pMinZ: number;
_pMaxZ: number;
constructor();
snap: number;
lightOffset: number;
readonly iDepthProjection: Matrix3D;
readonly depth: number;
iSetDepthMap(depthMap: Single2DTexture): void;
pCreateDepthTexture(): Single2DTexture;
pDrawDepthMap(scene: Scene, target: Single2DTexture, renderer: IRenderer): void;
pUpdateCullPlanes(camera: Camera): void;
pUpdateDepthProjection(camera: Camera): void;
pUpdateProjectionFromFrustumCorners(camera: Camera, corners: Array<number>, matrix: Matrix3D): void;
}
export default DirectionalShadowMapper;