awayjs-display
Version:
AwayJS displaylist classes
367 lines (366 loc) • 18.2 kB
TypeScript
import Point from "awayjs-core/lib/geom/Point";
import DisplayObject from "../display/DisplayObject";
import PartitionBase from "../partition/PartitionBase";
import Scene from "../display/Scene";
/**
* The DisplayObjectContainer class is the base class for all objects that can
* serve as display object containers on the display list. The display list
* manages all objects displayed in the Flash runtimes. Use the
* DisplayObjectContainer class to arrange the display objects in the display
* list. Each DisplayObjectContainer object has its own child list for
* organizing the z-order of the objects. The z-order is the front-to-back
* order that determines which object is drawn in front, which is behind, and
* so on.
*
* <p>DisplayObject is an abstract base class; therefore, you cannot call
* DisplayObject directly. Invoking <code>new DisplayObject()</code> throws an
* <code>ArgumentError</code> exception.</p>
* The DisplayObjectContainer class is an abstract base class for all objects
* that can contain child objects. It cannot be instantiated directly; calling
* the <code>new DisplayObjectContainer()</code> constructor throws an
* <code>ArgumentError</code> exception.
*
* <p>For more information, see the "Display Programming" chapter of the
* <i>ActionScript 3.0 Developer's Guide</i>.</p>
*/
declare class DisplayObjectContainer extends DisplayObject {
static assetType: string;
private _mouseChildren;
private _depth_childs;
private _nextHighestDepth;
private _nextHighestDepthDirty;
_children: Array<DisplayObject>;
/**
*
*/
readonly assetType: string;
/**
* Determines whether or not the children of the object are mouse, or user
* input device, enabled. If an object is enabled, a user can interact with
* it by using a mouse or user input device. The default is
* <code>true</code>.
*
* <p>This property is useful when you create a button with an instance of
* the Sprite class(instead of using the SimpleButton class). When you use a
* Sprite instance to create a button, you can choose to decorate the button
* by using the <code>addChild()</code> method to add additional Sprite
* instances. This process can cause unexpected behavior with mouse events
* because the Sprite instances you add as children can become the target
* object of a mouse event when you expect the parent instance to be the
* target object. To ensure that the parent instance serves as the target
* objects for mouse events, you can set the <code>mouseChildren</code>
* property of the parent instance to <code>false</code>.</p>
*
* <p> No event is dispatched by setting this property. You must use the
* <code>addEventListener()</code> method to create interactive
* functionality.</p>
*/
mouseChildren: boolean;
/**
* Returns the number of children of this object.
*/
readonly numChildren: number;
/**
* Determines whether the children of the object are tab enabled. Enables or
* disables tabbing for the children of the object. The default is
* <code>true</code>.
*
* <p><b>Note:</b> Do not use the <code>tabChildren</code> property with
* Flex. Instead, use the
* <code>mx.core.UIComponent.hasFocusableChildren</code> property.</p>
*
* @throws IllegalOperationError Calling this property of the Stage object
* throws an exception. The Stage object does
* not implement this property.
*/
tabChildren: boolean;
/**
* Calling the <code>new DisplayObjectContainer()</code> constructor throws
* an <code>ArgumentError</code> exception. You <i>can</i>, however, call
* constructors for the following subclasses of DisplayObjectContainer:
* <ul>
* <li><code>new Loader()</code></li>
* <li><code>new Sprite()</code></li>
* <li><code>new MovieClip()</code></li>
* </ul>
*/
constructor();
/**
* Adds a child DisplayObject instance to this DisplayObjectContainer
* instance. The child is added to the front(top) of all other children in
* this DisplayObjectContainer instance.(To add a child to a specific index
* position, use the <code>addChildAt()</code> method.)
*
* <p>If you add a child object that already has a different display object
* container as a parent, the object is removed from the child list of the
* other display object container. </p>
*
* <p><b>Note:</b> The command <code>stage.addChild()</code> can cause
* problems with a published SWF file, including security problems and
* conflicts with other loaded SWF files. There is only one Stage within a
* Flash runtime instance, no matter how many SWF files you load into the
* runtime. So, generally, objects should not be added to the Stage,
* directly, at all. The only object the Stage should contain is the root
* object. Create a DisplayObjectContainer to contain all of the items on the
* display list. Then, if necessary, add that DisplayObjectContainer instance
* to the Stage.</p>
*
* @param child The DisplayObject instance to add as a child of this
* DisplayObjectContainer instance.
* @return The DisplayObject instance that you pass in the <code>child</code>
* parameter.
* @throws ArgumentError Throws if the child is the same as the parent. Also
* throws if the caller is a child(or grandchild etc.)
