awayjs-display
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AwayJS displaylist classes
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TypeScript
import Rectangle from "awayjs-core/lib/geom/Rectangle";
import DisplayObject from "../display/DisplayObject";
import AntiAliasType from "../text/AntiAliasType";
import GridFitType from "../text/GridFitType";
import TextFieldAutoSize from "../text/TextFieldAutoSize";
import TextFieldType from "../text/TextFieldType";
import TextFormat from "../text/TextFormat";
import TextInteractionMode from "../text/TextInteractionMode";
import TextLineMetrics from "../text/TextLineMetrics";
import Sprite from "../display/Sprite";
import Graphics from "../graphics/Graphics";
/**
* The TextField class is used to create display objects for text display and
* input. <ph outputclass="flexonly">You can use the TextField class to
* perform low-level text rendering. However, in Flex, you typically use the
* Label, Text, TextArea, and TextInput controls to process text. <ph
* outputclass="flashonly">You can give a text field an instance name in the
* Property inspector and use the methods and properties of the TextField
* class to manipulate it with ActionScript. TextField instance names are
* displayed in the Movie Explorer and in the Insert Target Path dialog box in
* the Actions panel.
*
* <p>To create a text field dynamically, use the <code>TextField()</code>
* constructor.</p>
*
* <p>The methods of the TextField class let you set, select, and manipulate
* text in a dynamic or input text field that you create during authoring or
* at runtime. </p>
*
* <p>ActionScript provides several ways to format your text at runtime. The
* TextFormat class lets you set character and paragraph formatting for
* TextField objects. You can apply Cascading Style Sheets(CSS) styles to
* text fields by using the <code>TextField.styleSheet</code> property and the
* StyleSheet class. You can use CSS to style built-in HTML tags, define new
* formatting tags, or apply styles. You can assign HTML formatted text, which
* optionally uses CSS styles, directly to a text field. HTML text that you
* assign to a text field can contain embedded media(movie clips, SWF files,
* GIF files, PNG files, and JPEG files). The text wraps around the embedded
* media in the same way that a web browser wraps text around media embedded
* in an HTML document. </p>
*
* <p>Flash Player supports a subset of HTML tags that you can use to format
* text. See the list of supported HTML tags in the description of the
* <code>htmlText</code> property.</p>
*
* @event change Dispatched after a control value is
* modified, unlike the
* <code>textInput</code> event, which is
* dispatched before the value is modified.
* Unlike the W3C DOM Event Model version of
* the <code>change</code> event, which
* dispatches the event only after the
* control loses focus, the ActionScript 3.0
* version of the <code>change</code> event
* is dispatched any time the control
* changes. For example, if a user types text
* into a text field, a <code>change</code>
* event is dispatched after every keystroke.
* @event link Dispatched when a user clicks a hyperlink
* in an HTML-enabled text field, where the
* URL begins with "event:". The remainder of
* the URL after "event:" is placed in the
* text property of the LINK event.
*
* <p><b>Note:</b> The default behavior,
* adding the text to the text field, occurs
* only when Flash Player generates the
* event, which in this case happens when a
* user attempts to input text. You cannot
* put text into a text field by sending it
* <code>textInput</code> events.</p>
* @event scroll Dispatched by a TextField object
* <i>after</i> the user scrolls.
* @event textInput Flash Player dispatches the
* <code>textInput</code> event when a user
* enters one or more characters of text.
* Various text input methods can generate
* this event, including standard keyboards,
* input method editors(IMEs), voice or
* speech recognition systems, and even the
* act of pasting plain text with no
* formatting or style information.
* @event textInteractionModeChange Flash Player dispatches the
* <code>textInteractionModeChange</code>
* event when a user changes the interaction
* mode of a text field. for example on
* Android, one can toggle from NORMAL mode
* to SELECTION mode using context menu
* options
*/
declare class TextField extends Sprite {
private static _textFields;
static assetType: string;
private _textGraphicsDirty;
private _bottomScrollV;
private _caretIndex;
private _length;
private _maxScrollH;
private _maxScrollV;
private _numLines;
private _selectionBeginIndex;
private _selectionEndIndex;
private _text;
private _textHeight;
private _textInteractionMode;
private _textWidth;
private _charBoundaries;
private _charIndexAtPoint;
private _firstCharInParagraph;
private _imageReference;
private _lineIndexAtPoint;
private _lineIndexOfChar;
private _lineLength;
private _lineMetrics;
private _lineOffset;
private _lineText;
private _paragraphLength;
private _textFormat;
private _textElements;
private _textGraphic;
/**
* When set to <code>true</code> and the text field is not in focus, Flash
* Player highlights the selection in the text field in gray. When set to
* <code>false</code> and the text field is not in focus, Flash Player does
* not highlight the selection in the text field.
