awayjs-display
Version:
AwayJS displaylist classes
115 lines (114 loc) • 2.89 kB
TypeScript
import Point from "awayjs-core/lib/geom/Point";
import Vector3D from "awayjs-core/lib/geom/Vector3D";
import EventBase from "awayjs-core/lib/events/EventBase";
import IEntity from "../display/IEntity";
import IRenderable from "../base/IRenderable";
import View from "../View";
import MaterialBase from "../materials/MaterialBase";
declare class TouchEvent extends EventBase {
_iAllowedToPropagate: boolean;
_iParentEvent: TouchEvent;
/**
*
*/
static TOUCH_END: string;
/**
*
*/
static TOUCH_BEGIN: string;
/**
*
*/
static TOUCH_MOVE: string;
/**
*
*/
static TOUCH_OUT: string;
/**
*
*/
static TOUCH_OVER: string;
/**
* The horizontal coordinate at which the event occurred in view coordinates.
*/
screenX: number;
/**
* The vertical coordinate at which the event occurred in view coordinates.
*/
screenY: number;
/**
* The view object inside which the event took place.
*/
view: View;
/**
* The 3d object inside which the event took place.
*/
entity: IEntity;
/**
* The renderable owner inside which the event took place.
*/
renderable: IRenderable;
/**
* The material of the 3d element inside which the event took place.
*/
material: MaterialBase;
/**
* The uv coordinate inside the draw primitive where the event took place.
*/
uv: Point;
/**
* The index of the elements where the event took place.
*/
elementIndex: number;
/**
* The position in object space where the event took place
*/
position: Vector3D;
/**
* The normal in object space where the event took place
*/
normal: Vector3D;
/**
* Indicates whether the Control key is active (true) or inactive (false).
*/
ctrlKey: boolean;
/**
* Indicates whether the Alt key is active (true) or inactive (false).
*/
altKey: boolean;
/**
* Indicates whether the Shift key is active (true) or inactive (false).
*/
shiftKey: boolean;
touchPointID: number;
/**
* Create a new TouchEvent object.
* @param type The type of the TouchEvent.
*/
constructor(type: string);
/**
* @inheritDoc
*/
readonly bubbles: boolean;
/**
* @inheritDoc
*/
stopPropagation(): void;
/**
* @inheritDoc
*/
stopImmediatePropagation(): void;
/**
* Creates a copy of the TouchEvent object and sets the value of each property to match that of the original.
*/
clone(): TouchEvent;
/**
* The position in scene space where the event took place
*/
readonly scenePosition: Vector3D;
/**
* The normal in scene space where the event took place
*/
readonly sceneNormal: Vector3D;
}
export default TouchEvent;