* of the child being added.
* @event added Dispatched when a display object is added to the display
* list.
*/
addChild(child: DisplayObject): DisplayObject;
addChildAtDepth(child: DisplayObject, depth: number, replace?: boolean): DisplayObject;
/**
* Adds a child DisplayObject instance to this DisplayObjectContainer
* instance. The child is added at the index position specified. An index of
* 0 represents the back(bottom) of the display list for this
* DisplayObjectContainer object.
*
* <p>For example, the following example shows three display objects, labeled
* a, b, and c, at index positions 0, 2, and 1, respectively:</p>
*
* <p>If you add a child object that already has a different display object
* container as a parent, the object is removed from the child list of the
* other display object container. </p>
*
* @param child The DisplayObject instance to add as a child of this
* DisplayObjectContainer instance.
* @param index The index position to which the child is added. If you
* specify a currently occupied index position, the child object
* that exists at that position and all higher positions are
* moved up one position in the child list.
* @return The DisplayObject instance that you pass in the <code>child</code>
* parameter.
* @throws ArgumentError Throws if the child is the same as the parent. Also
* throws if the caller is a child(or grandchild etc.)
* of the child being added.
* @throws RangeError Throws if the index position does not exist in the
* child list.
* @event added Dispatched when a display object is added to the display
* list.
*/
addChildAt(child: DisplayObject, index: number): DisplayObject;
addChildren(...childarray: Array<DisplayObject>): void;
/**
*
*/
clone(): DisplayObjectContainer;
copyTo(newInstance: DisplayObjectContainer): void;
/**
* Determines whether the specified display object is a child of the
* DisplayObjectContainer instance or the instance itself. The search
* includes the entire display list including this DisplayObjectContainer
* instance. Grandchildren, great-grandchildren, and so on each return
* <code>true</code>.
*
* @param child The child object to test.
* @return <code>true</code> if the <code>child</code> object is a child of
* the DisplayObjectContainer or the container itself; otherwise
* <code>false</code>.
*/
contains(child: DisplayObject): boolean;
/**
*
*/
disposeValues(): void;
getChildAtDepth(depth: number): DisplayObject;
/**
* Returns the child display object instance that exists at the specified
* index.
*
* @param index The index position of the child object.
* @return The child display object at the specified index position.
* @throws RangeError Throws if the index does not exist in the child
* list.
*/
getChildAt(index: number): DisplayObject;
/**
* Returns the child display object that exists with the specified name. If
* more that one child display object has the specified name, the method
* returns the first object in the child list.
*
* <p>The <code>getChildAt()</code> method is faster than the
* <code>getChildByName()</code> method. The <code>getChildAt()</code> method
* accesses a child from a cached array, whereas the
* <code>getChildByName()</code> method has to traverse a linked list to
* access a child.</p>
*
* @param name The name of the child to return.
* @return The child display object with the specified name.
*/
getChildByName(name: string): DisplayObject;
/**
* Returns the index position of a <code>child</code> DisplayObject instance.
*
* @param child The DisplayObject instance to identify.
* @return The index position of the child display object to identify.
* @throws ArgumentError Throws if the child parameter is not a child of this
* object.
*/
getChildIndex(child: DisplayObject): number;
getNextHighestDepth(): number;
/**
* Returns an array of objects that lie under the specified point and are
* children(or grandchildren, and so on) of this DisplayObjectContainer
* instance. Any child objects that are inaccessible for security reasons are
* omitted from the returned array. To determine whether this security
* restriction affects the returned array, call the
* <code>areInaccessibleObjectsUnderPoint()</code> method.
*
* <p>The <code>point</code> parameter is in the coordinate space of the
* Stage, which may differ from the coordinate space of the display object
* container(unless the display object container is the Stage). You can use
* the <code>globalToLocal()</code> and the <code>localToGlobal()</code>
* methods to convert points between these coordinate spaces.</p>
*
* @param point The point under which to look.
* @return An array of objects that lie under the specified point and are
* children(or grandchildren, and so on) of this
* DisplayObjectContainer instance.
*/
getObjectsUnderPoint(point: Point): Array<DisplayObject>;
/**
* Removes the specified <code>child</code> DisplayObject instance from the
* child list of the DisplayObjectContainer instance. The <code>parent</code>
* property of the removed child is set to <code>null</code> , and the object
* is garbage collected if no other references to the child exist. The index
* positions of any display objects above the child in the
* DisplayObjectContainer are decreased by 1.
*
* <p>The garbage collector reallocates unused memory space. When a variable
* or object is no longer actively referenced or stored somewhere, the
* garbage collector sweeps through and wipes out the memory space it used to
* occupy if no other references to it exist.</p>
*
* @param child The DisplayObject instance to remove.