*
* @default false
*/
alwaysShowSelection: boolean;
/**
* The type of anti-aliasing used for this text field. Use
* <code>flash.text.AntiAliasType</code> constants for this property. You can
* control this setting only if the font is embedded(with the
* <code>embedFonts</code> property set to <code>true</code>). The default
* setting is <code>flash.text.AntiAliasType.NORMAL</code>.
*
* <p>To set values for this property, use the following string values:</p>
*/
antiAliasType: AntiAliasType;
/**
* Controls automatic sizing and alignment of text fields. Acceptable values
* for the <code>TextFieldAutoSize</code> constants:
* <code>TextFieldAutoSize.NONE</code>(the default),
* <code>TextFieldAutoSize.LEFT</code>, <code>TextFieldAutoSize.RIGHT</code>,
* and <code>TextFieldAutoSize.CENTER</code>.
*
* <p>If <code>autoSize</code> is set to <code>TextFieldAutoSize.NONE</code>
* (the default) no resizing occurs.</p>
*
* <p>If <code>autoSize</code> is set to <code>TextFieldAutoSize.LEFT</code>,
* the text is treated as left-justified text, meaning that the left margin
* of the text field remains fixed and any resizing of a single line of the
* text field is on the right margin. If the text includes a line break(for
* example, <code>"\n"</code> or <code>"\r"</code>), the bottom is also
* resized to fit the next line of text. If <code>wordWrap</code> is also set
* to <code>true</code>, only the bottom of the text field is resized and the
* right side remains fixed.</p>
*
* <p>If <code>autoSize</code> is set to
* <code>TextFieldAutoSize.RIGHT</code>, the text is treated as
* right-justified text, meaning that the right margin of the text field
* remains fixed and any resizing of a single line of the text field is on
* the left margin. If the text includes a line break(for example,
* <code>"\n" or "\r")</code>, the bottom is also resized to fit the next
* line of text. If <code>wordWrap</code> is also set to <code>true</code>,
* only the bottom of the text field is resized and the left side remains
* fixed.</p>
*
* <p>If <code>autoSize</code> is set to
* <code>TextFieldAutoSize.CENTER</code>, the text is treated as
* center-justified text, meaning that any resizing of a single line of the
* text field is equally distributed to both the right and left margins. If
* the text includes a line break(for example, <code>"\n"</code> or
* <code>"\r"</code>), the bottom is also resized to fit the next line of
* text. If <code>wordWrap</code> is also set to <code>true</code>, only the
* bottom of the text field is resized and the left and right sides remain
* fixed.</p>
*
* @throws ArgumentError The <code>autoSize</code> specified is not a member
* of flash.text.TextFieldAutoSize.
*/
autoSize: TextFieldAutoSize;
/**
*
* @returns {string}
*/
readonly assetType: string;
/**
* Specifies whether the text field has a background fill. If
* <code>true</code>, the text field has a background fill. If
* <code>false</code>, the text field has no background fill. Use the
* <code>backgroundColor</code> property to set the background color of a
* text field.
*
* @default false
*/
background: boolean;
/**
* The color of the text field background. The default value is
* <code>0xFFFFFF</code>(white). This property can be retrieved or set, even
* if there currently is no background, but the color is visible only if the
* text field has the <code>background</code> property set to
* <code>true</code>.
*/
backgroundColor: number;
/**
* Specifies whether the text field has a border. If <code>true</code>, the
* text field has a border. If <code>false</code>, the text field has no
* border. Use the <code>borderColor</code> property to set the border color.
*
* @default false
*/
border: boolean;
/**
* The color of the text field border. The default value is
* <code>0x000000</code>(black). This property can be retrieved or set, even
* if there currently is no border, but the color is visible only if the text
* field has the <code>border</code> property set to <code>true</code>.
*/
borderColor: number;
/**
* An integer(1-based index) that indicates the bottommost line that is
* currently visible in the specified text field. Think of the text field as
* a window onto a block of text. The <code>scrollV</code> property is the
* 1-based index of the topmost visible line in the window.
