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awayjs-display

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import Matrix3D from "awayjs-core/lib/geom/Matrix3D"; import Rectangle from "awayjs-core/lib/geom/Rectangle"; import IRenderer from "../../IRenderer"; import Scene from "../../display/Scene"; import Camera from "../../display/Camera"; import DirectionalShadowMapper from "../../materials/shadowmappers/DirectionalShadowMapper"; import Single2DTexture from "../../textures/Single2DTexture"; declare class CascadeShadowMapper extends DirectionalShadowMapper { _pScissorRects: Rectangle[]; private _pScissorRectsInvalid; private _splitRatios; private _numCascades; private _depthCameras; private _depthLenses; private _texOffsetsX; private _texOffsetsY; private _nearPlaneDistances; constructor(numCascades?: number); getSplitRatio(index: number): number; setSplitRatio(index: number, value: number): void; getDepthProjections(partition: number): Matrix3D; private init(); _pSetDepthMapSize(value: number): void; private invalidateScissorRects(); numCascades: number; pDrawDepthMap(scene: Scene, target: Single2DTexture, renderer: IRenderer): void; private updateScissorRects(); pUpdateDepthProjection(camera: Camera): void; private updateProjectionPartition(matrix, splitRatio, texOffsetX, texOffsetY); readonly _iNearPlaneDistances: Array<number>; } export default CascadeShadowMapper;