* @return The DisplayObject instance that you pass in the <code>child</code>
* parameter.
* @throws ArgumentError Throws if the child parameter is not a child of this
* object.
*/
removeChild(child: DisplayObject): DisplayObject;
removeChildAtDepth(depth: number): DisplayObject;
/**
* Removes a child DisplayObject from the specified <code>index</code>
* position in the child list of the DisplayObjectContainer. The
* <code>parent</code> property of the removed child is set to
* <code>null</code>, and the object is garbage collected if no other
* references to the child exist. The index positions of any display objects
* above the child in the DisplayObjectContainer are decreased by 1.
*
* <p>The garbage collector reallocates unused memory space. When a variable
* or object is no longer actively referenced or stored somewhere, the
* garbage collector sweeps through and wipes out the memory space it used to
* occupy if no other references to it exist.</p>
*
* @param index The child index of the DisplayObject to remove.
* @return The DisplayObject instance that was removed.
* @throws RangeError Throws if the index does not exist in the child
* list.
* @throws SecurityError This child display object belongs to a sandbox to
* which the calling object does not have access. You
* can avoid this situation by having the child movie
* call the <code>Security.allowDomain()</code> method.
*/
removeChildAt(index: number): DisplayObject;
/**
* Removes all <code>child</code> DisplayObject instances from the child list
* of the DisplayObjectContainer instance. The <code>parent</code> property
* of the removed children is set to <code>null</code>, and the objects are
* garbage collected if no other references to the children exist.
*
* The garbage collector reallocates unused memory space. When a variable or
* object is no longer actively referenced or stored somewhere, the garbage
* collector sweeps through and wipes out the memory space it used to occupy
* if no other references to it exist.
*
* @param beginIndex The beginning position. A value smaller than 0 throws a RangeError.
* @param endIndex The ending position. A value smaller than 0 throws a RangeError.
* @throws RangeError Throws if the beginIndex or endIndex positions do
* not exist in the child list.
*/
removeChildren(beginIndex?: number, endIndex?: number): void;
/**
* Changes the position of an existing child in the display object container.
* This affects the layering of child objects. For example, the following
* example shows three display objects, labeled a, b, and c, at index
* positions 0, 1, and 2, respectively:
*
* <p>When you use the <code>setChildIndex()</code> method and specify an
* index position that is already occupied, the only positions that change
* are those in between the display object's former and new position. All
* others will stay the same. If a child is moved to an index LOWER than its
* current index, all children in between will INCREASE by 1 for their index
* reference. If a child is moved to an index HIGHER than its current index,
* all children in between will DECREASE by 1 for their index reference. For
* example, if the display object container in the previous example is named
* <code>container</code>, you can swap the position of the display objects
* labeled a and b by calling the following code:</p>
*
* <p>This code results in the following arrangement of objects:</p>
*
* @param child The child DisplayObject instance for which you want to change
* the index number.
* @param index The resulting index number for the <code>child</code> display
* object.
* @throws ArgumentError Throws if the child parameter is not a child of this
* object.
* @throws RangeError Throws if the index does not exist in the child
* list.
*/
setChildIndex(child: DisplayObject, index: number): void;
/**
* Swaps the z-order (front-to-back order) of the two specified child
* objects. All other child objects in the display object container remain in
* the same index positions.
*
* @param child1 The first child object.
* @param child2 The second child object.
* @throws ArgumentError Throws if either child parameter is not a child of
* this object.
*/
swapChildren(child1: DisplayObject, child2: DisplayObject): void;
/**
* Swaps the z-order(front-to-back order) of the child objects at the two
* specified index positions in the child list. All other child objects in
* the display object container remain in the same index positions.
*
* @param index1 The index position of the first child object.
* @param index2 The index position of the second child object.
* @throws RangeError If either index does not exist in the child list.
*/
swapChildrenAt(index1: number, index2: number): void;
/**
* //TODO
*
* @protected
*/
_pUpdateBoxBounds(): void;
/**
* @protected
*/
pInvalidateHierarchicalProperties(bitFlag: number): boolean;
/**
* @internal
*/
_iSetScene(value: Scene, partition: PartitionBase): void;
/**
* @private
*
* @param child
*/
removeChildAtInternal(index: number): DisplayObject;
getDepthIndexInternal(depth: number): number;
private _updateNextHighestDepth();
_hitTestPointInternal(x: number, y: number, shapeFlag: boolean, masksFlag: boolean): boolean;
_updateMaskMode(): void;
private _invalidateChildren();
}
export default DisplayObjectContainer;