*
* <p>All the text between the lines indicated by <code>scrollV</code> and
* <code>bottomScrollV</code> is currently visible in the text field.</p>
*/
readonly bottomScrollV: number;
/**
* The index of the insertion point(caret) position. If no insertion point
* is displayed, the value is the position the insertion point would be if
* you restored focus to the field(typically where the insertion point last
* was, or 0 if the field has not had focus).
*
* <p>Selection span indexes are zero-based(for example, the first position
* is 0, the second position is 1, and so on).</p>
*/
readonly caretIndex: number;
/**
* A Boolean value that specifies whether extra white space(spaces, line
* breaks, and so on) in a text field with HTML text is removed. The default
* value is <code>false</code>. The <code>condenseWhite</code> property only
* affects text set with the <code>htmlText</code> property, not the
* <code>text</code> property. If you set text with the <code>text</code>
* property, <code>condenseWhite</code> is ignored.
*
* <p>If <code>condenseWhite</code> is set to <code>true</code>, use standard
* HTML commands such as <code><BR></code> and <code><P></code> to place line
* breaks in the text field.</p>
*
* <p>Set the <code>condenseWhite</code> property before setting the
* <code>htmlText</code> property.</p>
*/
condenseWhite: boolean;
/**
* Specifies the format applied to newly inserted text, such as text entered
* by a user or text inserted with the <code>replaceSelectedText()</code>
* method.
*
* <p><b>Note:</b> When selecting characters to be replaced with
* <code>setSelection()</code> and <code>replaceSelectedText()</code>, the
* <code>defaultTextFormat</code> will be applied only if the text has been
* selected up to and including the last character. Here is an example:</p>
* <pre xml:space="preserve"> public my_txt:TextField new TextField();
* my_txt.text = "Flash Macintosh version"; public my_fmt:TextFormat = new
* TextFormat(); my_fmt.color = 0xFF0000; my_txt.defaultTextFormat = my_fmt;
* my_txt.setSelection(6,15); // partial text selected - defaultTextFormat
* not applied my_txt.setSelection(6,23); // text selected to end -
* defaultTextFormat applied my_txt.replaceSelectedText("Windows version");
* </pre>
*
* <p>When you access the <code>defaultTextFormat</code> property, the
* returned TextFormat object has all of its properties defined. No property
* is <code>null</code>.</p>
*
* <p><b>Note:</b> You can't set this property if a style sheet is applied to
* the text field.</p>
*
* @throws Error This method cannot be used on a text field with a style
* sheet.
*/
defaultTextFormat: TextFormat;
/**
* Specifies whether the text field is a password text field. If the value of
* this property is <code>true</code>, the text field is treated as a
* password text field and hides the input characters using asterisks instead
* of the actual characters. If <code>false</code>, the text field is not
* treated as a password text field. When password mode is enabled, the Cut
* and Copy commands and their corresponding keyboard shortcuts will not
* function. This security mechanism prevents an unscrupulous user from using
* the shortcuts to discover a password on an unattended computer.
*
* @default false
*/
displayAsPassword: boolean;
/**
* Specifies whether to render by using embedded font outlines. If
* <code>false</code>, Flash Player renders the text field by using device
* fonts.
*
* <p>If you set the <code>embedFonts</code> property to <code>true</code>
* for a text field, you must specify a font for that text by using the
* <code>font</code> property of a TextFormat object applied to the text
* field. If the specified font is not embedded in the SWF file, the text is
* not displayed.</p>
*
* @default false
*/
embedFonts: boolean;
/**
* The type of grid fitting used for this text field. This property applies
* only if the <code>flash.text.AntiAliasType</code> property of the text
* field is set to <code>flash.text.AntiAliasType.ADVANCED</code>.
*
* <p>The type of grid fitting used determines whether Flash Player forces
* strong horizontal and vertical lines to fit to a pixel or subpixel grid,
* or not at all.</p>
*
* <p>For the <code>flash.text.GridFitType</code> property, you can use the
* following string values:</p>
*
* @default pixel
*/
gridFitType: GridFitType;
/**
* Contains the HTML representation of the text field contents.
*
* <p>Flash Player supports the following HTML tags:</p>
*
* <p>Flash Player and AIR also support explicit character codes, such as
* &(ASCII ampersand) and €(Unicode € symbol). </p>
*/
htmlText: string;
/**
* The number of characters in a text field. A character such as tab
* (<code>\t</code>) counts as one character.
*/
readonly length: number;
/**
* The maximum number of characters that the text field can contain, as
* entered by a user. A script can insert more text than
* <code>maxChars</code> allows; the <code>maxChars</code> property indicates
* only how much text a user can enter. If the value of this property is
* <code>0</code>, a user can enter an unlimited amount of text.
