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awayjs-display

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"use strict"; /** * Defines codes for culling algorithms that determine which triangles not to * render when drawing triangle paths. * * <p> The terms <code>POSITIVE</code> and <code>NEGATIVE</code> refer to the * sign of a triangle's normal along the z-axis. The normal is a 3D vector * that is perpendicular to the surface of the triangle. </p> * * <p> A triangle whose vertices 0, 1, and 2 are arranged in a clockwise order * has a positive normal value. That is, its normal points in a positive * z-axis direction, away from the current view point. When the * <code>TriangleCulling.POSITIVE</code> algorithm is used, triangles with * positive normals are not rendered. Another term for this is backface * culling. </p> * * <p> A triangle whose vertices are arranged in a counter-clockwise order has * a negative normal value. That is, its normal points in a negative z-axis * direction, toward the current view point. When the * <code>TriangleCulling.NEGATIVE</code> algorithm is used, triangles with * negative normals will not be rendered. </p> */ var TriangleCulling = (function () { function TriangleCulling() { } /** * Specifies culling of all triangles facing toward the current view point. */ TriangleCulling.NEGATIVE = "negative"; /** * Specifies no culling. All triangles in the path are rendered. */ TriangleCulling.NONE = "none"; /** * Specifies culling of all triangles facing away from the current view * point. This is also known as backface culling. */ TriangleCulling.POSITIVE = "positive"; return TriangleCulling; }()); Object.defineProperty(exports, "__esModule", { value: true }); exports.default = TriangleCulling; //# sourceMappingURL=TriangleCulling.js.map