awayjs-display
Version:
AwayJS displaylist classes
100 lines (99 loc) • 2.99 kB
TypeScript
import ITraverser from "../ITraverser";
import IAnimator from "../animators/IAnimator";
import Graphics from "../graphics/Graphics";
import DisplayObjectContainer from "../display/DisplayObjectContainer";
import MaterialBase from "../materials/MaterialBase";
import Style from "../base/Style";
/**
* Sprite is an instance of a Graphics, augmenting it with a presence in the scene graph, a material, and an animation
* state. It consists out of Graphices, which in turn correspond to SubGeometries. Graphices allow different parts
* of the graphics to be assigned different materials.
*/
declare class Sprite extends DisplayObjectContainer {
private static _sprites;
static assetType: string;
private _center;
_graphics: Graphics;
private _onGraphicsInvalidateDelegate;
private _tempPoint;
/**
*
*/
readonly assetType: string;
/**
* Specifies the Graphics object belonging to this Sprite object, where
* drawing commands can occur.
*/
readonly graphics: Graphics;
/**
* Defines the animator of the graphics object. Default value is <code>null</code>.
*/
animator: IAnimator;
/**
* The material with which to render the Sprite.
*/
material: MaterialBase;
/**
*
*/
style: Style;
/**
* Create a new Sprite object.
*
* @param material [optional] The material with which to render the Sprite.
*/
constructor(material?: MaterialBase);
/**
*
*/
bakeTransformations(): void;
/**
* @inheritDoc
*/
dispose(): void;
/**
* @inheritDoc
*/
disposeValues(): void;
/**
* Clones this Sprite instance along with all it's children, while re-using the same
* material, graphics and animation set. The returned result will be a copy of this sprite,
* containing copies of all of it's children.
*
* Properties that are re-used (i.e. not cloned) by the new copy include name,
* graphics, and material. Properties that are cloned or created anew for the copy
* include subSpritees, children of the sprite, and the animator.
*
* If you want to copy just the sprite, reusing it's graphics and material while not
* cloning it's children, the simplest way is to create a new sprite manually:
*
* <code>
* var clone : Sprite = new Sprite(original.graphics, original.material);
* </code>
*/
clone(): Sprite;
copyTo(sprite: Sprite): void;
/**
* //TODO
*
* @protected
*/
_pUpdateBoxBounds(): void;
_pUpdateSphereBounds(): void;
/**
* //TODO
*
* @private
*/
private _onGraphicsInvalidate(event);
/**
*
* @param renderer
*
* @internal
*/
_acceptTraverser(traverser: ITraverser): void;
_hitTestPointInternal(x: number, y: number, shapeFlag: boolean, masksFlag: boolean): boolean;
clear(): void;
}
export default Sprite;