*
* @default 0
*/
maxChars: number;
/**
* The maximum value of <code>scrollH</code>.
*/
maxScrollH(): number;
/**
* The maximum value of <code>scrollV</code>.
*/
maxScrollV(): number;
/**
* A Boolean value that indicates whether Flash Player automatically scrolls
* multiline text fields when the user clicks a text field and rolls the
* mouse wheel. By default, this value is <code>true</code>. This property is
* useful if you want to prevent mouse wheel scrolling of text fields, or
* implement your own text field scrolling.
*/
mouseWheelEnabled: boolean;
/**
* Indicates whether field is a multiline text field. If the value is
* <code>true</code>, the text field is multiline; if the value is
* <code>false</code>, the text field is a single-line text field. In a field
* of type <code>TextFieldType.INPUT</code>, the <code>multiline</code> value
* determines whether the <code>Enter</code> key creates a new line(a value
* of <code>false</code>, and the <code>Enter</code> key is ignored). If you
* paste text into a <code>TextField</code> with a <code>multiline</code>
* value of <code>false</code>, newlines are stripped out of the text.
*
* @default false
*/
multiline: boolean;
/**
* Defines the number of text lines in a multiline text field. If
* <code>wordWrap</code> property is set to <code>true</code>, the number of
* lines increases when text wraps.
*/
readonly numLines: number;
/**
* Indicates the set of characters that a user can enter into the text field.
* If the value of the <code>restrict</code> property is <code>null</code>,
* you can enter any character. If the value of the <code>restrict</code>
* property is an empty string, you cannot enter any character. If the value
* of the <code>restrict</code> property is a string of characters, you can
* enter only characters in the string into the text field. The string is
* scanned from left to right. You can specify a range by using the hyphen
* (-) character. Only user interaction is restricted; a script can put any
* text into the text field. <ph outputclass="flashonly">This property does
* not synchronize with the Embed font options in the Property inspector.
*
* <p>If the string begins with a caret(^) character, all characters are
* initially accepted and succeeding characters in the string are excluded
* from the set of accepted characters. If the string does not begin with a
* caret(^) character, no characters are initially accepted and succeeding
* characters in the string are included in the set of accepted
* characters.</p>
*
* <p>The following example allows only uppercase characters, spaces, and
* numbers to be entered into a text field:</p>
* <pre xml:space="preserve"> my_txt.restrict = "A-Z 0-9"; </pre>
*
* <p>The following example includes all characters, but excludes lowercase
* letters:</p>
* <pre xml:space="preserve"> my_txt.restrict = "^a-z"; </pre>
*
* <p>You can use a backslash to enter a ^ or - verbatim. The accepted
* backslash sequences are \-, \^ or \\. The backslash must be an actual
* character in the string, so when specified in ActionScript, a double
* backslash must be used. For example, the following code includes only the
* dash(-) and caret(^):</p>
* <pre xml:space="preserve"> my_txt.restrict = "\\-\\^"; </pre>
*
* <p>The ^ can be used anywhere in the string to toggle between including
* characters and excluding characters. The following code includes only
* uppercase letters, but excludes the uppercase letter Q:</p>
* <pre xml:space="preserve"> my_txt.restrict = "A-Z^Q"; </pre>
*
* <p>You can use the <code>\u</code> escape sequence to construct
* <code>restrict</code> strings. The following code includes only the
* characters from ASCII 32(space) to ASCII 126(tilde).</p>
* <pre xml:space="preserve"> my_txt.restrict = "\u0020-\u007E"; </pre>
*
* @default null
*/
restrict: string;
/**
* The current horizontal scrolling position. If the <code>scrollH</code>
* property is 0, the text is not horizontally scrolled. This property value
* is an integer that represents the horizontal position in pixels.
*
* <p>The units of horizontal scrolling are pixels, whereas the units of
* vertical scrolling are lines. Horizontal scrolling is measured in pixels
* because most fonts you typically use are proportionally spaced; that is,
* the characters can have different widths. Flash Player performs vertical
* scrolling by line because users usually want to see a complete line of
* text rather than a partial line. Even if a line uses multiple fonts, the
* height of the line adjusts to fit the largest font in use.</p>
*
* <p><b>Note: </b>The <code>scrollH</code> property is zero-based, not
* 1-based like the <code>scrollV</code> vertical scrolling property.</p>
*/
scrollH: number;
/**
* The vertical position of text in a text field. The <code>scrollV</code>
* property is useful for directing users to a specific paragraph in a long
* passage, or creating scrolling text fields.
