awayjs-display
Version:
AwayJS displaylist classes
72 lines (71 loc) • 2.17 kB
TypeScript
import AssetBase from "awayjs-core/lib/library/AssetBase";
import IAnimator from "../animators/IAnimator";
import MaterialBase from "../materials/MaterialBase";
import Style from "../base/Style";
import IRenderable from "../base/IRenderable";
import Graphics from "../graphics/Graphics";
import ElementsBase from "../graphics/ElementsBase";
import IPickingCollider from "../pick/IPickingCollider";
import PickingCollision from "../pick/PickingCollision";
/**
* Graphic wraps a Elements as a scene graph instantiation. A Graphic is owned by a Sprite object.
*
*
* @see away.base.ElementsBase
* @see away.entities.Sprite
*
* @class away.base.Graphic
*/
declare class Graphic extends AssetBase implements IRenderable {
static _available: Array<Graphic>;
static assetType: string;
_iIndex: number;
private _style;
private _material;
private _onInvalidatePropertiesDelegate;
parent: Graphics;
/**
* The Elements object which provides the geometry data for this Graphic.
*/
elements: ElementsBase;
/**
*
*/
readonly assetType: string;
/**
*
*/
readonly animator: IAnimator;
/**
* The material used to render the current TriangleGraphic. If set to null, its parent Sprite's material will be used instead.
*/
material: MaterialBase;
/**
* The style used to render the current TriangleGraphic. If set to null, its parent Sprite's style will be used instead.
*/
style: Style;
/**
* Creates a new Graphic object
*/
constructor(index: number, parent: Graphics, elements: ElementsBase, material?: MaterialBase, style?: Style);
/**
*
*/
dispose(): void;
invalidateElements(): void;
invalidateSurface(): void;
_iGetExplicitMaterial(): MaterialBase;
_iGetExplicitStyle(): Style;
private _onInvalidateProperties(event);
/**
* //TODO
*
* @param shortestCollisionDistance
* @param findClosest
* @returns {boolean}
*
* @internal
*/
_iTestCollision(pickingCollision: PickingCollision, pickingCollider: IPickingCollider): boolean;
}
export default Graphic;