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awayjs-display

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import Box from "awayjs-core/lib/geom/Box"; import ColorTransform from "awayjs-core/lib/geom/ColorTransform"; import Matrix3D from "awayjs-core/lib/geom/Matrix3D"; import Sphere from "awayjs-core/lib/geom/Sphere"; import Vector3D from "awayjs-core/lib/geom/Vector3D"; import IAsset from "awayjs-core/lib/library/IAsset"; import DisplayObject from "../display/DisplayObject"; import Transform from "../base/Transform"; import Scene from "../display/Scene"; import DisplayObjectContainer from "../display/DisplayObjectContainer"; import ControllerBase from "../controllers/ControllerBase"; import PartitionBase from "../partition/PartitionBase"; import IPickingCollider from "../pick/IPickingCollider"; import PickingCollision from "../pick/PickingCollision"; import ITraverser from "../ITraverser"; interface IEntity extends IAsset { parent: DisplayObjectContainer; x: number; y: number; z: number; rotationX: number; rotationY: number; rotationZ: number; scaleX: number; scaleY: number; scaleZ: number; _iMasksConfig(): Array<Array<number>>; _iAssignedMaskId(): number; _iAssignedColorTransform(): ColorTransform; /** * */ debugVisible: boolean; /** * */ boundsType: string; /** * */ castsShadows: boolean; /** * */ inverseSceneTransform: Matrix3D; /** * */ pickingCollider: IPickingCollider; /** * */ transform: Transform; /** * */ scene: Scene; /** * */ scenePosition: Vector3D; /** * */ sceneTransform: Matrix3D; /** * */ zOffset: number; /** * * @param targetCoordinateSpace */ getBox(targetCoordinateSpace?: DisplayObject): Box; /** * * @param targetCoordinateSpace */ getSphere(targetCoordinateSpace?: DisplayObject): Sphere; /** * * * @param target * @param upAxis */ lookAt(target: Vector3D, upAxis?: Vector3D): any; /** * @internal */ _iPickingCollision: PickingCollision; /** * @internal */ _iController: ControllerBase; /** * @internal */ _iAssignedPartition: PartitionBase; /** * @internal */ _iIsMouseEnabled(): boolean; /** * @internal */ _iIsVisible(): boolean; /** * @internal */ _iAssignedMasks(): Array<Array<DisplayObject>>; /** * @internal */ _iInternalUpdate(): any; /** * The transformation matrix that transforms from model to world space, adapted with any special operations needed to render. * For example, assuring certain alignedness which is not inherent in the scene transform. By default, this would * return the scene transform. */ getRenderSceneTransform(cameraTransform: Matrix3D): Matrix3D; /** * * @param renderer * @private */ _acceptTraverser(collector: ITraverser): any; } export default IEntity;