*
* <p>The units of vertical scrolling are lines, whereas the units of
* horizontal scrolling are pixels. If the first line displayed is the first
* line in the text field, scrollV is set to 1(not 0). Horizontal scrolling
* is measured in pixels because most fonts are proportionally spaced; that
* is, the characters can have different widths. Flash performs vertical
* scrolling by line because users usually want to see a complete line of
* text rather than a partial line. Even if there are multiple fonts on a
* line, the height of the line adjusts to fit the largest font in use.</p>
*/
scrollV: number;
/**
* A Boolean value that indicates whether the text field is selectable. The
* value <code>true</code> indicates that the text is selectable. The
* <code>selectable</code> property controls whether a text field is
* selectable, not whether a text field is editable. A dynamic text field can
* be selectable even if it is not editable. If a dynamic text field is not
* selectable, the user cannot select its text.
*
* <p>If <code>selectable</code> is set to <code>false</code>, the text in
* the text field does not respond to selection commands from the mouse or
* keyboard, and the text cannot be copied with the Copy command. If
* <code>selectable</code> is set to <code>true</code>, the text in the text
* field can be selected with the mouse or keyboard, and the text can be
* copied with the Copy command. You can select text this way even if the
* text field is a dynamic text field instead of an input text field. </p>
*
* @default true
*/
selectable: boolean;
/**
* The zero-based character index value of the first character in the current
* selection. For example, the first character is 0, the second character is
* 1, and so on. If no text is selected, this property is the value of
* <code>caretIndex</code>.
*/
readonly selectionBeginIndex: number;
/**
* The zero-based character index value of the last character in the current
* selection. For example, the first character is 0, the second character is
* 1, and so on. If no text is selected, this property is the value of
* <code>caretIndex</code>.
*/
readonly selectionEndIndex: number;
/**
* The sharpness of the glyph edges in this text field. This property applies
* only if the <code>flash.text.AntiAliasType</code> property of the text
* field is set to <code>flash.text.AntiAliasType.ADVANCED</code>. The range
* for <code>sharpness</code> is a number from -400 to 400. If you attempt to
* set <code>sharpness</code> to a value outside that range, Flash sets the
* property to the nearest value in the range(either -400 or 400).
*
* @default 0
*/
sharpness: number;
/**
* Attaches a style sheet to the text field. For information on creating
* style sheets, see the StyleSheet class and the <i>ActionScript 3.0
* Developer's Guide</i>.
*
* <p>You can change the style sheet associated with a text field at any
* time. If you change the style sheet in use, the text field is redrawn with
* the new style sheet. You can set the style sheet to <code>null</code> or
* <code>undefined</code> to remove the style sheet. If the style sheet in
* use is removed, the text field is redrawn without a style sheet. </p>
*
* <p><b>Note:</b> If the style sheet is removed, the contents of both
* <code>TextField.text</code> and <code> TextField.htmlText</code> change to
* incorporate the formatting previously applied by the style sheet. To
* preserve the original <code>TextField.htmlText</code> contents without the
* formatting, save the value in a variable before removing the style
* sheet.</p>
*/
styleSheet: StyleSheet;
/**
* A string that is the current text in the text field. Lines are separated
* by the carriage return character(<code>'\r'</code>, ASCII 13). This
* property contains unformatted text in the text field, without HTML tags.
*
* <p>To get the text in HTML form, use the <code>htmlText</code>
* property.</p>
*/
text: string;
textFormat: TextFormat;
/**
* The graphics used by the sprite that provides it with its shape.
*/
readonly graphics: Graphics;
/**
* The color of the text in a text field, in hexadecimal format. The
* hexadecimal color system uses six digits to represent color values. Each
* digit has 16 possible values or characters. The characters range from 0-9
* and then A-F. For example, black is <code>0x000000</code>; white is
* <code>0xFFFFFF</code>.
*
* @default 0(0x000000)
*/
_textColor: number;
textColor: number;
/**
* The interaction mode property, Default value is
* TextInteractionMode.NORMAL. On mobile platforms, the normal mode implies
* that the text can be scrolled but not selected. One can switch to the
* selectable mode through the in-built context menu on the text field. On
* Desktop, the normal mode implies that the text is in scrollable as well as
* selection mode.
*/
readonly textInteractionMode: TextInteractionMode;
/**
* The width of the text in pixels.
*/
textWidth: number;
/**
* The width of the text in pixels.
