UNPKG

awayjs-display

Version:
72 lines (71 loc) 2.17 kB
import AssetBase from "awayjs-core/lib/library/AssetBase"; import IAnimator from "../animators/IAnimator"; import MaterialBase from "../materials/MaterialBase"; import Style from "../base/Style"; import IRenderable from "../base/IRenderable"; import Graphics from "../graphics/Graphics"; import ElementsBase from "../graphics/ElementsBase"; import IPickingCollider from "../pick/IPickingCollider"; import PickingCollision from "../pick/PickingCollision"; /** * Graphic wraps a Elements as a scene graph instantiation. A Graphic is owned by a Sprite object. * * * @see away.base.ElementsBase * @see away.entities.Sprite * * @class away.base.Graphic */ declare class Graphic extends AssetBase implements IRenderable { static _available: Array<Graphic>; static assetType: string; _iIndex: number; private _style; private _material; private _onInvalidatePropertiesDelegate; parent: Graphics; /** * The Elements object which provides the geometry data for this Graphic. */ elements: ElementsBase; /** * */ readonly assetType: string; /** * */ readonly animator: IAnimator; /** * The material used to render the current TriangleGraphic. If set to null, its parent Sprite's material will be used instead. */ material: MaterialBase; /** * The style used to render the current TriangleGraphic. If set to null, its parent Sprite's style will be used instead. */ style: Style; /** * Creates a new Graphic object */ constructor(index: number, parent: Graphics, elements: ElementsBase, material?: MaterialBase, style?: Style); /** * */ dispose(): void; invalidateElements(): void; invalidateSurface(): void; _iGetExplicitMaterial(): MaterialBase; _iGetExplicitStyle(): Style; private _onInvalidateProperties(event); /** * //TODO * * @param shortestCollisionDistance * @param findClosest * @returns {boolean} * * @internal */ _iTestCollision(pickingCollision: PickingCollision, pickingCollider: IPickingCollider): boolean; } export default Graphic;