*/
textHeight: number;
/**
* The thickness of the glyph edges in this text field. This property applies
* only when <code>AntiAliasType</code> is set to
* <code>AntiAliasType.ADVANCED</code>.
*
* <p>The range for <code>thickness</code> is a number from -200 to 200. If
* you attempt to set <code>thickness</code> to a value outside that range,
* the property is set to the nearest value in the range(either -200 or
* 200).</p>
*
* @default 0
*/
thickness: number;
/**
* The type of the text field. Either one of the following TextFieldType
* constants: <code>TextFieldType.DYNAMIC</code>, which specifies a dynamic
* text field, which a user cannot edit, or <code>TextFieldType.INPUT</code>,
* which specifies an input text field, which a user can edit.
*
* @default dynamic
* @throws ArgumentError The <code>type</code> specified is not a member of
* flash.text.TextFieldType.
*/
type: TextFieldType;
/**
* Specifies whether to copy and paste the text formatting along with the
* text. When set to <code>true</code>, Flash Player copies and pastes
* formatting(such as alignment, bold, and italics) when you copy and paste
* between text fields. Both the origin and destination text fields for the
* copy and paste procedure must have <code>useRichTextClipboard</code> set
* to <code>true</code>. The default value is <code>false</code>.
*/
useRichTextClipboard: boolean;
/**
* A Boolean value that indicates whether the text field has word wrap. If
* the value of <code>wordWrap</code> is <code>true</code>, the text field
* has word wrap; if the value is <code>false</code>, the text field does not
* have word wrap. The default value is <code>false</code>.
*/
wordWrap: boolean;
/**
*
*/
readonly isEntity: boolean;
/**
* Creates a new TextField instance. After you create the TextField instance,
* call the <code>addChild()</code> or <code>addChildAt()</code> method of
* the parent DisplayObjectContainer object to add the TextField instance to
* the display list.
*
* <p>The default size for a text field is 100 x 100 pixels.</p>
*/
constructor();
clear(): void;
/**
* @inheritDoc
*/
dispose(): void;
/**
* @inheritDoc
*/
disposeValues(): void;
/**
* Reconstructs the Graphics for this Text-field.
*/
reConstruct(): void;
/**
* Appends the string specified by the <code>newText</code> parameter to the
* end of the text of the text field. This method is more efficient than an
* addition assignment(<code>+=</code>) on a <code>text</code> property
* (such as <code>someTextField.text += moreText</code>), particularly for a
* text field that contains a significant amount of content.
*
* @param newText The string to append to the existing text.
*/
appendText(newText: string): void;
/**
* *tells the Textfield that a paragraph is defined completly.
* e.g. the textfield will start a new line for future added text.
*/
closeParagraph(): void;
/**
* Returns a rectangle that is the bounding box of the character.
*
* @param charIndex The zero-based index value for the character(for
* example, the first position is 0, the second position is
* 1, and so on).
* @return A rectangle with <code>x</code> and <code>y</code> minimum and
* maximum values defining the bounding box of the character.
*/
getCharBoundaries(charIndex: number): Rectangle;
/**
* Returns the zero-based index value of the character at the point specified
* by the <code>x</code> and <code>y</code> parameters.
*
* @param x The <i>x</i> coordinate of the character.
* @param y The <i>y</i> coordinate of the character.
* @return The zero-based index value of the character(for example, the
* first position is 0, the second position is 1, and so on). Returns
* -1 if the point is not over any character.
*/
getCharIndexAtPoint(x: number, y: number): number;
/**
* Given a character index, returns the index of the first character in the
* same paragraph.
*
* @param charIndex The zero-based index value of the character(for example,
* the first character is 0, the second character is 1, and
* so on).
* @return The zero-based index value of the first character in the same
* paragraph.
* @throws RangeError The character index specified is out of range.
*/
getFirstCharInParagraph(charIndex: number): number;
/**
* Returns a DisplayObject reference for the given <code>id</code>, for an
* image or SWF file that has been added to an HTML-formatted text field by
* using an <code><img></code> tag. The <code><img></code> tag is in the
* following format:
*
* <p><pre xml:space="preserve"><code> <img src = 'filename.jpg' id =
* 'instanceName' ></code></pre></p>
*
* @param id The <code>id</code> to match(in the <code>id</code> attribute
* of the <code><img></code> tag).
* @return The display object corresponding to the image or SWF file with the
* matching <code>id</code> attribute in the <code><img></code> tag
* of the text field. For media loaded from an external source, this
* object is a Loader object, and, once loaded, the media object is a
* child of that Loader object. For media embedded in the SWF file,
* it is the loaded object. If no <code><img></code> tag with the
* matching <code>id</code> exists, the method returns
* <code>null</code>.
*/
getImageReference(id: string): DisplayObject;
/**
* Returns the zero-based index value of the line at the point specified by
* the <code>x</code> and <code>y</code> parameters.
*
* @param x The <i>x</i> coordinate of the line.
* @param y The <i>y</i> coordinate of the line.
* @return The zero-based index value of the line(for example, the first
* line is 0, the second line is 1, and so on). Returns -1 if the
* point is not over any line.
*/
getLineIndexAtPoint(x: number, y: number): number;
/**
* Returns the zero-based index value of the line containing the character
* specified by the <code>charIndex</code> parameter.
*
* @param charIndex The zero-based index value of the character(for example,
* the first character is 0, the second character is 1, and
* so on).
* @return The zero-based index value of the line.
* @throws RangeError The character index specified is out of range.
*/
getLineIndexOfChar(charIndex: number): number;
/**
* Returns the number of characters in a specific text line.
*
* @param lineIndex The line number for which you want the length.
* @return The number of characters in the line.
* @throws RangeError The line number specified is out of range.
*/
getLineLength(lineIndex: number): number;
/**
* Returns metrics information about a given text line.
*
* @param lineIndex The line number for which you want metrics information.
* @return A TextLineMetrics object.
* @throws RangeError The line number specified is out of range.
*/
getLineMetrics(lineIndex: number): TextLineMetrics;
/**
* Returns the character index of the first character in the line that the
* <code>lineIndex</code> parameter specifies.
*
* @param lineIndex The zero-based index value of the line(for example, the
* first line is 0, the second line is 1, and so on).
* @return The zero-based index value of the first character in the line.
* @throws RangeError The line number specified is out of range.
*/
getLineOffset(lineIndex: number): number;
/**
* Returns the text of the line specified by the <code>lineIndex</code>
* parameter.
*
* @param lineIndex The zero-based index value of the line(for example, the
* first line is 0, the second line is 1, and so on).
* @return The text string contained in the specified line.
* @throws RangeError The line number specified is out of range.
*/
getLineText(lineIndex: number): string;
/**
* Given a character index, returns the length of the paragraph containing
* the given character. The length is relative to the first character in the
* paragraph(as returned by <code>getFirstCharInParagraph()</code>), not to
* the character index passed in.
*
* @param charIndex The zero-based index value of the character(for example,
* the first character is 0, the second character is 1, and
* so on).
* @return Returns the number of characters in the paragraph.
* @throws RangeError The character index specified is out of range.
*/
getParagraphLength(charIndex: number): number;
/**
* Returns a TextFormat object that contains formatting information for the
* range of text that the <code>beginIndex</code> and <code>endIndex</code>
* parameters specify. Only properties that are common to the entire text
* specified are set in the resulting TextFormat object. Any property that is
* <i>mixed</i>, meaning that it has different values at different points in
* the text, has a value of <code>null</code>.
*
* <p>If you do not specify values for these parameters, this method is
* applied to all the text in the text field. </p>
*
* <p>The following table describes three possible usages:</p>
*
* @return The TextFormat object that represents the formatting properties
* for the specified text.
* @throws RangeError The <code>beginIndex</code> or <code>endIndex</code>
* specified is out of range.
*/
getTextFormat(beginIndex?: number, endIndex?: number): TextFormat;
/**
* Replaces the current selection with the contents of the <code>value</code>
* parameter. The text is inserted at the position of the current selection,
* using the current default character format and default paragraph format.
* The text is not treated as HTML.
*
* <p>You can use the <code>replaceSelectedText()</code> method to insert and
* delete text without disrupting the character and paragraph formatting of
* the rest of the text.</p>
*
* <p><b>Note:</b> This method does not work if a style sheet is applied to
* the text field.</p>
*
* @param value The string to replace the currently selected text.
* @throws Error This method cannot be used on a text field with a style
* sheet.
*/
replaceSelectedText(value: string): void;
/**
* Replaces the range of characters that the <code>beginIndex</code> and
* <code>endIndex</code> parameters specify with the contents of the
* <code>newText</code> parameter. As designed, the text from
* <code>beginIndex</code> to <code>endIndex-1</code> is replaced.
*
* <p><b>Note:</b> This method does not work if a style sheet is applied to
* the text field.</p>
*
* @param beginIndex The zero-based index value for the start position of the
* replacement range.
* @param endIndex The zero-based index position of the first character
* after the desired text span.
* @param newText The text to use to replace the specified range of
* characters.
* @throws Error This method cannot be used on a text field with a style
* sheet.
*/
replaceText(beginIndex: number, endIndex: number, newText: string): void;
/**
* Sets as selected the text designated by the index values of the first and
* last characters, which are specified with the <code>beginIndex</code> and
* <code>endIndex</code> parameters. If the two parameter values are the
* same, this method sets the insertion point, as if you set the
* <code>caretIndex</code> property.
*
* @param beginIndex The zero-based index value of the first character in the
* selection(for example, the first character is 0, the
* second character is 1, and so on).
* @param endIndex The zero-based index value of the last character in the
* selection.
*/
setSelection(beginIndex: number, endIndex: number): void;
/**
* Applies the text formatting that the <code>format</code> parameter
* specifies to the specified text in a text field. The value of
* <code>format</code> must be a TextFormat object that specifies the desired
* text formatting changes. Only the non-null properties of
* <code>format</code> are applied to the text field. Any property of
* <code>format</code> that is set to <code>null</code> is not applied. By
* default, all of the properties of a newly created TextFormat object are
* set to <code>null</code>.
*
* <p><b>Note:</b> This method does not work if a style sheet is applied to
* the text field.</p>
*
* <p>The <code>setTextFormat()</code> method changes the text formatting
* applied to a range of characters or to the entire body of text in a text
* field. To apply the properties of format to all text in the text field, do
* not specify values for <code>beginIndex</code> and <code>endIndex</code>.
* To apply the properties of the format to a range of text, specify values
* for the <code>beginIndex</code> and the <code>endIndex</code> parameters.
* You can use the <code>length</code> property to determine the index
* values.</p>
*
* <p>The two types of formatting information in a TextFormat object are
* character level formatting and paragraph level formatting. Each character
* in a text field can have its own character formatting settings, such as
* font name, font size, bold, and italic.</p>
*
* <p>For paragraphs, the first character of the paragraph is examined for
* the paragraph formatting settings for the entire paragraph. Examples of
* paragraph formatting settings are left margin, right margin, and
* indentation.</p>
*
* <p>Any text inserted manually by the user, or replaced by the
* <code>replaceSelectedText()</code> method, receives the default text field
* formatting for new text, and not the formatting specified for the text
* insertion point. To set the default formatting for new text, use
* <code>defaultTextFormat</code>.</p>
*
* @param format A TextFormat object that contains character and paragraph
* formatting information.
* @throws Error This method cannot be used on a text field with a style
* sheet.
* @throws RangeError The <code>beginIndex</code> or <code>endIndex</code>
* specified is out of range.
*/
setTextFormat(format: TextFormat, beginIndex?: number, endIndex?: number): void;
/**
* Returns true if an embedded font is available with the specified
* <code>fontName</code> and <code>fontStyle</code> where
* <code>Font.fontType</code> is <code>flash.text.FontType.EMBEDDED</code>.
* Starting with Flash Player 10, two kinds of embedded fonts can appear in a
* SWF file. Normal embedded fonts are only used with TextField objects. CFF
* embedded fonts are only used with the flash.text.engine classes. The two
* types are distinguished by the <code>fontType</code> property of the
* <code>Font</code> class, as returned by the <code>enumerateFonts()</code>
* function.
*
* <p>TextField cannot use a font of type <code>EMBEDDED_CFF</code>. If
* <code>embedFonts</code> is set to <code>true</code> and the only font
* available at run time with the specified name and style is of type
* <code>EMBEDDED_CFF</code>, Flash Player fails to render the text, as if no
* embedded font were available with the specified name and style.</p>
*
* <p>If both <code>EMBEDDED</code> and <code>EMBEDDED_CFF</code> fonts are
* available with the same name and style, the <code>EMBEDDED</code> font is
* selected and text renders with the <code>EMBEDDED</code> font.</p>
*
* @param fontName The name of the embedded font to check.
* @param fontStyle Specifies the font style to check. Use
* <code>flash.text.FontStyle</code>
* @return <code>true</code> if a compatible embedded font is available,
* otherwise <code>false</code>.
* @throws ArgumentError The <code>fontStyle</code> specified is not a member
* of <code>flash.text.FontStyle</code>.
*/
static isFontCompatible(fontName: string, fontStyle: string): boolean;
clone(): TextField;
copyTo(newInstance: TextField): void;
}
export default TextField;